// week13_1_processing__video
// Sketch - Library - Manage Libraries... 安裝video
// 教學
import processing.video.*; // Java 使用外掛的匯入
Capture video; // 有視訊鏡頭 用這個
Movie movie; // 沒有鏡頭 改用這個
void setup(){
size(640, 960); // 常見的視訊
// video = new Capture(this, 640, 480);
// video.start(); // 打開視訊
movie = new Movie(this, "street.mov"); // 讀檔案
movie.loop();
}
void draw(){
// if(video.available()) video.read();
// image(video, 0, 0);
if(movie.available()) movie.read();
image(movie, 0, 0);
}
// week13_2_camera_movie_eye_center_up
// 電腦圖學繪圖時 會設定 camera 的相關係數
import processing.video.*;
Movie movie;
void setup(){
size(720, 480, P3D); // 要加 P3D 才有OpenGL 3D 功能
movie = new Movie(this, "street.mov");
movie.loop(); // 迴圈播放
}
void draw(){
background(128);
camera(mouseX, mouseY, 500, 360, 240, 0, 0, 1, 0);
if(movie.available()) movie.read(); //有新畫面就讀入
image(movie, 0, 0);
}
// week13_3_texture_textureMode_beginShape_vertex_endShape
// 先教貼圖 再加進去
PImage img;
void setup(){
size(400, 400, P3D); // 要加 P3D 才有OpenGL 3D 功能
img = loadImage("chessboard.png");
textureMode(NORMAL);
} // 先用最簡單的 NORMAL 來畫 2個三角形 不像3D透視的效果
void draw(){
background(128); // 灰色背景
beginShape(); // 開始畫
texture(img); // 把圖片 當貼圖
vertex(40, 80, 0, 0); // 4個頂點 vertex
vertex(320, 20, 1, 0);
vertex(380, 360, 1, 1);
vertex(160, 380, 0, 1);
endShape();
}
// week13_4_camera_chessboard_texture_front_left
// 把貼圖 跟 camera 整合在一起
PImage img;
void setup(){
size(400, 400, P3D);
img = loadImage("chessboard.png");
textureMode(NORMAL);
}
void draw(){
camera(mouseX, 200, mouseY, mouseX, 200, mouseY-10, 0, 1, 0);
background(128); // 灰色背景
beginShape(); //
texture(img);
vertex(0, 0, 0, 0, 0);
vertex(400, 0, 0, 1, 0);
vertex(400, 400, 0, 1, 1);
vertex(0, 400, 0, 0, 1);
endShape();
beginShape(); //
texture(img);
vertex(0, 0, 0, 0, 0);
vertex(0, 400, 0, 1, 0);
vertex(0, 400, 400, 1, 1);
vertex(0, 0, 400, 0, 1);
endShape();
}

// week13_5_camera_keyPressed_keyCode_x_y_z_angle_cos_sin
// 修改自 week13_4_camera_chessboard_texture_front_left
// 利用 方向鍵(上下左右) 來移動
PImage img;
void setup(){
size(400, 400, P3D);
img = loadImage("chessboard.png");
textureMode(NORMAL);
}
float x = 200, y = 200, z = 200, angle = 180;
void keyPressed(){ // 按方向鍵
if(keyCode==LEFT) angle--;
if(keyCode==RIGHT) angle++;
if(keyCode==UP){
x += cos(radians(angle));
z += sin(radians(angle));
}
if(keyCode==DOWN){
x -= cos(radians(angle));
z -= sin(radians(angle));
}
}
void draw(){ // 攝影機[往前看] 左右前後移動
if(keyPressed) keyPressed();
// camera(mouseX, 200, mouseY, mouseX, 200, mouseY-10, 0, 1, 0);
camera(x, y, z, x+ cos(radians(angle)), y, z+sin(radians(angle)), 0, 1, 0);
background(128); // 灰色背景
beginShape();
texture(img);
vertex(0, 0, 0, 0, 0);
vertex(400, 0, 0, 1, 0);
vertex(400, 400, 0, 1, 1);
vertex(0, 400, 0, 0, 1);
endShape();
beginShape(); //
texture(img);
vertex(0, 0, 0, 0, 0);
vertex(0, 400, 0, 1, 0);
vertex(0, 400, 400, 1, 1);
vertex(0, 0, 400, 0, 1);
endShape();
}

// week13_6_combine_all_Movie_Capture_PIamge_camera_sin_cos_P3D
import processing.video.*;
Movie movie;
PImage img;
void setup(){
size(400, 400, P3D);
movie = new Movie(this, "street.mov");
movie.loop(); // 循環播放
img = loadImage("chessboard.png");
textureMode(NORMAL);
video = new Capture(this, 640, 480);
video.start();
}
Capture video;
void draw(){ // 攝影機[往前看] 左右前後移動
camera(200, 200, 200, 200+cos(radians(frameCount)), 200, 200+sin(radians(frameCount)), 0, 1, 0);
background(128);
if(movie.available()) movie.read();
beginShape(); // 正前方的牆
texture(img);
vertex( 0, 0, 0, 0, 0); // x,y,z,u,v
vertex(400, 0, 0, 1, 0);
vertex(400, 400, 0, 1, 1);
vertex( 0, 400, 0, 0, 1);
endShape();
translate(0, 0, 1);
image(movie, 0, 0, 360, 240);
if(video.available()) video.read();
beginShape(); // 左邊的牆
texture(video);
vertex(0, 0, 0, 0, 0);
vertex(0, 400, 0, 1, 0);
vertex(0, 400, 400, 1, 1);
vertex(0, 0, 400, 0, 1);
endShape();
translate(0, 0, 1);
image(movie, 0, 0, 360, 240);
}
沒有留言:
張貼留言