week12
week12_1
//week12_1_gundam_head_body_uparm_upuparm_hand
//修改自week09_2和week09_5 PShape body, head; PShape uparm1, upuparm1, hand1; //week09_5 void setup(){ size(400, 400, P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); uparm1 = loadShape("uparm1.obj"); //week09_5 upuparm1 = loadShape("upuparm1.obj"); //week09_5 hand1 = loadShape("hand1.obj"); //week09_5 } void draw(){ background(204); translate(200, 300); sphere(10);//基準點 scale(10, -10, 10); shape(body, 0, 0); pushMatrix(); translate(0, 22.5); rotateY(radians(mouseX-200)); rotateX(radians(mouseY-60)); translate(0, -22.5); shape(head, 0, 0); popMatrix(); pushMatrix(); //左邊的手臂 shape(upuparm1, 0, 0); //上上手臂 pushMatrix(); translate(-4.1, 19.9); //掛回去原本的位置 rotateZ(radians(mouseX)); translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心 shape(uparm1, 0, 0); //上手臂 pushMatrix(); translate(-4.5, +16.9); rotateX(radians(mouseY)); translate(4.5, -16.9); //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值 //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 shape(hand1, 0, 0); popMatrix(); popMatrix(); popMatrix(); }week12_2
//week12_2_gundam_head_body_uparm_upuparm_hand_angle
//修改自week09_2和week09_5
PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj"); //week09_5
upuparm1 = loadShape("upuparm1.obj"); //week09_5
hand1 = loadShape("hand1.obj"); //week09_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void draw(){
background(204);
translate(200, 300);
sphere(10);//基準點
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]);
rotateX(angleY[0]);
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix(); //左邊的手臂
shape(upuparm1, 0, 0); //上上手臂
pushMatrix();
translate(-4.1, 19.9); //掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心
shape(uparm1, 0, 0); //上手臂
pushMatrix();
translate(-4.5, +16.9);
//rotateX(radians(mouseY));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5, -16.9);
//translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}
week12_3//week12_3_gundam_head_body_left_keyPressed_ID //修改自week09_2和week09_5 PShape body, head; PShape uparm1, upuparm1, hand1; //week09_5 void setup(){ size(400, 400, P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); uparm1 = loadShape("uparm1.obj"); //week09_5 upuparm1 = loadShape("upuparm1.obj"); //week09_5 hand1 = loadShape("hand1.obj"); //week09_5 } float [] angleX = new float[10]; float [] angleY = new float[10]; int ID = 0; void mouseDragged(){ angleX[ID] += radians(mouseX - pmouseX); //左右拖曳 angleY[ID] += radians(mouseY - pmouseY); //上下拖曳 } void keyPressed(){ if(key=='1') ID = 1;//還沒有設好上手臂 if(key=='2') ID = 2;//ok 上手臂 if(key=='3') ID = 3;//ok 手 if(key=='4') ID = 4; if(key=='5') ID = 5; if(key=='6') ID = 6; if(key=='7') ID = 7; if(key=='8') ID = 8; if(key=='9') ID = 9; if(key=='0') ID = 0;//頭 } void draw(){ background(204); translate(200, 300); sphere(10);//基準點 scale(10, -10, 10); shape(body, 0, 0); pushMatrix(); translate(0, 22.5); rotateY(angleX[0]); rotateX(angleY[0]); translate(0, -22.5); shape(head, 0, 0); popMatrix(); pushMatrix(); //左邊的手臂 shape(upuparm1, 0, 0); //上上手臂 pushMatrix(); translate(-4.1, 19.9); //掛回去原本的位置 //rotateZ(radians(mouseX)); rotateZ(angleY[2]); rotateY(angleX[2]); translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心 shape(uparm1, 0, 0); //上手臂 pushMatrix(); translate(-4.5, +16.9); //rotateX(radians(mouseY)); rotateX(angleY[3]); rotateY(angleX[3]); translate(4.5, -16.9); //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值 //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 shape(hand1, 0, 0); popMatrix(); popMatrix(); popMatrix(); } week12_4//week12_4_gundam_head_body_push_trt_pop_again //修改自week09_2和week09_5 PShape body, head; PShape uparm1, upuparm1, hand1; //week09_5 void setup(){ size(400, 400, P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); uparm1 = loadShape("uparm1.obj"); //week09_5 upuparm1 = loadShape("upuparm1.obj"); //week09_5 hand1 = loadShape("hand1.obj"); //week09_5 } float [] angleX = new float[10]; float [] angleY = new float[10]; int ID = 0; void mouseDragged(){ angleX[ID] += radians(mouseX - pmouseX); //左右拖曳 angleY[ID] += radians(mouseY - pmouseY); //上下拖曳 } void keyPressed(){ if(key=='1') ID = 1;//還沒有設好上手臂 if(key=='2') ID = 2;//ok 上手臂 if(key=='3') ID = 3;//ok 手 if(key=='4') ID = 4; if(key=='5') ID = 5; if(key=='6') ID = 6; if(key=='7') ID = 7; if(key=='8') ID = 8; if(key=='9') ID = 9; if(key=='0') ID = 0;//頭 } void draw(){ background(204); translate(200, 300); sphere(10);//基準點 scale(10, -10, 10); shape(body, 0, 0); pushMatrix(); translate(0, 22.5); rotateY(angleX[0]); rotateX(angleY[0]); translate(0, -22.5); shape(head, 0, 0); popMatrix(); pushMatrix(); //左邊的手臂 translate(-2.9, 20.8); rotateY(angleX[1]); rotateX(angleY[1]); translate(2.9, -20.8); //translate(mouseX/10.0, -mouseY/10.0); //一邊移動一邊找到數值 //println(mouseX/10.0, -mouseY/10.0); //映出適合的數值 ex.(4.2,-19.6) shape(upuparm1, 0, 0); //上上手臂 pushMatrix(); translate(-4.1, 19.9); //掛回去原本的位置 //rotateZ(radians(mouseX)); rotateZ(angleY[2]); rotateY(angleX[2]); translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心 shape(uparm1, 0, 0); //上手臂 pushMatrix(); translate(-4.5, +16.9); //rotateX(radians(mouseY)); rotateX(angleY[3]); rotateY(angleX[3]); translate(4.5, -16.9); //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值 //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 shape(hand1, 0, 0); popMatrix(); popMatrix(); popMatrix(); }
week12_5//week12_5_gundam_left_copt_right //修改自week09_2和week09_5 PShape body, head; PShape uparm1, upuparm1, hand1; //week09_5 PShape uparm2, upuparm2, hand2; void setup(){ size(400, 400, P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); uparm1 = loadShape("uparm1.obj"); //week09_5 upuparm1 = loadShape("upuparm1.obj"); //week09_5 hand1 = loadShape("hand1.obj"); //week09_5 uparm2 = loadShape("uparm2.obj"); upuparm2 = loadShape("upuparm2.obj"); hand2 = loadShape("hand2.obj"); } float [] angleX = new float[10]; float [] angleY = new float[10]; int ID = 0; void mouseDragged(){ angleX[ID] += radians(mouseX - pmouseX); //左右拖曳 angleY[ID] += radians(mouseY - pmouseY); //上下拖曳 } void keyPressed(){ if(key=='1') ID = 1;//還沒有設好上手臂 if(key=='2') ID = 2;//ok 上手臂 if(key=='3') ID = 3;//ok 手 if(key=='4') ID = 4; if(key=='5') ID = 5; if(key=='6') ID = 6; if(key=='7') ID = 7; if(key=='8') ID = 8; if(key=='9') ID = 9; if(key=='0') ID = 0;//頭 } void draw(){ background(204); translate(200, 300); sphere(10);//基準點 scale(10, -10, 10); shape(body, 0, 0); pushMatrix(); translate(0, 22.5); rotateY(angleX[0]); rotateX(angleY[0]); translate(0, -22.5); shape(head, 0, 0); popMatrix(); pushMatrix(); //左邊的手臂 translate(-2.9, 20.8); rotateY(angleX[1]); rotateX(angleY[1]); translate(2.9, -20.8); //translate(mouseX/10.0, -mouseY/10.0); //一邊移動一邊找到數值 //println(mouseX/10.0, -mouseY/10.0); //映出適合的數值 ex.(4.2,-19.6) shape(upuparm1, 0, 0); //上上手臂 pushMatrix(); translate(-4.1, 19.9); //掛回去原本的位置 //rotateZ(radians(mouseX)); rotateZ(angleY[2]); rotateY(angleX[2]); translate(4.1, -19.9); //把物體的旋轉中心,放到座標中心 shape(uparm1, 0, 0); //上手臂 pushMatrix(); translate(-4.5, +16.9); //rotateX(radians(mouseY)); rotateX(angleY[3]); rotateY(angleX[3]); translate(4.5, -16.9); //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值 //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 shape(hand1, 0, 0); popMatrix(); popMatrix(); popMatrix(); pushMatrix(); //右邊的手臂 translate(2.9, 20.8); rotateY(angleX[4]); rotateX(angleY[4]); translate(-2.9, -20.8); //translate(mouseX/10.0, -mouseY/10.0); //一邊移動一邊找到數值 //println(mouseX/10.0, -mouseY/10.0); //映出適合的數值 ex.(4.2,-19.6) shape(upuparm2, 0, 0); //上上手臂 pushMatrix(); translate(4.1, 19.9); //掛回去原本的位置 //rotateZ(radians(mouseX)); rotateZ(angleY[5]); rotateY(angleX[5]); translate(-4.1, -19.9); //把物體的旋轉中心,放到座標中心 shape(uparm2, 0, 0); //上手臂 pushMatrix(); translate(4.5, +16.9); //rotateX(radians(mouseY)); rotateX(angleY[6]); rotateY(angleX[6]); translate(-4.5, -16.9); //translate(mouseX/10.0, -mouseY/10.0);//一邊移動一邊找到數值 //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 shape(hand2, 0, 0); popMatrix(); popMatrix(); popMatrix(); } week12_6//week12_6_sound //要有聲音,需要聲音的library函式庫 //Sketch-library-Mansged Libraries 找 sound //會看到 Sound | Provides a simple way to work with audio //選他,右下角 install 下載安裝(會有小勾勾) //安裝好 sound後,會有File-Examples點開 Libraries核心函式庫sound //soundfile 那堆範例 看simplePlayback簡單撥放音樂的範例 import processing.sound.*; //抄範例 SoundFile mySound; //抄範例,改一下變數名 void setup(){ size(400, 400); mySound = new SoundFile(this, "music.mp3"); //抄範例,改檔名 mySound.play();//播放 } void draw(){ //記得要有個空的draw()函式,才會持續更新,才會有聲音 }
week12_7//week12_7_sound_intro_ingame_sword_monkey import processing.sound.*; SoundFile sndInGame, sndIntro, sndMonkey, sndSword; //改一下變數名 void setup(){ size(400, 400); sndInGame = new SoundFile(this, "In Game Music.mp3"); //改檔名 sndIntro = new SoundFile(this, "Intro Song_Final.mp3"); //改檔名 sndMonkey = new SoundFile(this, "Monkey 1.mp3"); //改檔名 sndSword = new SoundFile(this, "sword slash.mp3"); //改檔名 sndIntro.play();//播放 } boolean playingIntro = true; void keyPressed(){ //按下空白建,會進入遊戲音樂 if(playingIntro){ //若在播開場簡介 sndIntro.stop(); //開場簡介的音樂stop sndInGame.play(); //進入遊戲關卡的音樂play playingIntro = false; }else{ //若沒播開場簡介 sndInGame.stop(); sndIntro.play(); playingIntro = true; } } void mousePressed(){ if(mouseButton==LEFT) sndSword.play(); if(mouseButton==RIGHT) sndMonkey.play(); } void draw(){ //記得要有個空的draw()函式,才會持續更新,才會有聲音 }







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