2025年5月8日 星期四

week12_12750840

 week12

week12_1
 //week12_1_gundam_head_body_uparm_upuparm_hand
//修改自week09_2和week09_5
PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj"); //week09_5
  upuparm1 = loadShape("upuparm1.obj"); //week09_5
  hand1 = loadShape("hand1.obj"); //week09_5
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(10);//基準點

  scale(10, -10, 10);
  
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-60));
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix(); //左邊的手臂
    shape(upuparm1, 0, 0); //上上手臂
    pushMatrix();
      translate(-4.1, 19.9); //掛回去原本的位置
      rotateZ(radians(mouseX));
      translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心
      shape(uparm1, 0, 0); //上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        rotateX(radians(mouseY));
        translate(4.5, -16.9);
        //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值
        //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

week12_2
//week12_2_gundam_head_body_uparm_upuparm_hand_angle
//修改自week09_2和week09_5

PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj"); //week09_5
  upuparm1 = loadShape("upuparm1.obj"); //week09_5
  hand1 = loadShape("hand1.obj"); //week09_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(10);//基準點

  scale(10, -10, 10);
  
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);
    rotateX(angleY[0]);
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix(); //左邊的手臂
    shape(upuparm1, 0, 0); //上上手臂
    pushMatrix();
      translate(-4.1, 19.9); //掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]);
      rotateY(angleX[2]);
      translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心
      shape(uparm1, 0, 0); //上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        //rotateX(radians(mouseY));
        rotateX(angleY[3]);
        rotateY(angleX[3]);
        translate(4.5, -16.9);
        //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值
        //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

week12_3
//week12_3_gundam_head_body_left_keyPressed_ID
//修改自week09_2和week09_5

PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj"); //week09_5
  upuparm1 = loadShape("upuparm1.obj"); //week09_5
  hand1 = loadShape("hand1.obj"); //week09_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){ 
  if(key=='1') ID = 1;//還沒有設好上手臂
  if(key=='2') ID = 2;//ok 上手臂
  if(key=='3') ID = 3;//ok 手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0;//頭
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(10);//基準點

  scale(10, -10, 10);
  
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);
    rotateX(angleY[0]);
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix(); //左邊的手臂
    shape(upuparm1, 0, 0); //上上手臂
    pushMatrix();
      translate(-4.1, 19.9); //掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]);
      rotateY(angleX[2]);
      translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心
      shape(uparm1, 0, 0); //上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        //rotateX(radians(mouseY));
        rotateX(angleY[3]);
        rotateY(angleX[3]);
        translate(4.5, -16.9);
        //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值
        //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}
week12_4
//week12_4_gundam_head_body_push_trt_pop_again
//修改自week09_2和week09_5

PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj"); //week09_5
  upuparm1 = loadShape("upuparm1.obj"); //week09_5
  hand1 = loadShape("hand1.obj"); //week09_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){ 
  if(key=='1') ID = 1;//還沒有設好上手臂
  if(key=='2') ID = 2;//ok 上手臂
  if(key=='3') ID = 3;//ok 手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0;//頭
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(10);//基準點

  scale(10, -10, 10);
  
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);
    rotateX(angleY[0]);
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix(); //左邊的手臂
    translate(-2.9, 20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9, -20.8);
    //translate(mouseX/10.0, -mouseY/10.0); //一邊移動一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0); //映出適合的數值 ex.(4.2,-19.6)
    shape(upuparm1, 0, 0); //上上手臂
    pushMatrix();
      translate(-4.1, 19.9); //掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]);
      rotateY(angleX[2]);
      translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心
      shape(uparm1, 0, 0); //上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        //rotateX(radians(mouseY));
        rotateX(angleY[3]);
        rotateY(angleX[3]);
        translate(4.5, -16.9);
        //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值
        //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

week12_5
//week12_5_gundam_left_copt_right
//修改自week09_2和week09_5

PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
PShape uparm2, upuparm2, hand2;
void setup(){
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj"); //week09_5
  upuparm1 = loadShape("upuparm1.obj"); //week09_5
  hand1 = loadShape("hand1.obj"); //week09_5
  uparm2 = loadShape("uparm2.obj"); 
  upuparm2 = loadShape("upuparm2.obj"); 
  hand2 = loadShape("hand2.obj"); 
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){ 
  if(key=='1') ID = 1;//還沒有設好上手臂
  if(key=='2') ID = 2;//ok 上手臂
  if(key=='3') ID = 3;//ok 手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0;//頭
}
void draw(){
  background(204);
  translate(200, 300);
  sphere(10);//基準點

  scale(10, -10, 10);
  
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);
    rotateX(angleY[0]);
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix(); //左邊的手臂
    translate(-2.9, 20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9, -20.8);
    //translate(mouseX/10.0, -mouseY/10.0); //一邊移動一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0); //映出適合的數值 ex.(4.2,-19.6)
    shape(upuparm1, 0, 0); //上上手臂
    pushMatrix();
      translate(-4.1, 19.9); //掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]);
      rotateY(angleX[2]);
      translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心
      shape(uparm1, 0, 0); //上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        //rotateX(radians(mouseY));
        rotateX(angleY[3]);
        rotateY(angleX[3]);
        translate(4.5, -16.9);
        //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值
        //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
  
  pushMatrix(); //右邊的手臂
    translate(2.9, 20.8);
    rotateY(angleX[4]);
    rotateX(angleY[4]);
    translate(-2.9, -20.8);
    //translate(mouseX/10.0, -mouseY/10.0); //一邊移動一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0); //映出適合的數值 ex.(4.2,-19.6)
    shape(upuparm2, 0, 0); //上上手臂
    pushMatrix();
      translate(4.1, 19.9); //掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[5]);
      rotateY(angleX[5]);
      translate(-4.1, -19.9); //把物體的旋轉中心,放到座標中心
      shape(uparm2, 0, 0); //上手臂
      pushMatrix();
        translate(4.5, +16.9);
        //rotateX(radians(mouseY));
        rotateX(angleY[6]);
        rotateY(angleX[6]);
        translate(-4.5, -16.9);
        //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值
        //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
        shape(hand2, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}
week12_6
//week12_6_sound
//要有聲音,需要聲音的library函式庫
//Sketch-library-Mansged Libraries 找 sound
//會看到 Sound | Provides a simple way to work with audio
//選他,右下角 install 下載安裝(會有小勾勾)
//安裝好 sound後,會有File-Examples點開 Libraries核心函式庫sound
//soundfile 那堆範例 看simplePlayback簡單撥放音樂的範例
import processing.sound.*; //抄範例
SoundFile mySound; //抄範例,改一下變數名

void setup(){
  size(400, 400);
  mySound = new SoundFile(this, "music.mp3"); //抄範例,改檔名
  mySound.play();//播放
}
void draw(){ //記得要有個空的draw()函式,才會持續更新,才會有聲音
  
}

week12_7
//week12_7_sound_intro_ingame_sword_monkey
import processing.sound.*;
SoundFile sndInGame, sndIntro, sndMonkey, sndSword; //改一下變數名

void setup(){
  size(400, 400);
  sndInGame = new SoundFile(this, "In Game Music.mp3"); //改檔名
  sndIntro = new SoundFile(this, "Intro Song_Final.mp3"); //改檔名
  sndMonkey = new SoundFile(this, "Monkey 1.mp3"); //改檔名
  sndSword = new SoundFile(this, "sword slash.mp3"); //改檔名
  sndIntro.play();//播放
}
boolean playingIntro = true;
void keyPressed(){ //按下空白建,會進入遊戲音樂
  if(playingIntro){ //若在播開場簡介
    sndIntro.stop(); //開場簡介的音樂stop
    sndInGame.play(); //進入遊戲關卡的音樂play
    playingIntro = false;
  }else{ //若沒播開場簡介
    sndInGame.stop();
    sndIntro.play();
    playingIntro = true;
  }
}
void mousePressed(){
  if(mouseButton==LEFT) sndSword.play();
  if(mouseButton==RIGHT) sndMonkey.play();
}
void draw(){ //記得要有個空的draw()函式,才會持續更新,才會有聲音
  
}



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