2025年5月8日 星期四

12750290_周羿丞

 //week12-1-gundam-head-body-push-trt-pop

PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);
  
  scale(10,-10,10);
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-60));
    translate(0,-22.5);
    shape(head,0,0);
   popMatrix();
   
   pushMatrix();
     shape(upuparm1,0,0);//上上手臂
     pushMatrix();
      translate(-4.1,19.9);//再掛回去原本的位置
      rotateZ(radians(mouseY));
      translate(4.1,-19.9);//把物體的旋轉中心放到座標中心
      shape(uparm1,0,0);//上手臂
      pushMatrix();
        translate(-4.5,16.9);
        rotateX(radians(mouseY));
        translate(4.5,-16.9);
        //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
        //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值
        shape(hand1,0,0);
      popMatrix();
     popMatrix();
   popMatrix();

}

//week12-2-gundam-head-body-uparm-upuparm-head
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);
  
  scale(10,-10,10);
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-60));
    translate(0,-22.5);
    shape(head,0,0);
   popMatrix();
   
   pushMatrix();
     shape(upuparm1,0,0);//上上手臂
     pushMatrix();
      translate(-4.1,19.9);//再掛回去原本的位置
      rotateZ(radians(mouseY));
      translate(4.1,-19.9);//把物體的旋轉中心放到座標中心
      shape(uparm1,0,0);//上手臂
      pushMatrix();
        translate(-4.5,16.9);
        rotateX(radians(mouseY));
        translate(4.5,-16.9);
        //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
        //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值
        shape(hand1,0,0);
      popMatrix();
     popMatrix();
   popMatrix();

}

//week12_3_gundam_head_body_left_keyPressed_ID
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float [] angleX=new float[10];
float [] angleY=new float[10];
int ID=0;
void mouseDragged(){
  angleX[ID]+=radians(mouseX-pmouseX);
  angleY[ID]+=radians(mouseY-pmouseY);
}
void keyPressed(){
  if(key=='1') ID=1;
  if(key=='2') ID=2;
  if(key=='3') ID=3;
  if(key=='4') ID=4;
  if(key=='5') ID=5;
  if(key=='6') ID=6;
  if(key=='7') ID=7;
  if(key=='8') ID=8;
  if(key=='9') ID=9;
  if(key=='0') ID=0;
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);
  
  scale(10,-10,10);
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]);
    rotateX(angleY[0]);
    translate(0,-22.5);
    shape(head,0,0);
   popMatrix();
   
   pushMatrix();
     shape(upuparm1,0,0);//上上手臂
     pushMatrix();
      translate(-4.1,19.9);//再掛回去原本的位置
      rotateZ(angleY[2]);
      rotateY(angleX[2]);
      translate(4.1,-19.9);//把物體的旋轉中心放到座標中心
      shape(uparm1,0,0);//上手臂
      pushMatrix();
        translate(-4.5,16.9);
        rotateX(angleY[3]);
        rotateY(angleX[3]);
        translate(4.5,-16.9);
        //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
        //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值
        shape(hand1,0,0);
      popMatrix();
     popMatrix();
   popMatrix();

}

//week12_3_gundam_head_body_left_keyPressed_ID
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float [] angleX=new float[10];
float [] angleY=new float[10];
int ID=0;
void mouseDragged(){
  angleX[ID]+=radians(mouseX-pmouseX);
  angleY[ID]+=radians(mouseY-pmouseY);
}
void keyPressed(){
  if(key=='1') ID=1;
  if(key=='2') ID=2;
  if(key=='3') ID=3;
  if(key=='4') ID=4;
  if(key=='5') ID=5;
  if(key=='6') ID=6;
  if(key=='7') ID=7;
  if(key=='8') ID=8;
  if(key=='9') ID=9;
  if(key=='0') ID=0;
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);
  
  scale(10,-10,10);
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]);
    rotateX(angleY[0]);
    translate(0,-22.5);
    shape(head,0,0);
   popMatrix();
   
   pushMatrix();
     translate(-4.2,19.6);
     rotateY(angleX[1]);
     rotateX(angleY[1]);
     translate(2.9,-20.8);
     shape(upuparm1,0,0);//上上手臂
     pushMatrix();
      translate(-4.1,19.9);//再掛回去原本的位置
      rotateZ(angleY[2]);
      rotateY(angleX[2]);
      translate(4.1,-19.9);//把物體的旋轉中心放到座標中心
      shape(uparm1,0,0);//上手臂
      pushMatrix();
        translate(-4.5,16.9);
        rotateX(angleY[3]);
        rotateY(angleX[3]);
        translate(4.5,-16.9);
        //translate(mouseX/10.0,-mouseY/10.0);//一邊移動,一邊找到數值
        //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值
        shape(hand1,0,0);
      popMatrix();
     popMatrix();
   popMatrix();

}

// week12_5_gundam_left_copy_right
// 修改自 week12_4_gundam_head_body_push_trt_pop_again
// data 目錄裡, 也要把模型 右半邊
// PShape 宣告 要複製, 要改成 2 右半邊
// void setup() 裡, 也要複製 loadShape 裡面也要改成2 右半邊
// void draw()裡, 也要複製「整組 TRT」, 右半邊裡面的 1 變 2、x正負再反過來
PShape body, head;
PShape uparm1, upuparm1, hand1;
PShape uparm2, upuparm2, hand2; // week12_5
void setup() {
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
  uparm2 = loadShape("uparm2.obj"); // week12_5
  upuparm2 = loadShape("upuparm2.obj"); // week12_5
  hand2 = loadShape("hand2.obj"); // week12_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; // 0:頭, 1:上上手臂, 2:上手臂 3: 手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); // 左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); // 上下拖曳
}
void keyPressed(){ // 小心, 注音輸入法,會把 1 變成 ㄅ 要記得關中文的注音
  if(key=='1') ID = 1; // 還沒有設好「上上手臂」
  if(key=='2') ID = 2; // ok 上手臂
  if(key=='3') ID = 3; // ok 手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; // ok 頭
}
void draw() {
  background(204);
  translate(200, 300);
  sphere(10); // 原點的球

  scale(10, -10, 10);
  
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]); // week12_2 x方向 左右拖曳, 是對Y軸轉
    rotateX(angleY[0]); // week12_2 y方向 上下拖曳, 是對X軸轉
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix(); // 左邊的手臂系列
    translate(-2.9, 20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9, -20.8); // 把剛剛印出來的數值, 拿來用
    shape(upuparm1, 0, 0); // 上上手臂
    pushMatrix();
      translate(-4.1, 19.9); // 再掛回去原本的位置
      rotateZ(angleY[2]); // week12_2 y方向 上下拖曳, 是對Z軸轉
      rotateY(angleX[2]); // week12_2 x方向 上下拖曳, 是對Y軸轉
      translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm1, 0, 0); // 上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        rotateX(angleY[3]); // week12_2 y方向 上下拖曳, 是對X軸轉
        rotateY(angleX[3]); // week12_2 x方向 上下拖曳, 是對Y軸轉
        translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();

  
  pushMatrix(); // 右邊的手臂系列
    translate(+2.9, 20.8);
    rotateY(angleX[4]);
    rotateX(angleY[4]);
    translate(-2.9, -20.8); // 把剛剛印出來的數值, 拿來用
    shape(upuparm2, 0, 0); // 上上手臂
    pushMatrix();
      translate(+4.1, 19.9); // 再掛回去原本的位置
      rotateZ(angleY[5]); // week12_2 y方向 上下拖曳, 是對Z軸轉
      rotateY(angleX[5]); // week12_2 x方向 上下拖曳, 是對Y軸轉
      translate(-4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm2, 0, 0); // 上手臂
      pushMatrix();
        translate(+4.5, +16.9);
        rotateX(angleY[6]); // week12_2 y方向 上下拖曳, 是對X軸轉
        rotateY(angleX[6]); // week12_2 x方向 上下拖曳, 是對Y軸轉
        translate(-4.5, -16.9); // 剛剛把手移到座標中心的移動量
        shape(hand2, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}
//weel2_6_sound
import processing.sound.*;
SoundFile mySound;
void setup(){
  size(400,400);
  mySound=new SoundFile(this,"music.mp3");
  mySound.play();
}
void draw(){
  
}



//week12_7_sound1_sound2
import processing.sound.*;
SoundFile sndInGame,sndIntro,sndMonkey,sndSword;
void setup(){
  size(400,400);
  sndInGame=new SoundFile(this,"In Game Music.mp3");
  sndIntro=new SoundFile(this,"Intro Song_Final.mp3");
  sndMonkey=new SoundFile(this,"Monkey 1.mp3");
  sndSword=new SoundFile(this,"sword slash.mp3");
  sndIntro.play();
}
boolean playingIntro=true;
void keyPressed(){
  if(playingIntro){
    sndIntro.stop();
    sndInGame.play();
    playingIntro=false;
  }else{
    playingIntro=true;
  }
}
void mousePressed(){
  if(mouseButton==LEFT) sndSword.play();
  if(mouseButton==RIGHT) sndMonkey.play();
}
void draw(){
  
}





























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