2025年5月29日 星期四

12750840_week15

 Week15

week15_1
//week15_1_multiple_windows
//google:processing multiple windows
//file>example>demos>tests>multiple_windows
void setup(){
  size(300, 200); //小的第一個視窗
  background(255, 0, 0);
  WindowB child= new WindowB(); //請windowB發威
}
void draw(){ //空白的,要放喔
}
//以下會獨立執行
class WindowB extends PApplet {
  public WindowB() { //建構子 constructor
    super(); //呼叫上一層建構子
    PApplet.runSketch(new String[]{this.getClass().getName()}, this);
  }
  public void settings()  {
    size(300, 200);
  }
  public void setup() { 
    //size(200, 200);
    background(0, 255, 0);
  }
  public void draw() { //空白的,要放喔
  }
}

week15_2
//week15_02_multiple_windows_PGraphics
PGraphics pg;//在外面宣告,不同人都能使用
void setup(){
  size(400, 400, P3D);//主視窗
  pg = createGraphics(200, 200, P3D); //有一個小的
}
void draw() {
  background(255, 0, 0); //紅背景
  pg.beginDraw();
  pg.background(0, 255, 0); //綠色背景
  pg.translate(100, 100);
  pg.rotateY(radians(frameCount));
  pg.box(100);
  pg.endDraw();
  
  image(pg, 0, 0);
}


week15_3
//week15_03_multiple_windows_pg_pg2_pg3_pg4
PGraphics pg, pg2, pg3, pg4;//在外面宣告,不同人都能使用
void setup(){
  size(400, 400, P3D);//主視窗
  pg = createGraphics(200, 200, P3D); //有一個小的
  pg2 = createGraphics(200, 200, P3D);
  pg3 = createGraphics(200, 200, P3D);
  pg4 = createGraphics(200, 200, P3D);
}
void draw() {
  background(255, 0, 0); //紅背景
  pg.beginDraw();
  pg.background(0, 255, 0); //綠色背景
  pg.translate(100, 100);
  pg.rotateY(radians(frameCount));
  pg.box(100);
  pg.endDraw();
  
  pg2.beginDraw();
  pg2.background(255, 255, 0); //黃色背景
  pg2.translate(100, 100);
  pg2.rotateY(radians(frameCount));
  pg2.box(100);
  pg2.endDraw();
  
  pg3.beginDraw();
  pg3.background(255, 0, 0); //紅色背景
  pg3.translate(100, 100);
  pg3.rotateY(radians(frameCount));
  pg3.box(100);
  pg3.endDraw();
  
  pg4.beginDraw();
  pg4.background(255, 0, 255); //紫色背景
  pg4.translate(100, 100);
  pg4.rotateY(radians(frameCount));
  pg4.box(100);
  pg4.endDraw();
  
  image(pg, 0, 0);
  image(pg2, 200, 0);
  image(pg3, 0, 200);
  image(pg4, 200, 200);
  
}

week15_4
//week15_04_Arcball_rotation_PGraphics_pg
PGraphics pg, pg2, pg3, pg4;//在外面宣告,不同人都能使用
Arcball arcball;
void setup(){
  size(400, 400, P3D);//主視窗
  arcball = new Arcball(this, 200);
  pg = createGraphics(200, 200, P3D); //有一個小的
  pg2 = createGraphics(200, 200, P3D);
  pg3 = createGraphics(200, 200, P3D);
  pg4 = createGraphics(200, 200, P3D);
}
void mousePressed() {
  arcball.mousePressed();
}
void mouseDragged() {
  arcball.mouseDragged();
}
void draw() {
  background(255, 0, 0); //紅背景
  pg.beginDraw();
  pg.background(0, 255, 0); //綠色背景
  arcball.run();
  //pg.translate(100, 100);
  //pg.rotateY(radians(frameCount));
  pg.box(100);
  pg.endDraw();
  
  pg2.beginDraw();
  pg2.background(255, 255, 0); //黃色背景
  pg2.translate(100, 100);
  pg2.rotateY(radians(frameCount));
  pg2.box(100);
  pg2.endDraw();
  
  pg3.beginDraw();
  pg3.background(255, 0, 0); //紅色背景
  pg3.translate(100, 100);
  pg3.rotateY(radians(frameCount));
  pg3.box(100);
  pg3.endDraw();
  
  pg4.beginDraw();
  pg4.background(255, 0, 255); //紫色背景
  pg4.translate(100, 100);
  pg4.rotateY(radians(frameCount));
  pg4.box(100);
  pg4.endDraw();
  
  image(pg, 0, 0);
  image(pg2, 200, 0);
  image(pg3, 0, 200);
  image(pg4, 200, 200);
  
}


week15_5
// week15_5_postman_again_mouseDragged_head_angleX_0_atan2
//重新來一次,讓程式的架構變更清楚
PImage postman, head, body, uparm1, hand1, uparm2, hand2, foot1, foot2;
void setup(){ //把上面的圖都拉進新專案
  size(560, 560);
  postman = loadImage("postman.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
  uparm1 = loadImage("uparm1.png");
  hand1 = loadImage("hand1.png");
  uparm2 = loadImage("uparm2.png");
  hand2 = loadImage("hand2.png");
  foot1 = loadImage("foot1.png");//增加腳 旋轉中心220,375
  foot2 = loadImage("foot2.png");//增加腳 旋轉中心260,372
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;  //一開始是頭的關節
ArrayList<String> lines = new ArrayList<String>(); 
void keyPressed(){
  if(key=='s'){ 
    String now = "";// 空字串
    for(int i=0; i<10; i++){
      now += + angleX[i] + " "; //後面有空格
      now += + angleY[i] + " "; //後面有空格
    }
    lines.add(now);//把現在這行,加到lines裡
    String [] arr = new String[lines.size()];
    lines.toArray(arr);
    saveStrings("angles.txt", arr);
    println("現在存檔:" +now);
  }
  if(key=='r'){
    String [] file = loadStrings("angles.txt");
    if(file != null){
      for(int i=0; i<file.length; i++){
        lines.add(file[i]);
        println("現在讀檔:" + file[i]); 
      }
    }
  }
  if(key=='p') playing = !playing; //播動畫<=>不播動畫
  
  if(key=='1') ID = 1;//左邊臂
  if(key=='2') ID = 2;//左邊手
  if(key=='3') ID = 3;//右邊臂
  if(key=='4') ID = 4;//右邊手
  if(key=='5') ID = 5;//左邊腳
  if(key=='6') ID = 6;//右邊腳
  if(key=='0') ID = 0;//頭
}
boolean playing = false; //一開始,不撥放動畫,按下p可切換
void mouseDragged(){
  //要mouseX的左右移動,改成像IK的轉動
  //從void draw()找到頭掛的位置+236, +231
  float dx = mouseX - 236, dy = mouseY - 231;
  angleX[0] = degrees(atan2(dy, dx)) + 90;
  //angleX[ID] += mouseX - pmouseX;
  //angleY[ID] += mouseY - pmouseY; //多了這一行
}
int R = 0;
void myInterpolate(){
  if(lines.size()>=2){ //要有2行以上,才能做內插
    float alpha = (frameCount%30)/30.0; //介於0.0~1.0中間的值 
    if(alpha==0.0) R = (R+1)%lines.size(); //如果變到0就換下一組
    int R2 = (R+1)%lines.size();
    float [] oldAngle = float(split( lines.get( R ), ' '));
    float [] newAngle = float(split( lines.get( R2 ), ' '));
    for(int i=0; i<10; i++){
      angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha;
      angleY[i] = oldAngle[i*2+1]*(1-alpha) + newAngle[i*2+1]*alpha;
    }
  }
}
void draw(){ 
  background(#FFFFF2);
  if(playing) myInterpolate();
  image(body, 0, 0);//先畫身體
  
  pushMatrix(); 
    translate(+236, +231);//再放回去正確位置
    rotate(radians(angleX[0]));
    translate(-236, -231);//把頭的旋轉中心放到(0,0)
    image(head, 0, 0);//再畫我們的頭
  popMatrix();
  
  pushMatrix();//foot1
    translate(220, 375);
    rotate(radians(angleX[5]));
    translate(-220, -375);
    image(foot1, 0, 0);
  popMatrix();
  pushMatrix(); //foot2
      translate(260, 372);
      rotate(radians(angleX[6]));
      translate(-260, -372);
      image(foot2, 0, 0);
  popMatrix();
    
  pushMatrix();//要畫左邊的上手臂 手肘
    translate(+185, +261);
    rotate(radians(angleX[1]));
    translate(-185, -261);
    image(uparm1, 0, 0);
    pushMatrix();
      translate(+116, +265);
      rotate(radians(angleX[2]));
      translate(-116, -265);
      image(hand1, 0, 0);
    popMatrix();
  popMatrix();
  
  pushMatrix();
    translate(290, 262);
    rotate(radians(angleX[3]));
    translate(-290, -262);
    image(uparm2, 0, 0);
    pushMatrix();
      translate(357, 259);
      rotate(radians(angleX[4]));
      translate(-357, -259);
      image(hand2, 0, 0);
    popMatrix();
  popMatrix();
}

week15_6
// week15_6_postman_mouseDragged_posX_posY_ID_angleX_ID_atan2
//重新來一次,讓程式的架構變更清楚
PImage postman, head, body, uparm1, hand1, uparm2, hand2, foot1, foot2;
void setup(){ //把上面的圖都拉進新專案
  size(560, 560);
  postman = loadImage("postman.png");
  head = loadImage("head.png");
  body = loadImage("body.png");
  uparm1 = loadImage("uparm1.png");
  hand1 = loadImage("hand1.png");
  uparm2 = loadImage("uparm2.png");
  hand2 = loadImage("hand2.png");
  foot1 = loadImage("foot1.png");//增加腳 旋轉中心220,375
  foot2 = loadImage("foot2.png");//增加腳 旋轉中心260,372
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;  //一開始是頭的關節
ArrayList<String> lines = new ArrayList<String>(); 
void keyPressed(){
  if(key=='s'){ 
    String now = "";// 空字串
    for(int i=0; i<10; i++){
      now += + angleX[i] + " "; //後面有空格
      now += + angleY[i] + " "; //後面有空格
    }
    lines.add(now);//把現在這行,加到lines裡
    String [] arr = new String[lines.size()];
    lines.toArray(arr);
    saveStrings("angles.txt", arr);
    println("現在存檔:" +now);
  }
  if(key=='r'){
    String [] file = loadStrings("angles.txt");
    if(file != null){
      for(int i=0; i<file.length; i++){
        lines.add(file[i]);
        println("現在讀檔:" + file[i]); 
      }
    }
  }
  if(key=='p') playing = !playing; //播動畫<=>不播動畫
  
  if(key=='1') ID = 1;//左邊臂
  if(key=='2') ID = 2;//左邊手
  if(key=='3') ID = 3;//右邊臂
  if(key=='4') ID = 4;//右邊手
  if(key=='5') ID = 5;//左邊腳
  if(key=='6') ID = 6;//右邊腳
  if(key=='0') ID = 0;//頭
}
boolean playing = false; //一開始,不撥放動畫,按下p可切換
float [] posX = {+236, +185, +116, 290, 357, 220, 260 };//從void draw()
float [] posY = {+231, +261, +265, 262, 259, 375, 372 };//找到全部座標
float [] posAngle = {90, 180, 180, 0, 0, -90, -90};
void mouseDragged(){
  //要mouseX的左右移動,改成像IK的轉動
  //從void draw()找到頭掛的位置+236, +231
  float dx = mouseX - posX[ID], dy = mouseY - posY[ID];
  angleX[ID] = degrees(atan2(dy, dx)) + posAngle[ID];
  //angleX[ID] += mouseX - pmouseX;
  //angleY[ID] += mouseY - pmouseY; //多了這一行
}
int R = 0;
void myInterpolate(){
  if(lines.size()>=2){ //要有2行以上,才能做內插
    float alpha = (frameCount%30)/30.0; //介於0.0~1.0中間的值 
    if(alpha==0.0) R = (R+1)%lines.size(); //如果變到0就換下一組
    int R2 = (R+1)%lines.size();
    float [] oldAngle = float(split( lines.get( R ), ' '));
    float [] newAngle = float(split( lines.get( R2 ), ' '));
    for(int i=0; i<10; i++){
      angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha;
      angleY[i] = oldAngle[i*2+1]*(1-alpha) + newAngle[i*2+1]*alpha;
    }
  }
}
void draw(){ 
  background(#FFFFF2);
  if(playing) myInterpolate();
  image(body, 0, 0);//先畫身體
  
  pushMatrix(); 
    translate(+236, +231);//再放回去正確位置
    rotate(radians(angleX[0]));
    translate(-236, -231);//把頭的旋轉中心放到(0,0)
    image(head, 0, 0);//再畫我們的頭
  popMatrix();
  
  pushMatrix();//foot1
    translate(220, 375);
    rotate(radians(angleX[5]));
    translate(-220, -375);
    image(foot1, 0, 0);
  popMatrix();
  pushMatrix(); //foot2
      translate(260, 372);
      rotate(radians(angleX[6]));
      translate(-260, -372);
      image(foot2, 0, 0);
  popMatrix();
    
  pushMatrix();//要畫左邊的上手臂 手肘
    translate(+185, +261);
    rotate(radians(angleX[1]));
    translate(-185, -261);
    image(uparm1, 0, 0);
    pushMatrix();
      translate(+116, +265);
      rotate(radians(angleX[2]));
      translate(-116, -265);
      image(hand1, 0, 0);
    popMatrix();
  popMatrix();
  
  pushMatrix();
    translate(290, 262);
    rotate(radians(angleX[3]));
    translate(-290, -262);
    image(uparm2, 0, 0);
    pushMatrix();
      translate(357, 259);
      rotate(radians(angleX[4]));
      translate(-357, -259);
      image(hand2, 0, 0);
    popMatrix();
  popMatrix();
}




沒有留言:

張貼留言