//week13_2_camera_movie_eye_center_up
//電腦圖學繪圖時,會設定camera的相關係數
import processing.video.*; //使用影片的外掛
Movie movie; //要放影片的變數
void setup(){
size(720, 480, P3D); //要記得加上P3D才能有OpenGL3D功能
movie = new Movie(this, "street.mov");//把street,mov拉進來
movie.loop(); //迴圈撥放 影片解析度720 480
}
void draw(){
background(128);
camera(mouseX, mouseY, 500, 360, 240, 0, 0, 1, 0);
//很多參數eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ
// 現在把影片中心點,幫主角
if(movie.available()) movie.read();//有新畫面就讀入
image(movie, 0, 0);//放影片,在0, 0
}
week13_3
//week13_3_texture_textureMode_beginShape_vertex_endShape
//先教貼圖,之後再加進去
PImage img;
void setup(){
size(400, 400, P3D); //要記得加上P3D才能有OpenGL3D功能
img = loadImage("chessboard.png");
textureMode(NORMAL);//有很多種貼圖模式
//先用最簡單的NORMAL來畫,2個三角形,不像是3D透視的效果
}
void draw(){
background(128); //灰背景
beginShape();//開始畫
texture(img);//把圖片,當貼圖
vertex(40, 80, 0, 0);//4個頂點vertex的四邊形,會裁出2個三角形
vertex(320, 20, 1, 0);
vertex(380, 360, 1, 1);
vertex(160, 380, 0, 1);
endShape();
}
week13_4//week13_4_camera_chessboard_texture_front_left
//把貼圖跟camera整合在一起
PImage img;
void setup(){
size(400, 400, P3D); //要記得加上P3D才能有OpenGL3D功能
img = loadImage("chessboard.png");
textureMode(NORMAL);//有很多種貼圖模式
}
void draw(){ //攝影機往前方看,左右,前後移動
camera(mouseX, 200, mouseY, mouseX, 200, mouseY-10, 0, 1, 0);
background(128);
beginShape();//正前方,z座標都放0
texture(img);
vertex(0, 0, 0, 0, 0);//x, y, z, u, v
vertex(400, 0, 0, 1, 0);
vertex(400, 400, 0, 1, 1);
vertex(0, 400, 0, 0, 1);
endShape();
beginShape(); //左方, x座標都放0
texture(img);
vertex(0, 0, 0, 0, 0);//x, y, z, u, v
vertex(0, 400, 0, 1, 0);
vertex(0, 400, 400, 1, 1);
vertex(0, 0, 400, 0, 1);
endShape();
}
week13_5
//week13_5_camera_keyPressed_keyCode_x_y_z_angle_cos_sin
//修改至week13_4_camera_chessboard_texture_front_left
//利用方向鍵(上下左右建)來移動
PImage img;
void setup(){
size(400, 400, P3D);
img = loadImage("chessboard.png");
textureMode(NORMAL);
}
float x = 200, y = 200, z = 200, angle = 180;
void keyPressed(){
if(keyCode==LEFT) angle--;
if(keyCode==RIGHT) angle++;
if(keyCode==UP) {
x += cos(radians(angle));
z += sin(radians(angle)); //小心是Z(3D前後)不是y(3D上下)
}
if(keyCode==DOWN) {
x -= cos(radians(angle));
z -= sin(radians(angle));//小心是Z(3D前後)不是y(3D上下)
}
}
void draw(){ //攝影機往前方看,左右,前後移動
if(keyPressed) keyPressed(); //補強遺下,讓案件案下去會一直跟新
camera(x, y, z, x+cos(radians(angle)), y, z + sin(radians(angle)), 0, 1, 0);
//camera(mouseX, 200, mouseY, mouseX, 200, mouseY-10, 0, 1, 0);
background(128);
beginShape();//正前方,z座標都放0
texture(img);
vertex(0, 0, 0, 0, 0);//x, y, z, u, v
vertex(400, 0, 0, 1, 0);
vertex(400, 400, 0, 1, 1);
vertex(0, 400, 0, 0, 1);
endShape();
beginShape(); //左方, x座標都放0
texture(img);
vertex(0, 0, 0, 0, 0);//x, y, z, u, v
vertex(0, 400, 0, 1, 0);
vertex(0, 400, 400, 1, 1);
vertex(0, 0, 400, 0, 1);
endShape();
}

week13_6//week13_6_combine_all_Movie_Capture_PImage_camera_sin_cos_P3D
//all
import processing.video.*;
Movie movie;
PImage img;
void setup(){
size(400, 400, P3D);
movie = new Movie(this, "street.mov"); //720x480
movie.loop();//循環播放
img = loadImage("chessboard.png");
textureMode(NORMAL);
video = new Capture(this, 640, 480);
video.start(); //要記得開始撥放
}
Capture video; //有鏡頭在加他
void draw(){
camera(200, 200, 200, 200+cos(radians(frameCount)), 200, 200 + sin(radians(frameCount)), 0, 1, 0);
background(128);
if(movie.available()) movie.read();
beginShape(); //正前方
vertex(0, 0, 0, 0, 0);//x, y, z, u, v
vertex(400, 0, 0, 1, 0);
vertex(400, 400, 0, 1, 1);
vertex(0, 400, 0, 0, 1);
endShape();
translate(0, 0, 1);
image(movie, 0, 0, 360, 240); //放影片,用2D的放圖方法
if(movie.available()) video.read(); //有畫面就讀入畫面
beginShape(); //左方直接放視訊畫面
texture(video); //把視訊 當成是一面牆的貼圖
vertex(0, 0, 0, 0, 0);//x, y, z, u, v
vertex(0, 400, 0, 1, 0);
vertex(0, 400, 400, 1, 1);
vertex(0, 0, 400, 0, 1);
endShape();
}
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