2025-05-15 Week13
1. 運鏡、移動攝影機2. 貼圖
3. 視訊
4. 字型
5. 期末作品:會跳舞的機器人
課堂練習1
//week13_1_processing_video
//Sketch-Library-Manage-Libraries-video Library
//https://processing.org/tutorials/vedio
import processing.video.*;
//有視訊鏡頭版本(沒鏡頭會在加幾行)
Capture video;
Movie movie;
void setup(){
size(640,480); //常見的視訊
//video = new Capture(this,640,480);
// video.start(); 打開視訊
movie = new Movie(this,"street.mov");
movie.loop();
}
void draw(){
//if(video.available()) video.read();
//image(video,0,0); 沒視訊就註解掉
if(movie.available()) movie.read();
image(movie,0,0);
}
課堂練習2
//week13_2_camera_movie_eye_center_up
//電腦圖學繪圖時,會設定camera的相關係數
import processing.video.*;//要使用影片的外掛喔
Movie movie; //要放影片的變數
void setup(){
size(720,480,P3D); //要記得加上P3D 才能有OpenGL 3D 功能
movie = new Movie(this,"street.mov"); //請把street.mov拉進來
movie.loop();// 迴圈播放 影片解析度720x480
}
void draw(){
// https:processing.org/reference/camera_.html;
camera(mouseX,mouseY,500,360,240,0,0,1,0);
//eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz
//把影片中心點當主角
if(movie.available()) movie.read();// 有新畫面,就讀入
image(movie,0,0);//放影片,放在0,0
}
課堂練習3
//week13_3_textureMode_beginShape_vertex_endShape
//先教貼圖 之後再加進去week13_2的camera設定
//https://processing.org/reference/texture_.html
PImage img;
void setup(){
size(400,400,P3D); //要加3D才有OpenGL 3D功能
img=loadImage("chessboard.png"); //記得把圖檔拉進來
textureMode(NORMAL); //有很多種貼圖的模式
} //先用做簡單的NORMAL來畫 兩個三角形 不像是3D透視的效果
void draw(){
background(128); //灰背景
beginShape(); //開始畫
texture(img); //把圖片當貼圖
vertex(40,80,0,0); //4個頂點vertex的四邊形 會裁出兩個三角形
vertex(320,20,1,0);
vertex(380,360,1,1);
vertex(160,380,0,1);
endShape();
}}
課堂練習4
//week13_4_camera_chessboard_texture_front_left
//把貼圖跟camera整合在一起
PImage img;
void setup(){
size(400,400,P3D); //要加3D才有OpenGL 3D功能
img=loadImage("chessboard.png"); //記得把圖檔拉進來
textureMode(NORMAL); //有很多種貼圖的模式
}
void draw(){ //攝影師往前方看 左右前後移動
camera(mouseX,200,mouseY,mouseX,200,mouseY-10,0,1,0);
background(128); //灰背景
beginShape(); //正前方 z座標都放0
texture(img);
vertex(0,0,0,0,0);
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
beginShape(); //左方 x座標都放0
texture(img);
vertex(0,0,0,0,0);
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}
課堂練習5
//week13_5_camera_keyPressed_keyCode_x_y_z_angle_cos_sin
//修改自 week13_4_camera_chessboard_texture_front_left
//利用方向鍵來移動
PImage img;
void setup(){
size(400,400,P3D);
img=loadImage("chessboard.png");
textureMode(NORMAL);
}
float x=200,y=200,z=200,angle=180;
void keyPressed(){
if(keyCode==LEFT)angle++;
if(keyCode==RIGHT)angle--;
if(keyCode==UP){
x+=cos(radians(angle));
z+=sin(radians(angle)); //小心 是z(3D前後)不是 y(3D上下)
}
if(keyCode==DOWN){
x-=cos(radians(angle));
z-=sin(radians(angle)); //小心 是z(3D前後)不是 y(3D上下)
}
}
void draw(){
//camera(mouseX,200,mouseY,mouseX,200,mouseY-110,0,1,0);//攝影機【往前方看】左右前後移動
if(keyPressed)keyPressed();
camera(x,y,z,x+cos(radians(angle)),y,z+sin(radians(angle)),0,1,0);
background(128); //灰背景
beginShape(); //正前方 z座標都放0
texture(img);
vertex(0,0,0,0,0);
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
beginShape(); //左方 x座標都放0
texture(img);
vertex(0,0,0,0,0);
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}
課堂練習6
//week13_6_combine_all_Movie_Capture_PImage_camera_sin_cos_P3D
//把今天教的全部加進來
//street.mov跟chessboard.png 都拉進來
import processing.videi.*;
Movie movie; //等一下再把Capture視訊鏡頭拉進來
PImage img;
void setup(){
size(400,400,P3D);
movie=new Movie(this,"street.mov");
movie.loop();
img=loadImage("chessboard.png");
textureMode(NORMAL);
}
void draw(){
camera(200,200,200,200+cos(radians(frameCount)),200,200+sin(radians(frameCount)),0,1,0);
background(128);
if (movie.available()) movie.read(); //有畫面就讀入畫面
background(128); //灰背景
beginShape(); //正前方
texture(img);
vertex(0,0,0,0,0);
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
image(movie,0,0,360,240);
if (movie.available()) movie.read(); //有畫面就讀入畫面
beginShape(); //左邊的牆直接放視訊畫面
texture(img);
vertex(0,0,0,0,0);
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}



沒有留言:
張貼留言