Week15
week15_1
//week15_1_multiple_windows
//google:processing multiple windows
//file>example>demos>tests>multiple_windows
void setup(){
size(300, 200); //小的第一個視窗
background(255, 0, 0);
WindowB child= new WindowB(); //請windowB發威
}
void draw(){ //空白的,要放喔
}
//以下會獨立執行
class WindowB extends PApplet {
public WindowB() { //建構子 constructor
super(); //呼叫上一層建構子
PApplet.runSketch(new String[]{this.getClass().getName()}, this);
}
public void settings() {
size(300, 200);
}
public void setup() {
//size(200, 200);
background(0, 255, 0);
}
public void draw() { //空白的,要放喔
}
}
//week15_02_multiple_windows_PGraphics
PGraphics pg;//在外面宣告,不同人都能使用
void setup(){
size(400, 400, P3D);//主視窗
pg = createGraphics(200, 200, P3D); //有一個小的
}
void draw() {
background(255, 0, 0); //紅背景
pg.beginDraw();
pg.background(0, 255, 0); //綠色背景
pg.translate(100, 100);
pg.rotateY(radians(frameCount));
pg.box(100);
pg.endDraw();
image(pg, 0, 0);
}
//week15_03_multiple_windows_pg_pg2_pg3_pg4 PGraphics pg, pg2, pg3, pg4;//在外面宣告,不同人都能使用 void setup(){ size(400, 400, P3D);//主視窗 pg = createGraphics(200, 200, P3D); //有一個小的 pg2 = createGraphics(200, 200, P3D); pg3 = createGraphics(200, 200, P3D); pg4 = createGraphics(200, 200, P3D); } void draw() { background(255, 0, 0); //紅背景 pg.beginDraw(); pg.background(0, 255, 0); //綠色背景 pg.translate(100, 100); pg.rotateY(radians(frameCount)); pg.box(100); pg.endDraw(); pg2.beginDraw(); pg2.background(255, 255, 0); //黃色背景 pg2.translate(100, 100); pg2.rotateY(radians(frameCount)); pg2.box(100); pg2.endDraw(); pg3.beginDraw(); pg3.background(255, 0, 0); //紅色背景 pg3.translate(100, 100); pg3.rotateY(radians(frameCount)); pg3.box(100); pg3.endDraw(); pg4.beginDraw(); pg4.background(255, 0, 255); //紫色背景 pg4.translate(100, 100); pg4.rotateY(radians(frameCount)); pg4.box(100); pg4.endDraw(); image(pg, 0, 0); image(pg2, 200, 0); image(pg3, 0, 200); image(pg4, 200, 200); }
week15_4//week15_04_Arcball_rotation_PGraphics_pg PGraphics pg, pg2, pg3, pg4;//在外面宣告,不同人都能使用 Arcball arcball; void setup(){ size(400, 400, P3D);//主視窗 arcball = new Arcball(this, 200); pg = createGraphics(200, 200, P3D); //有一個小的 pg2 = createGraphics(200, 200, P3D); pg3 = createGraphics(200, 200, P3D); pg4 = createGraphics(200, 200, P3D); } void mousePressed() { arcball.mousePressed(); } void mouseDragged() { arcball.mouseDragged(); } void draw() { background(255, 0, 0); //紅背景 pg.beginDraw(); pg.background(0, 255, 0); //綠色背景 arcball.run(); //pg.translate(100, 100); //pg.rotateY(radians(frameCount)); pg.box(100); pg.endDraw(); pg2.beginDraw(); pg2.background(255, 255, 0); //黃色背景 pg2.translate(100, 100); pg2.rotateY(radians(frameCount)); pg2.box(100); pg2.endDraw(); pg3.beginDraw(); pg3.background(255, 0, 0); //紅色背景 pg3.translate(100, 100); pg3.rotateY(radians(frameCount)); pg3.box(100); pg3.endDraw(); pg4.beginDraw(); pg4.background(255, 0, 255); //紫色背景 pg4.translate(100, 100); pg4.rotateY(radians(frameCount)); pg4.box(100); pg4.endDraw(); image(pg, 0, 0); image(pg2, 200, 0); image(pg3, 0, 200); image(pg4, 200, 200); }
week15_5// week15_5_postman_again_mouseDragged_head_angleX_0_atan2 //重新來一次,讓程式的架構變更清楚 PImage postman, head, body, uparm1, hand1, uparm2, hand2, foot1, foot2; void setup(){ //把上面的圖都拉進新專案 size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); foot1 = loadImage("foot1.png");//增加腳 旋轉中心220,375 foot2 = loadImage("foot2.png");//增加腳 旋轉中心260,372 } float [] angleX = new float[10]; float [] angleY = new float[10]; int ID = 0; //一開始是頭的關節 ArrayList<String> lines = new ArrayList<String>(); void keyPressed(){ if(key=='s'){ String now = "";// 空字串 for(int i=0; i<10; i++){ now += + angleX[i] + " "; //後面有空格 now += + angleY[i] + " "; //後面有空格 } lines.add(now);//把現在這行,加到lines裡 String [] arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt", arr); println("現在存檔:" +now); } if(key=='r'){ String [] file = loadStrings("angles.txt"); if(file != null){ for(int i=0; i<file.length; i++){ lines.add(file[i]); println("現在讀檔:" + file[i]); } } } if(key=='p') playing = !playing; //播動畫<=>不播動畫 if(key=='1') ID = 1;//左邊臂 if(key=='2') ID = 2;//左邊手 if(key=='3') ID = 3;//右邊臂 if(key=='4') ID = 4;//右邊手 if(key=='5') ID = 5;//左邊腳 if(key=='6') ID = 6;//右邊腳 if(key=='0') ID = 0;//頭 } boolean playing = false; //一開始,不撥放動畫,按下p可切換 void mouseDragged(){ //要mouseX的左右移動,改成像IK的轉動 //從void draw()找到頭掛的位置+236, +231 float dx = mouseX - 236, dy = mouseY - 231; angleX[0] = degrees(atan2(dy, dx)) + 90; //angleX[ID] += mouseX - pmouseX; //angleY[ID] += mouseY - pmouseY; //多了這一行 } int R = 0; void myInterpolate(){ if(lines.size()>=2){ //要有2行以上,才能做內插 float alpha = (frameCount%30)/30.0; //介於0.0~1.0中間的值 if(alpha==0.0) R = (R+1)%lines.size(); //如果變到0就換下一組 int R2 = (R+1)%lines.size(); float [] oldAngle = float(split( lines.get( R ), ' ')); float [] newAngle = float(split( lines.get( R2 ), ' ')); for(int i=0; i<10; i++){ angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha; angleY[i] = oldAngle[i*2+1]*(1-alpha) + newAngle[i*2+1]*alpha; } } } void draw(){ background(#FFFFF2); if(playing) myInterpolate(); image(body, 0, 0);//先畫身體 pushMatrix(); translate(+236, +231);//再放回去正確位置 rotate(radians(angleX[0])); translate(-236, -231);//把頭的旋轉中心放到(0,0) image(head, 0, 0);//再畫我們的頭 popMatrix(); pushMatrix();//foot1 translate(220, 375); rotate(radians(angleX[5])); translate(-220, -375); image(foot1, 0, 0); popMatrix(); pushMatrix(); //foot2 translate(260, 372); rotate(radians(angleX[6])); translate(-260, -372); image(foot2, 0, 0); popMatrix(); pushMatrix();//要畫左邊的上手臂 手肘 translate(+185, +261); rotate(radians(angleX[1])); translate(-185, -261); image(uparm1, 0, 0); pushMatrix(); translate(+116, +265); rotate(radians(angleX[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(290, 262); rotate(radians(angleX[3])); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(angleX[4])); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); }
week15_6// week15_6_postman_mouseDragged_posX_posY_ID_angleX_ID_atan2 //重新來一次,讓程式的架構變更清楚 PImage postman, head, body, uparm1, hand1, uparm2, hand2, foot1, foot2; void setup(){ //把上面的圖都拉進新專案 size(560, 560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); uparm1 = loadImage("uparm1.png"); hand1 = loadImage("hand1.png"); uparm2 = loadImage("uparm2.png"); hand2 = loadImage("hand2.png"); foot1 = loadImage("foot1.png");//增加腳 旋轉中心220,375 foot2 = loadImage("foot2.png");//增加腳 旋轉中心260,372 } float [] angleX = new float[10]; float [] angleY = new float[10]; int ID = 0; //一開始是頭的關節 ArrayList<String> lines = new ArrayList<String>(); void keyPressed(){ if(key=='s'){ String now = "";// 空字串 for(int i=0; i<10; i++){ now += + angleX[i] + " "; //後面有空格 now += + angleY[i] + " "; //後面有空格 } lines.add(now);//把現在這行,加到lines裡 String [] arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt", arr); println("現在存檔:" +now); } if(key=='r'){ String [] file = loadStrings("angles.txt"); if(file != null){ for(int i=0; i<file.length; i++){ lines.add(file[i]); println("現在讀檔:" + file[i]); } } } if(key=='p') playing = !playing; //播動畫<=>不播動畫 if(key=='1') ID = 1;//左邊臂 if(key=='2') ID = 2;//左邊手 if(key=='3') ID = 3;//右邊臂 if(key=='4') ID = 4;//右邊手 if(key=='5') ID = 5;//左邊腳 if(key=='6') ID = 6;//右邊腳 if(key=='0') ID = 0;//頭 } boolean playing = false; //一開始,不撥放動畫,按下p可切換 float [] posX = {+236, +185, +116, 290, 357, 220, 260 };//從void draw() float [] posY = {+231, +261, +265, 262, 259, 375, 372 };//找到全部座標 float [] posAngle = {90, 180, 180, 0, 0, -90, -90}; void mouseDragged(){ //要mouseX的左右移動,改成像IK的轉動 //從void draw()找到頭掛的位置+236, +231 float dx = mouseX - posX[ID], dy = mouseY - posY[ID]; angleX[ID] = degrees(atan2(dy, dx)) + posAngle[ID]; //angleX[ID] += mouseX - pmouseX; //angleY[ID] += mouseY - pmouseY; //多了這一行 } int R = 0; void myInterpolate(){ if(lines.size()>=2){ //要有2行以上,才能做內插 float alpha = (frameCount%30)/30.0; //介於0.0~1.0中間的值 if(alpha==0.0) R = (R+1)%lines.size(); //如果變到0就換下一組 int R2 = (R+1)%lines.size(); float [] oldAngle = float(split( lines.get( R ), ' ')); float [] newAngle = float(split( lines.get( R2 ), ' ')); for(int i=0; i<10; i++){ angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha; angleY[i] = oldAngle[i*2+1]*(1-alpha) + newAngle[i*2+1]*alpha; } } } void draw(){ background(#FFFFF2); if(playing) myInterpolate(); image(body, 0, 0);//先畫身體 pushMatrix(); translate(+236, +231);//再放回去正確位置 rotate(radians(angleX[0])); translate(-236, -231);//把頭的旋轉中心放到(0,0) image(head, 0, 0);//再畫我們的頭 popMatrix(); pushMatrix();//foot1 translate(220, 375); rotate(radians(angleX[5])); translate(-220, -375); image(foot1, 0, 0); popMatrix(); pushMatrix(); //foot2 translate(260, 372); rotate(radians(angleX[6])); translate(-260, -372); image(foot2, 0, 0); popMatrix(); pushMatrix();//要畫左邊的上手臂 手肘 translate(+185, +261); rotate(radians(angleX[1])); translate(-185, -261); image(uparm1, 0, 0); pushMatrix(); translate(+116, +265); rotate(radians(angleX[2])); translate(-116, -265); image(hand1, 0, 0); popMatrix(); popMatrix(); pushMatrix(); translate(290, 262); rotate(radians(angleX[3])); translate(-290, -262); image(uparm2, 0, 0); pushMatrix(); translate(357, 259); rotate(radians(angleX[4])); translate(-357, -259); image(hand2, 0, 0); popMatrix(); popMatrix(); }
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