//week14-1-PFont-createFont-textSize-text
size(300,300); textSize(50); text("Hello",10,50);//預設字型 PFont font = createFont("Times New Roman",50); textFont(font);//change 字型 text("Hello",10,100); //print(PFont.list());//print all style of 字型 for(String name : PFont.list()) println(name);
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要改字體時,注意不是所有字體都含有中文
//week14-2-PFont-font1-font2-chinese-font-textFont-cursor PFont font1, font2,font3; void setup(){ size(300, 300); font1 = createFont("Times New Roman Bold Italic",50); font2 = createFont("微軟正黑體 Bold",50); font3 = createFont("elffont-rock.otf",50); } void draw(){ background(0); cursor(CROSS); fill(255); textFont(font1); text("Hello 中文",mouseX+20,mouseY-20); fill(#FF8E8E); textFont(font2); text("Hello 中文",mouseX+20,mouseY+50); textFont(font3); text("ㄅㄆㄇ",mouseX+20,mouseY+100); }
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//week14-3-ik-inverse-kinematics-part1 void setup(){ size(400,400);//先用2D } float [] angle = new float[5]; void draw(){ background(255); translate(200, 350); ellipse(0,0,12,12);//(0,0)放圓 pushMatrix(); rotate(radians(angle[0]));//2D對Z軸轉 rect(0,-5,50,10);//直棒 popMatrix(); } void mouseDragged(){ angle [0] += mouseX - pmouseX; }---------------------------------------------------------------------------------------------//week14-4-inverse-kinematics-part2 void setup(){ size(400,400);//先用2D } float [] angle = new float[5]; void draw(){ background(255); translate(200, 350); ellipse(0,0,12,12);//(0,0)放圓 pushMatrix(); rotate(radians(angle[0]));//2D對Z軸轉 rect(0,-5,50,10);//直棒 pushMatrix(); translate(50,0);//2d移動往右 rotate(radians(angle[1])); rect(0,-5,50,10); popMatrix(); popMatrix(); } void mouseDragged(){ angle [ID] += mouseX - pmouseX; } int ID = 0; void keyPressed(){ if(key == '0') ID = 0; if(key == '1') ID = 1; }
----------------------------------------------------------------------------------------//week14-5-ik-inverse-kinematics-part3 //最簡單的線段,來解真的ID運算 void setup(){ size(400,400); for(int i=0;i<2;i++){ p[i] = new PVector(200, 350-50*i);//頂點位置 } } PVector [] p = new PVector[6];//6個頂點 void draw(){ background(255); for(int i=0; i<2; i++){//畫點和加字 if(i>0)line(p[i-1].x,p[i-1].y,p[i].x,p[i].y); fill(255,0,0); ellipse(p[i].x, p[i].y,8,8); fill(0); text("p:"+i, p[i].x+10,p[i].y);//字往右 } ellipse(mouseX,mouseY,6,6);//滑鼠的點 line(p[0].x, p[0].y,mouseX,mouseY); }---------------------------------------------------------------------------------------------//week14-6-ik-inverse-kinematics-part4 //最簡單的線段,來解真的ID運算 void setup(){ size(400,400); for(int i=0;i<2;i++){ p[i] = new PVector(200, 350-50*i);//頂點位置 } } PVector [] p = new PVector[6];//6個頂點 void draw(){ background(255); for(int i=0; i<2; i++){//畫點和加字 if(i>0)line(p[i-1].x,p[i-1].y,p[i].x,p[i].y); fill(255,0,0); ellipse(p[i].x, p[i].y,8,8); fill(0); text("p:"+i, p[i].x+10,p[i].y);//字往右 } PVector now = new PVector(mouseX,mouseY);//現在位置 PVector v = PVector.sub(now,p[0]).normalize().mult(50);//短向量 //因為長度限制為50,所以長向量先變為1在乘50 p[1].x = p[0].x + v.x;//新位置,是中心,在加50 p[1].y = p[0].y + v.y;//新位置,是中心,在加50 ellipse(mouseX,mouseY,6,6);//滑鼠的點 line(p[0].x, p[0].y,mouseX,mouseY); }
-----------------------------------------------------------------------------------------//week14-7-ik-inverse-kinematics-part5 //最簡單的線段,來解真的ID運算 void setup(){ size(400,400); for(int i=0;i<6;i++){ p[i] = new PVector(200, 350-50*i);//頂點位置 } } PVector [] p = new PVector[6];//6個頂點 void draw(){ background(255); for(int i=0; i<6; i++){//畫點和加字 if(i>0)line(p[i-1].x,p[i-1].y,p[i].x,p[i].y); fill(255,0,0); ellipse(p[i].x, p[i].y,8,8); fill(0); text("p:"+i, p[i].x+10,p[i].y);//字往右 } PVector now = new PVector(mouseX,mouseY);//現在位置 PVector v = PVector.sub(now,p[4]).normalize().mult(50);//短向量 //因為長度限制為50,所以長向量先變為1在乘50 p[5].x = p[4].x + v.x;//新位置,是中心,在加50 p[5].y = p[4].y + v.y;//新位置,是中心,在加50 ellipse(mouseX,mouseY,6,6);//滑鼠的點 line(p[4].x, p[4].y,mouseX,mouseY); }-------------------------------------------------------------------------------------//week14-8-ik-inverse-kinematics-part6 //最簡單的線段,來解真的ID運算 void setup(){ size(400,400); for(int i=0;i<6;i++){ p[i] = new PVector(200, 350-50*i);//頂點位置 } } PVector [] p = new PVector[6];//6個頂點 void draw(){ background(255); for(int i=0; i<6; i++){//畫點和加字 if(i>0)line(p[i-1].x,p[i-1].y,p[i].x,p[i].y); fill(255,0,0); ellipse(p[i].x, p[i].y,8,8); fill(0); text("p:"+i, p[i].x+10,p[i].y);//字往右 } PVector now = new PVector(mouseX,mouseY);//現在位置 for(int i=5;i>0;i--){ PVector v = PVector.sub(now,p[i]).normalize().mult(50);//短向量 //因為長度限制為50,所以長向量先變為1在乘50 p[i].x = now.x - v.x;//新位置,是中心,在加50 p[i].y = now.y - v.y;//新位置,是中心,在加50 now = p[i]; } ellipse(mouseX,mouseY,6,6);//滑鼠的點 //line(p[4].x, p[4].y,mouseX,mouseY); } ----------------------------------------------------------------------------------------//week14-9-ik-inverse-kinematics-part7 //最簡單的線段,來解真的ID運算 void setup(){ size(400,400); for(int i=0;i<6;i++){ p[i] = new PVector(200, 350-50*i);//頂點位置 } } PVector [] p = new PVector[6];//6個頂點 void draw(){ background(255); for(int i=0; i<6; i++){//畫點和加字 if(i>0)line(p[i-1].x,p[i-1].y,p[i].x,p[i].y); fill(255,0,0); ellipse(p[i].x, p[i].y,8,8); fill(0); text("p:"+i, p[i].x+10,p[i].y);//字往右 } PVector now = new PVector(mouseX,mouseY);//現在位置 p[5].x = now.x; p[5].y = now.y; for(int i=4;i>0;i--){ PVector v = PVector.sub(now,p[i]).normalize().mult(50);//短向量 //因為長度限制為50,所以長向量先變為1在乘50 p[i].x = p[i+1].x - v.x;//新位置,是中心,在加50 p[i].y = p[i+1].y - v.y;//新位置,是中心,在加50 } now = p[0]; for(int i=1; i<5;i++){ PVector v = PVector.sub(p[i],p[i-1]).normalize().mult(50); p[i].x = p[i-1].x + v.x;//新位置,是中心,在加50 p[i].y = p[i-1].y + v.y;//新位置,是中心,在加50 } ellipse(mouseX,mouseY,6,6);//滑鼠的點 //line(p[4].x, p[4].y,mouseX,mouseY); }//week14-9-ik-inverse-kinematics-part8 //最簡單的線段,來解真的ID運算 void setup(){ size(400,400); for(int i=0;i<N;i++){ p[i] = new PVector(200, 350-L*i);//頂點位置 } } int N = 20,L=300/N;//本來是6點,距離50 PVector [] p = new PVector[N];//6個頂點 void draw(){ background(255); for(int i=0; i<N; i++){//畫點和加字 if(i>0)line(p[i-1].x,p[i-1].y,p[i].x,p[i].y); fill(255,0,0); ellipse(p[i].x, p[i].y,8,8); fill(0); text("p:"+i, p[i].x+10,p[i].y);//字往右 } p[N-1].x = mouseX; p[N-1].y = mouseY; for(int i=N-2;i>0;i--){ PVector v = PVector.sub(p[i+1],p[i]).normalize().mult(L);//短向量 //因為長度限制為L,所以長向量先變為1在乘L p[i].x = p[i+1].x - v.x;//新位置,是中心,在加50 p[i].y = p[i+1].y - v.y;//新位置,是中心,在加50 } for(int i=1; i<N;i++){ PVector v = PVector.sub(p[i],p[i-1]).normalize().mult(L); p[i].x = p[i-1].x + v.x;//新位置,是中心,在加50 p[i].y = p[i-1].y + v.y;//新位置,是中心,在加50 } ellipse(mouseX,mouseY,6,6);//滑鼠的點 //line(p[4].x, p[4].y,mouseX,mouseY); }









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