//week13-1
//sketch-library-Manage Libaries...安裝video
import processing.video.*;//Java使用外掛的匯入
//有視訊鏡頭的
Capture video;
Movie movie;//沒鏡頭
void setup(){
size(640,480);
video=new Capture(this,640,480);
video.start();//開視訊
//movie=new Movie(this,"filename.mov");//讀檔案
//movie.loop();
}
void draw(){
if(video.available()) video.read();
image(video,0,0);
//if(movie.available()) video.read();
//image(movie,0,0);
}
//week13-1
//sketch-library-Manage Libaries...安裝video
import processing.video.*;//Java使用外掛的匯入
//有視訊鏡頭的
Capture video;
Movie movie;//沒鏡頭
void setup(){
size(640,480);
//video=new Capture(this,640,480);
//video.start();//開視訊
movie=new Movie(this,"street.mov");//讀檔案
movie.loop();
}
void draw(){
//if(video.available()) video.read();
//image(video,0,0);
if(movie.available()) movie.read();
image(movie,0,0);
}
//week13-2
//電腦圖學會圖時,會設定camera的相關係數
import processing.video.*;
Movie movie;
void setup(){
size(600,400,P3D);
movie=new Movie(this,"street.mov");
movie.loop();//迴圈播放
}
void draw(){
background(128);
camera(mouseX,mouseY,120,300,200,0,0,1,0);
if(movie.available())movie.read();
image(movie,0,0);
}
//week13-2
//電腦圖學會圖時,會設定camera的相關係數
import processing.video.*;
Movie movie;
void setup(){
size(720,480,P3D);
movie=new Movie(this,"street.mov");
movie.loop();//迴圈播放
}
void draw(){
background(128);
camera(mouseX,mouseY,500,360,240,0,0,1,0);
// 影片的中心點當成現在的主角
if(movie.available())movie.read();
image(movie,0,0);
}
//week13-3
//再把貼圖加進去
PImage img;
void setup(){
size(400,400,P3D);
img=loadImage("chessboard.png");
textureMode(NORMAL);
}
void draw(){
background(128);
beginShape();
texture(img);
vertex(40,80,0,0);
vertex(320,20,1,0);
vertex(380,360,1,1);
vertex(160,380,0,1);
endShape();
}
//week13-4
//把貼圖,跟camera整合在一起
PImage img;
void setup(){
size(400,400,P3D);
img=loadImage("chessboard.png");
textureMode(NORMAL);
}
void draw(){
camera(mouseX,200,mouseY,mouseX,200,mouseY-10,0,1,0);
background(128);
beginShape();//正前方Z座標都放0
texture(img);
vertex(0,0,0,0);
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
beginShape();//左方,X座標都放0
texture(img);
vertex(0,0,0,0);
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}
//week13-5
//利用方向鍵來移動我們的主角
//修改自week13-4
PImage img;
void setup(){
size(400,400,P3D);
img=loadImage("chessboard.png");
textureMode(NORMAL);
}
float x=200,y=200,z=200,angle=180;
void keyPressed(){
if(keyCode==LEFT) angle++;
if(keyCode==RIGHT) angle--;
if(keyCode==UP){
x+=cos(radians(angle));
z+=sin(radians(angle));
}
if(keyCode==DOWN){
x-=cos(radians(angle));
z-=sin(radians(angle));
}
}
void draw(){
camera(x,y,z,x+cos(radians(angle)),y,z-sin(radians(angle)),0,1,0);
//camera(mouseX,200,mouseY,mouseX,200,mouseY-10,0,1,0);
background(128);
beginShape();//正前方Z座標都放0
texture(img);
vertex(0,0,0,0);
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
beginShape();//左方,X座標都放0
texture(img);
vertex(0,0,0,0);
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}
//week13-5
//利用方向鍵來移動我們的主角
//修改自week13-4
PImage img;
void setup(){
size(400,400,P3D);
img=loadImage("chessboard.png");
textureMode(NORMAL);
}
float x=200,y=200,z=200,angle=180;
void keyPressed(){
if(keyCode==LEFT) angle--;
if(keyCode==RIGHT) angle++;
if(keyCode==UP){
x+=cos(radians(angle));
z+=sin(radians(angle));
}
if(keyCode==DOWN){
x-=cos(radians(angle));
z-=sin(radians(angle));
}
}
void draw(){
camera(x,y,z,x+cos(radians(angle)),y,z+sin(radians(angle)),0,1,0);
if(keyPressed)keyPressed();
//camera(mouseX,200,mouseY,mouseX,200,mouseY-10,0,1,0);
background(128);
beginShape();//正前方Z座標都放0
texture(img);
vertex(0,0,0,0);
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
beginShape();//左方,X座標都放0
texture(img);
vertex(0,0,0,0);
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}
//week13-6
//把今天教的全部加進來
import processing.video.*;
Movie movie;
PImage img;
void setup(){
size(400,400,P3D);
movie=new Movie(this,"street.mov");
movie.loop();
img=loadImage("chessboard.png");
textureMode(NORMAL);
//video=new Capture(this,640,480);
//video start();
}
//Capture video;//有鏡頭在加
void draw(){
background(128);
camera(200,200,200,200+cos(radians(frameCount)),200,200+sin(radians(frameCount)),0,1,0);
if(movie.available())movie.read();
beginShape();//正前方的牆
texture(img);
vertex(0,0,0,0);
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
translate(0,0,1);
image(movie,0,0,360,240);
//if(video.available() video.read();
beginShape();//左方的牆放視訊
//texture(video);
/*vertex(0,0,0,0);
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();*/
}
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