import processing.video.*;
//Capture video;//
Movie movie;//
void setup(){
size(640,960);
//video = new Capture(this,640,480);
//video.start();
movie = new Movie(this,"street.mov");
movie.loop();
}
void draw(){
//if(video.available()) video.read();
//image(video,0,480);
if(movie.available())movie.read();
image(movie,0,0);
}
//week13-2-camera-movie-eye-center-up
import processing.video.*;
Movie movie;
void setup(){
size(720,480,P3D);
movie = new Movie(this,"street.mov");
movie.loop();
}
void draw(){
background(128);
camera(mouseX,mouseY, 560, 360, 240, 0, 0, 1, 0);
if(movie.available()) movie.read();
image(movie, 0, 0);
}
PImage img;
void setup(){
size(400,400,P3D);//要加 P3D 才有OpenGL 3D 功能
img = loadImage("chessboard.png"); // 記得把圖檔拉進來
textureMode(NORMAL);//有很多種貼圖模式
}//先用最簡單NORMAL來畫 2個三角形 不像是3D透視的效果
void draw(){
background(128);//灰背景
beginShape();//開始畫
texture(img);//把圖片 當貼圖
vertex(40, 80, 0, 0);//四個頂點vertex的四邊形
vertex(320, 20, 1, 0);
vertex(380, 360, 1, 1);
vertex(160, 380, 0, 1);
endShape();
}
//week13-4-camera-chessboard-texture-front-left
PImage img;
void setup(){
size(400,400,P3D);
img = loadImage("chessboard.png");
textureMode(NORMAL);
}
void draw(){
camera(mouseX, 200, mouseY, mouseX, 200, mouseY-10, 0, 1, 0);
background(128);
beginShape();//開始畫
texture(img);
vertex(0, 0, 0, 0, 0);//四個頂點vertex的四邊形
vertex(400, 0, 0, 1, 0);
vertex(400, 400, 0, 1, 1);
vertex(0, 400, 0, 0, 1);
endShape();
beginShape();//開始畫
texture(img);
vertex(0, 0, 0, 0, 0);//四個頂點vertex的四邊形
vertex(0, 400, 0, 1, 0);
vertex(0, 400, 400, 1, 1);
vertex(0, 0, 400, 0, 1);
endShape();
}
//week13-5-camera-keyCode-x-y-z-angle-cos-sin
PImage img;
void setup(){
size(400,400,P3D);
img = loadImage("chessboard.png");
textureMode(NORMAL);
}
float x = 200, y = 200, z = 200, angle = 180;
void keyPressed(){
if(keyCode==LEFT) angle--;
if(keyCode==RIGHT) angle++;
if(keyCode==UP){
x += cos(radians(angle));
z += sin(radians(angle));
}
if(keyCode==DOWN){
x -= cos(radians(angle));
z -= sin(radians(angle));
}
}
void draw(){
if(keyPressed) keyPressed();
//camera(mouseX, 200, mouseY, mouseX, 200, mouseY-10, 0, 1, 0);
camera(x,y,z, x+ cos(radians(angle)), y, z+sin(radians(angle)), 0, 1, 0);
background(128);
beginShape();//開始畫
texture(img);
vertex(0, 0, 0, 0, 0);//四個頂點vertex的四邊形
vertex(400, 0, 0, 1, 0);
vertex(400, 400, 0, 1, 1);
vertex(0, 400, 0, 0, 1);
endShape();
beginShape();//開始畫
texture(img);
vertex(0, 0, 0, 0, 0);//四個頂點vertex的四邊形
vertex(0, 400, 0, 1, 0);
vertex(0, 400, 400, 1, 1);
vertex(0, 0, 400, 0, 1);
endShape();
}
//week13-6-
import processing.video.*;
Movie movie;
PImage img;
void setup(){
size(400,400,P3D);
movie = new Movie(this, "street.mov");
movie.loop();
img = loadImage("chessboard.png");
textureMode(NORMAL);
video = new Capture(this,640,480);
video.start();
}
Capture video;
void draw(){
camera(200,200,200,200+cos(radians(frameCount)),200,200+sin(radians(frameCount)),0,1,0);
background(128);
if(movie.available()) movie.read();
beginShape();//開始畫
texture(img);
vertex(0, 0, 0, 0, 0);//四個頂點vertex的四邊形
vertex(400, 0, 0, 1, 0);
vertex(400, 400, 0, 1, 1);
vertex(0, 400, 0, 0, 1);
endShape();
translate(0,0,1);
image(movie, 0, 0, 360, 240);
if(video.available()) video.read();
beginShape();//開始畫
texture(video);
vertex(0, 0, 0, 0, 0);//四個頂點vertex的四邊形
vertex(0, 400, 0, 1, 0);
vertex(0, 400, 400, 1, 1);
vertex(0, 400, 0, 0, 1);
endShape();
}
沒有留言:
張貼留言