我們想要有鏡頭可以開視訊,如果沒有鏡頭就開影片
//week13-1_processing_video
//Sketch-Library-Manage-Libraries-video Library
import processing.video.*;
//有視訊鏡頭版本(沒鏡頭會在加幾行)
Capture video;
Movie movie;
void setup(){
size(640,960);//常見視訊
video=new Capture(this,640,480);
video.start();//打開視訊
movie=new Movie(this,"street.mov");
movie.loop();
}
void draw(){
if(video.available()) video.read();
image(video,0,480);//沒視訊就註解掉
if(movie.available()) movie.read();
image(movie,0,0);
}
作業2:camera_movie_eye_center_up
我們想要讓他在電腦裡架設一個3D的鏡頭,讓2D的影片有3D的感覺
//week13-2_camera_movie_eye_center_up
//電腦圖學繪圖時,會設定camera的相關係數
import processing.video.*;
Movie movie;
void setup(){
size(720,480,P3D);//要記得P3D
movie=new Movie(this,"street.mov");//把street.mov加進來
movie.loop();//影片解析度720X480
}
void draw(){
background(128);
camera(mouseX,mouseY,500,360,240,0,0,1,0);
//eyeX,eyeZ,eyeY,centerX,cneterY,centerZ,upX,upY,upZ
// 影片中心點,當主角
if(movie.available()) movie.read();//有新畫面,讀入
image(movie,0,0);
}
作業3:texture_textureMode_beginShape_vertex_endShape
想要把西洋棋盤的圖片當貼圖,用最簡單的方式貼,但有瑕疵
//week13-3_texture_textureMode_beginShape_vertex_endShape
//再把「貼圖」,之後在加進去
PImage img;
void setup(){
size(400,400,P3D);
img=loadImage("chessboard.png");//圖拉進來
textureMode(NORMAL);//有很多種模式
}//先用最簡單的「NORMAL」來畫,2個三角形,不像3D遠視的效果
void draw(){
background(128);
beginShape();//開始畫
texture(img);//把圖片當貼圖
vertex(40,80,0,0);//4個頂點vertex的四邊形,會裁出2個三角形
vertex(320,20,1,0);
vertex(380,360,1,1);
vertex(160,380,0,1);
endShape();
}
作業4:camera_chessboard_front_left
把week13-2、week13-3整合一下,把camera加進去,讓他看起來像一個盒子的感覺
//week13-4_camera_chessboard_front_left
//texture and camera整合在一起
PImage img;
void setup(){
size(400,400,P3D);
img=loadImage("chessboard.png");//圖拉進來
textureMode(NORMAL);//有很多種模式
}
void draw(){
camera(mouseX,200,mouseY,mouseX,200,mouseY-10,0,1,0);
background(128);
beginShape();
texture(img);
vertex(0,0,0,0,0);
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
beginShape();//左方
texture(img);//把圖片當貼圖
vertex(0,0,0,0,0);//x,y,z,u,v
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}
作業5:camera_keyPressed_keyCode_x_y_z_cos_sin
改移下week13-4我們想要變用鍵盤上上下左右鍵去移動,就像用腳色在上面探索一樣,一邊x對cos,y對sin
//week13-5_camera_keyPressed_keyCode_x_y_z_cos_sin
//利用方向鍵(上下左右鍵)來移動我們的主角
//修改自week13-4
PImage img;
void setup(){
size(400,400,P3D);
img=loadImage("chessboard.png");//圖拉進來
textureMode(NORMAL);//有很多種模式
}
float x=200,y=200,z=200,angle=180;
void keyPressed(){
if(keyCode==LEFT) angle--;
if(keyCode==RIGHT) angle++;
if(keyCode==UP) {
x+=cos(radians(angle));//小心是z(3D的前後)不是y
z+=sin(radians(angle));
}
if(keyCode==DOWN){
x-=cos(radians(angle));
z-=sin(radians(angle));
}
}
void draw(){
//camera(mouseX,200,mouseY,mouseX,200,mouseY-10,0,1,0);
if(keyPressed) keyPressed();//補強一,讓按鍵按下去會一直更新
camera(x,y,z,x+cos(radians(angle)),y,z+sin(radians(angle)),0,1,0);
background(128);
beginShape();
texture(img);
vertex(0,0,0,0,0);
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
beginShape();//左方
texture(img);//把圖片當貼圖
vertex(0,0,0,0,0);//x,y,z,u,v
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
作業6:combine_all_Movie_Capture_PImage_camera_cos_sin
把今天教的全部加在一起,大總會
//week13-6_combine_all_Movie_Capture_PImage_camera_cos_sin
//把今天教的全部加進來
//把street.mov and chessboard.png加進來
import processing.video.*;
PImage img;
Movie movie;
void setup(){
size(400,400,P3D);
movie=new Movie(this,"street.mov");//720*480
movie.loop();
img= loadImage("chessboard.png");
textureMode(NORMAL);
video=new Capture(this,640,480);
video.start();//要記得加「開始撥放」
}
Capture video;
void draw(){
camera(200,200,200,200+cos(radians(frameCount)),200,200+sin(radians(frameCount)),0,1,0);
background(128);
if(movie.available()) movie.read();//有畫面就讀入
beginShape();//正前方
texture(img);
vertex(0,0,0,0,0);//x,y,z,u,v
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
translate(0,0,1);
image(movie,0,0,360,240);
if(video.available()) video.read();
beginShape();//左方,直接放視訊
texture(video);//把視訊當貼圖
vertex(0,0,0,0,0);//x,y,z,u,v
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}
作業7:
作業8:






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