week12_1_gundam_head_body_uparm_upuparm_hand
week09_2_gundam_head_body_push_trt_pop 複製程式碼
week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle 複製程式碼
PShape uparm1, upuparm1, hand1;
PShape body, head;
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(radians(mouseX-200));
rotateX(radians(mouseY-60));
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
rotateZ(radians(mouseX));
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
rotateX(radians(mouseY));
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
//translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
shape(hand1, 0, 0);
popMatrix();
popMatrix();
}
week12_2_gundam_head_body_uparm_upuparm_hand_angle
修改自 week12_1_gundam_head_body_uparm_upuparm_hand
PShape uparm1, upuparm1, hand1;
PShape body, head;
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; // 0:頭, 1:上上手臂, 2:上手臂, 3:手
void mouseDragged(){
angleX[ID] += mouseX - pmouseX; // 左右拖曳
angleY[ID] += mouseY - pmouseY; // 上下拖曳
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]); // x方向 左右拖曳, 是對Y軸轉
rotateX(angleY[0]); // y方向 上下拖曳, 是對X軸轉
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix();
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleY[2]);
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
//rotateX(radians(mouseY));
rotateY(angleY[3]);
rotateX(angleY[3]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}
week12_3_gundam_head_body_uparm_upuparm_hand_angle
修改自 week12_1_gundam_head_body_uparm_upuparm_hand
PShape uparm1, upuparm1, hand1;
PShape body, head;
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; // 0:頭, 1:上上手臂, 2:上手臂, 3:手
void mouseDragged(){
angleX[ID] += mouseX - pmouseX; // 左右拖曳
angleY[ID] += mouseY - pmouseY; // 上下拖曳
}
void keyPressed(){
if(key=='1') ID = 1;
if(key=='2') ID = 2;
if(key=='3') ID = 3;
if(key=='4') ID = 4;
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='7') ID = 7;
if(key=='8') ID = 8;
if(key=='9') ID = 9;
if(key=='0') ID = 0;
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]); // x方向 左右拖曳, 是對Y軸轉
rotateX(angleY[0]); // y方向 上下拖曳, 是對X軸轉
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix();
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
//rotateX(radians(mouseY));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}
// week12_4_gundam_head_body_push_trt_pop_again
// 修改自 week12_4_gundam_head_body_uparm_upuparm_hand_angle
PShape uparm1, upuparm1, hand1;
PShape body, head;
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; // 0:頭, 1:上上手臂, 2:上手臂, 3:手
void mouseDragged(){
angleX[ID] += mouseX - pmouseX; // 左右拖曳
angleY[ID] += mouseY - pmouseY; // 上下拖曳
}
void keyPressed(){
if(key=='1') ID = 1;
if(key=='2') ID = 2;
if(key=='3') ID = 3;
if(key=='4') ID = 4;
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='7') ID = 7;
if(key=='8') ID = 8;
if(key=='9') ID = 9;
if(key=='0') ID = 0;
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]); // x方向 左右拖曳, 是對Y軸轉
rotateX(angleY[0]); // y方向 上下拖曳, 是對X軸轉
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix();
translate(-2.9,20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9,-20.8);
//translate(mouseX/10.0, -mouseY/10.0);
//println(mouseX/10.0, -mouseY/10.0);
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
//rotateX(radians(mouseY));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}
week12_5_gundam_left_copy_right
修改自 week12_4_gundam_head_body_uparm_upuparm_hand_angle
PShape uparm1, upuparm1, hand1;
PShape uparm2, upuparm2, hand2;
PShape body, head;
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
uparm2 = loadShape("uparm2.obj");
upuparm2 = loadShape("upuparm2.obj");
hand2 = loadShape("hand2.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; // 0:頭, 1:上上手臂, 2:上手臂, 3:手
void mouseDragged(){
angleX[ID] += mouseX - pmouseX; // 左右拖曳
angleY[ID] += mouseY - pmouseY; // 上下拖曳
}
void keyPressed(){
if(key=='1') ID = 1;
if(key=='2') ID = 2;
if(key=='3') ID = 3;
if(key=='4') ID = 4;
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='7') ID = 7;
if(key=='8') ID = 8;
if(key=='9') ID = 9;
if(key=='0') ID = 0;
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]); // x方向 左右拖曳, 是對Y軸轉
rotateX(angleY[0]); // y方向 上下拖曳, 是對X軸轉
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix();
translate(-2.9,20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9,-20.8);
//translate(mouseX/10.0, -mouseY/10.0);
//println(mouseX/10.0, -mouseY/10.0);
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
//rotateX(radians(mouseY));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
pushMatrix();
translate(+2.9,+20.8);
rotateY(angleX[4]);
rotateX(angleY[4]);
translate(-2.9,-20.8);
//translate(mouseX/10.0, -mouseY/10.0);
//println(mouseX/10.0, -mouseY/10.0);
shape(upuparm2, 0, 0); // 上上手臂
pushMatrix();
translate(+4.1, +19.9); // 再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[5]);
rotateY(angleX[5]);
translate(-4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm2, 0, 0); // 上手臂
pushMatrix();
translate(+4.5, +16.9);
//rotateX(radians(mouseY));
rotateX(angleY[6]);
rotateY(angleX[6]);
translate(-4.5, -16.9); // 剛剛把手移到座標中心的移動量
shape(hand2, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}
week12_6_sound
要有聲音, 需要聲音的 Library 函式庫 (mp3, wav, wma)
Sketch - Library - Libraries 找 sound
會看到sound | Provides a simple way to work with audio
import processing.sound.*;
SoundFile mySound;
void setup(){
size(400,400);
mySound = new SoundFile(this, "music.mp3");
mySound.play();
}
void draw(){
}
week12_7_sound1_sound2_sound3
import processing.sound.*;
SoundFile sndInGame, sndIntro, sndMonkey, sndSword;
void setup(){
size(400,400);
sndInGame = new SoundFile(this, "In Game Music.mp3");
sndIntro = new SoundFile(this, "Intro Song_Final.mp3");
sndMonkey = new SoundFile(this, "Monkey 1.mp3");
sndSword = new SoundFile(this, "sword slash.mp3");
sndIntro.play(); // 開場簡介的音樂
}
boolean playingIntro = true;
void keyPressed(){
if(playingIntro){
sndIntro.stop();
sndInGame.play();
playingIntro = false;
}
else{
sndInGame.stop();
sndIntro.play();
playingIntro = true;
}
}
void mousePressed(){
if(mouseButton==LEFT) sndSword.play();
if(mouseButton==RIGHT) sndMonkey.play();
}
void draw(){
}







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