// week15_01_multiple_windows
// google: processing multiple windows // File > Examples > Demos > Tests > MultipleWindows void setup() { size(300, 200); // 小的第一個視窗 background(255, 0, 0); WindowB child = new WindowB(); // 開啟 WindowB 視窗 } void draw() { } // 以下會獨立執行 class WindowB extends PApplet { public WindowB() { // 建構子 constructor super(); PApplet.runSketch(new String[]{this.getClass().getName()}, this); } public void settings() { size(300, 200); } public void setup() { //size(200, 200); background(0, 255, 0); } public void draw() { } }// week15_02_multiple_window_PGraphics PGraphics pg; // 在外面宣告,不同人都可以用 void setup() { size(400, 400, P3D); // 主要的視窗 pg = createGraphics(200, 200, P3D); // 有一個小的 P3D 畫布 } void draw() { background(255, 0, 0); // 紅色的大背景 pg.beginDraw(); pg.background(0, 255, 0); // 綠色小背景 pg.translate(100, 100); pg.rotateY(radians(frameCount)); pg.box(100); pg.endDraw(); image(pg, 0, 0); // 把 PGraphics 畫到主視窗左上角 }
PGraphics pg, pg2, pg3, pg4; void setup() { size(400, 400, P3D); pg = createGraphics(200, 200, P3D); pg2 = createGraphics(200, 200, P3D); pg3 = createGraphics(200, 200, P3D); pg4 = createGraphics(200, 200, P3D); } void draw() { background(255, 0, 0); // 紅色的大背景 // 第一塊 - 綠色 pg.beginDraw(); pg.background(0, 255, 0); pg.translate(100, 100); pg.rotateY(radians(frameCount)); pg.box(100); pg.endDraw(); // 第二塊 - 黃色 pg2.beginDraw(); pg2.background(255, 255, 0); pg2.translate(100, 100); pg2.rotateY(radians(frameCount)); pg2.box(100); pg2.endDraw(); // 第三塊 - red色 pg3.beginDraw(); pg3.background(255, 0,0); pg3.translate(100, 100); pg3.rotateY(radians(frameCount)); pg3.box(100); pg3.endDraw(); // 第四塊 - 粉紫色 pg4.beginDraw(); pg4.background(255, 0, 255); pg4.translate(100, 100); pg4.rotateY(radians(frameCount)); pg4.box(100); pg4.endDraw(); image(pg, 0, 0); image(pg2, 200, 0); image(pg3, 0, 200); image(pg4, 200, 200); }//week15-4修改至15-3 PGraphics pg, pg2, pg3, pg4; Arcball arcball; void setup() { size(400, 400, P3D); arcball = new Arcball(this, 200); pg = createGraphics(200, 200, P3D); pg2 = createGraphics(200, 200, P3D); pg3 = createGraphics(200, 200, P3D); pg4 = createGraphics(200, 200, P3D); } void mousePressed() { arcball.mousePressed(); } void mouseDragged() { arcball.mouseDragged(); } void draw() { background(255, 0, 0); arcball.run(); pg.beginDraw(); pg.background(0, 255, 0); arcball.run(); //pg.translate(100, 100); //pg.rotateY(radians(frameCount)); pg.box(100); pg.endDraw(); pg2.beginDraw(); pg2.background(255, 255, 0); pg2.translate(100, 100); pg2.rotateY(radians(frameCount)); pg2.box(100); pg2.endDraw(); pg3.beginDraw(); pg3.background(255, 0, 0); pg3.translate(100, 100); pg3.rotateY(radians(frameCount)); pg3.box(100); pg3.endDraw(); pg4.beginDraw(); pg4.background(255, 0, 255); pg4.translate(100, 100); pg4.rotateY(radians(frameCount)); pg4.box(100); pg4.endDraw(); image(pg, 0, 0); image(pg2, 200, 0); image(pg3, 0, 200); image(pg4, 200, 200); }//week15-5_postman_mouseDragged_head_angleX_0_atan2//修改自week11-3_postman_againPImage postman, head, body, uparm1, hand1, uparm2, hand2, foot1, foot2;void setup(){size(512, 600);postman = loadImage("postman.png");head = loadImage("head.png");body = loadImage("body.png");uparm1 = loadImage("uparm1.png");hand1 = loadImage("hand1.png");uparm2 = loadImage("uparm2.png");hand2 = loadImage("hand2.png");foot1 = loadImage("foot1.png");foot2 = loadImage("foot2.png");}float [] angleX= new float[10];float [] angleY= new float[10];int ID= 0;ArrayList<String> lines = new ArrayList<String>();void keyPressed() {if(key=='s'){String now="";for(int i=0;i<10;i++){now+= angleX[i] +" ";now+= angleY[i] +" ";}lines.add(now);String [] arr = new String[lines.size()];lines.toArray(arr);saveStrings("angle.txt",arr);println("現在存檔" +now);}if(key=='r'){String [] file = loadStrings("angle.txt");if(file != null){for(int i=0; i<file.length; i++){lines.add(file[i]);println("現在讀檔:"+ file[i]);}}}if(key=='p')playing= !playing;if (key=='1') ID = 1;//左手臂if (key=='2') ID = 2;//左手if (key=='3') ID = 3;//右手臂if (key=='4') ID = 4;//右手if (key=='5') ID = 5;//左腳if (key=='6') ID = 6;//右腳if (key=='0') ID = 0;//頭}boolean playing = false;void mouseDragged() {//從void draw()找到投 掛的位置 +236,+231float dx= mouseX- 236, dy= mouseY -231;// 減掉座標angleX[0] = degrees(atan2(dy, dx)) +90;//頭的角度//把原本左右移動,變成像IK轉動//angleX[ID] += mouseX - pmouseX;//angleY[ID] += mouseY - pmouseY;}int R = 0;void myInterpolate(){if(lines.size()>=2){float alpha = (frameCount%30)/30.0;if (alpha==0.0) R = (R+1)%lines.size();int R2 = (R+1)%lines.size();float [] oldAngle = float(split( lines.get( R ), ' ' ));float [] newAngle = float(split( lines.get( R2), ' ' ));for(int i=0;i<10;i++){angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha;angleY[i] = oldAngle[i*2+1]*(1-alpha) + newAngle[i*2+1]*alpha;}}}void draw(){background(#FFFFF2);if(playing) myInterpolate();image(body, 0, 0);//先畫身體pushMatrix();translate(232, 200);// 再放回去正確的位置rotate(radians(angleX[0]));translate(-232, -200);// 把頭的旋轉中心,放到(0,0)image(head, 0, 0);//再畫頭popMatrix();pushMatrix();//foot1translate(220, 375);rotate(radians(angleX[5]));translate(-220, -375);image(foot1, 0, 0);popMatrix();pushMatrix();//foot2translate(260, 372);rotate(radians(angleX[6]));translate(-260, -372);image(foot2, 0, 0);popMatrix();pushMatrix();//上手臂translate(185, 261);// 再放回去正確的位置rotate(radians(angleX[1]));translate(-185, -261);// 旋轉中心,放到(0,0)image(uparm1, 0, 0);pushMatrix();//手translate(126, 261);// 再放回去正確的位置rotate(radians(angleX[2]));translate(-126, -261);// 旋轉中心,放到(0,0)image(hand1, 0, 0);popMatrix();popMatrix();pushMatrix();//上手臂2translate(290, 262);// 再放回去正確的位置rotate(radians(angleX[3]));translate(-290, -262);// 旋轉中心,放到(0,0)image(uparm2, 0, 0);pushMatrix();//手2translate(357, 259);// 再放回去正確的位置rotate(radians(angleX[4]));translate(-357, -259);// 旋轉中心,放到(0,0)image(hand2, 0, 0);popMatrix();popMatrix();}//week15-6_postman_mouseDragged_posX_posY_ID_angleX_ID_angleY//修改自week15-5_postman_mouseDragged_head_angleX_0_atan2PImage postman, head, body, uparm1, hand1, uparm2, hand2, foot1, foot2;void setup(){size(512, 600);postman = loadImage("postman.png");head = loadImage("head.png");body = loadImage("body.png");uparm1 = loadImage("uparm1.png");hand1 = loadImage("hand1.png");uparm2 = loadImage("uparm2.png");hand2 = loadImage("hand2.png");foot1 = loadImage("foot1.png");foot2 = loadImage("foot2.png");}float [] angleX= new float[10];float [] angleY= new float[10];int ID= 0;ArrayList<String> lines = new ArrayList<String>();void keyPressed() {if(key=='s'){String now="";for(int i=0;i<10;i++){now+= angleX[i] +" ";now+= angleY[i] +" ";}lines.add(now);String [] arr = new String[lines.size()];lines.toArray(arr);saveStrings("angle.txt",arr);println("現在存檔" +now);}if(key=='r'){String [] file = loadStrings("angle.txt");if(file != null){for(int i=0; i<file.length; i++){lines.add(file[i]);println("現在讀檔:"+ file[i]);}}}if(key=='p')playing= !playing;if (key=='1') ID = 1;//左手臂if (key=='2') ID = 2;//左手if (key=='3') ID = 3;//右手臂if (key=='4') ID = 4;//右手if (key=='5') ID = 5;//左腳if (key=='6') ID = 6;//右腳if (key=='0') ID = 0;//頭}boolean playing = false;float [] posX = {236, 185, 116, 290, 357, 220, 260 };float [] posY = {231, 261, 265, 262, 259, 375, 372 };float [] posAngle= {90, 180, 180, 0, 0, -90, -90};void mouseDragged() {//從void draw()找到投 掛的位置 +236,+231//float dx= mouseX- 236, dy= mouseY -231;// 減掉座標//angleX[0] = degrees(atan2(dy, dx)) +90;// 頭的角度float dx= mouseX- posX[ID], dy= mouseY -posY[ID];// 減掉座標angleX[ID] = degrees(atan2(dy, dx)) +posAngle[ID];//某個關節的角度//把原本左右移動,變成像IK轉動//angleX[ID] += mouseX - pmouseX;//angleY[ID] += mouseY - pmouseY;}int R = 0;void myInterpolate(){if(lines.size()>=2){float alpha = (frameCount%30)/30.0;if (alpha==0.0) R = (R+1)%lines.size();int R2 = (R+1)%lines.size();float [] oldAngle = float(split( lines.get( R ), ' ' ));float [] newAngle = float(split( lines.get( R2), ' ' ));for(int i=0;i<10;i++){angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha;angleY[i] = oldAngle[i*2+1]*(1-alpha) + newAngle[i*2+1]*alpha;}}}void draw(){background(#FFFFF2);if(playing) myInterpolate();image(body, 0, 0);//先畫身體pushMatrix();translate(232, 200);// 再放回去正確的位置rotate(radians(angleX[0]));translate(-232, -200);// 把頭的旋轉中心,放到(0,0)image(head, 0, 0);//再畫頭popMatrix();pushMatrix();//foot1translate(220, 375);rotate(radians(angleX[5]));translate(-220, -375);image(foot1, 0, 0);popMatrix();pushMatrix();//foot2translate(260, 372);rotate(radians(angleX[6]));translate(-260, -372);image(foot2, 0, 0);popMatrix();pushMatrix();//上手臂translate(185, 261);// 再放回去正確的位置rotate(radians(angleX[1]));translate(-185, -261);// 旋轉中心,放到(0,0)image(uparm1, 0, 0);pushMatrix();//手translate(126, 261);// 再放回去正確的位置rotate(radians(angleX[2]));translate(-126, -261);// 旋轉中心,放到(0,0)image(hand1, 0, 0);popMatrix();popMatrix();pushMatrix();//上手臂2translate(290, 262);// 再放回去正確的位置rotate(radians(angleX[3]));translate(-290, -262);// 旋轉中心,放到(0,0)image(uparm2, 0, 0);pushMatrix();//手2translate(357, 259);// 再放回去正確的位置rotate(radians(angleX[4]));translate(-357, -259);// 旋轉中心,放到(0,0)image(hand2, 0, 0);popMatrix();popMatrix();}




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