2025年5月15日 星期四

12750794-張瑋宸

 //week13-1_processing_video

import processing.video.*;
Capture video;
Movie movie;
void setup(){
  size(640,960);
  video = new Capture(this, 640,480);
  video.start();
  movie = new Movie(this, "street.mov");
  movie.loop();
}
void draw(){
  if(video.available()) video.read();
  image(video,0,480);
  if(movie.available()) movie.read();
  image(movie,0,0);
}
//week13-2_camra_movie_eye_center_up
//電腦圖學在繪圖時,會設定camra的相關係數
import processing.video.*;//要使用影片外掛
Movie movie;//要放影片的變數
void setup(){
  size(720,480,P3D);//要記得加上P3D才能有OpenGL 3D功能
  movie = new Movie(this, "street.mov");
  movie.loop();//回圈播放  影片解析度720x480
}
void draw(){
  background(128);
  camera(mouseX,mouseY,500,360,240,0,0,1,0);
  if(movie.available()) movie.read();//有新畫面,就讀入
  image(movie,0,0);//放影片,放在0, 0
}

//week13_3_texture_textureMode_beginShape_vertex_endShape
//先教(貼圖), 之後再加進去
PImage img;
void setup(){
  size(400,400,P3D);//要P3D才有OpenGL 3D功能
  img = loadImage("chessboard.png");//把圖檔(拉進來)
  textureMode(NORMAL);//有很多種(貼圖的模式)
}
void draw(){
  background(128);//灰背景
  beginShape();//開始畫
  texture(img);//把貼圖,當貼圖
  vertex(40,80,0,0);//4個頂點vertex的四邊形,會裁出2個三角形
  vertex(320,20,1,0);
  vertex(380,360,1,1);
  vertex(160,380,0,1);
  endShape();
}


//week13-4_camera_chessboard_texture_front_left
//把貼圖跟camra整合
PImage img;
void setup(){
  size(400,400,P3D);
  img = loadImage("chessboard.png");
  textureMode(NORMAL);
}
void draw(){
  camera(mouseX,200,mouseY, mouseX, 200,mouseY-10,0,1,0);
  background(128);
  beginShape();//front正前方,z座標都放0
  texture(img);
  vertex(0,0,0,0,0);//x,y,z,u,v
  vertex(400,0,0,1,0);
  vertex(400,400,0,1,1);
  vertex(0,400,0,0,1);
  endShape();
  beginShape();//left左方,x座標都放0
  texture(img);
  vertex(0,0,0,0,0);
  vertex(0,400,0,1,0);
  vertex(0,400,400,1,1);
  vertex(0,0,400,0,1);
  endShape();
}
//week13-5-camera-keyPressed-keyCode-x-y-z-angle-cos-sin
//修改自week13-4
PImage img;
void setup(){
  size(400,400,P3D); 
  img = loadImage("chessboard.png");//要拉入圖檔
  textureMode(NORMAL); 
}
float x=200,y=200,z=200,angle=180;
void keyPressed(){
  if(keyCode==LEFT) angle--;
  if(keyCode==RIGHT) angle++;
  if(keyCode==UP){
     x+=cos(radians(angle));
     z+=sin(radians(angle));//是Z不是Y
  }
  if(keyCode==DOWN){
     x-=cos(radians(angle));
     z-=sin(radians(angle));
  }
}
void draw(){//攝影機往前方看 左右前後移動
  if(keyPressed) keyPressed();//補強 按鍵按下去不斷更新
  //camera(mouseX,200,mouseY,mouseX,200,mouseY-10,0,1,0);
  camera(x,y,z,x+cos(radians(angle)),y,z+sin(radians(angle)),0,1,0);
  background(128);
  beginShape();//front 正前方
  texture(img);
    vertex(0,0,0,0,0);
    vertex(400,0,0,1,0);
    vertex(400,400,1,1);
    vertex(0,400,0,0,1);
  endShape();
  beginShape();//left左方
    texture(img);
    vertex(0,0,0,0,0);//x y z u v
    vertex(0,400,0,1,0);
    vertex(0,400,400,1,1);
    vertex(0,0,400,0,1);
  endShape();
}
//week13-6
//把今天教的加進來
//圖檔影片檔拉進來
import processing.video.*;//要使用影片外掛
Movie movie;//要放影片變數
PImage img;
void setup() {
  size(400, 400, P3D); 
  img = loadImage("chessboard.png");
  movie = new Movie(this, "street.mov");
  movie.loop();
  textureMode(NORMAL);
  video = new Capture(this,640,480);
  video.start();
}
Capture video;
void draw() {
  camera(200,200,200,200+cos(radians(frameCount)),200,200+sin(radians(frameCount)),0,1,0);
  background(128);
  if (movie.available()) movie.read();//有新畫面 就讀入
  beginShape();//front 正前方
  texture(img);
    vertex(0,0,0,0,0);
    vertex(400,0,0,1,0);
    vertex(400,400,1,1);
    vertex(0,400,0,0,1);
  endShape();
  translate(0,0,1);
  image(movie,0,0,360,240);
  if (video.available()) video.read();//有新畫面 就讀入
  beginShape();//left左方
    texture(video);
    vertex(0,0,0,0,0);//x y z u v
    vertex(0,400,0,1,0);
    vertex(0,400,400,1,1);
    vertex(0,0,400,0,1);
  endShape();
  beginShape();
    texture(video);
}






沒有留言:

張貼留言