week13_1__processing_video
//Sketch-Library-Manage Libraries... 安裝videoAdd commentMore actions
//教學:https://processing.org/tutorials/video Library for processing4
import processing.video.*;
Capture video;
Movie movie;
void setup(){
size(640,960);
video = new Capture(this,640,480);
video.start();
movie = new Movie(this, "street.mov");
movie.loop();
}
void draw(){
if(video.available()) video.read();
image(video,0,480);
if(movie.available()) movie.read();
image(movie,0,0);
}
week13_2__camera_movie_eye_center_up
import processing.video.*;
Movie movie;
void setup(){
size(720,480,P3D);
movie = new Movie(this, "street.mov");
movie.loop();
}
void draw(){
background(128);
camera(mouseX, mouseY, 500, 360, 240, 0, 0, 1, 0);
if(movie.available()) movie.read();
image(movie,0,0);
}
week13_3_texture_textureMode_beginShape_vertex_endShape
PImage img;Add commentMore actions
void setup(){
size(400,400,P3D);
img = loadImage("chessboard.png");
textureMode(NORMAL);
}
void draw(){
background(128);
beginShape();
texture(img);
vertex(40,80,0,0);
vertex(320,20,1,0);
vertex(380,360,1,1);
vertex(160,380,0,1);
endShape();
}
week13_4_camera_chessboard_texture_front_left
PImage img;Add commentMore actions
void setup(){
size(400,400,P3D);
img = loadImage("chessboard.png");
textureMode(NORMAL);
}
void draw(){
camera(mouseX,200,mouseY,mouseX,200,mouseY-10,0,1,0);
background(128);
beginShape();
texture(img);
vertex(0,0,0,0,0);
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
beginShape();
texture(img);
vertex(0,0,0,0,0);
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}
week13_5_camera_keyPressed-keyCode_x_y_z_angle_cos_sin
PImage img;
void setup(){
size(400,400,P3D);
img = loadImage("chessboard.png");
textureMode(NORMAL);
}
float x=200,y=200,z=200,angle=180;
void keyPressed(){
if(keyCode==LEFT) angle--;
if(keyCode==RIGHT) angle++;
if(keyCode==UP){
x +=cos(radians(angle));
z +=sin(radians(angle));
}
if(keyCode==DOWN){
x -=cos(radians(angle));
z -=sin(radians(angle));
}
}
void draw(){
//camera(mouseX,200,mouseY,mouseX,200,mouseY-10,0,1,0);
if(keyPressed) keyPressed();
camera(x,y,z, x+cos(radians(angle)),y, z-sin(radians(angle)),0,1,0);
background(128);
beginShape();
texture(img);
vertex(0,0,0,0,0);
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
beginShape();
texture(img);
vertex(0,0,0,0,0);
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
}
week13_6_combine_all_Movie_Capture_PImage_camera_sin_cos
import processing.video.*;
Movie movie;
PImage img;
void setup(){
size(400,400,P3D);
movie = new Movie(this, "street.mov");
movie.loop();
img = loadImage("chessboard.png");
textureMode(NORMAL);
video = new Capture(this,640,480);
video.start();
}
Capture video;
void draw(){
camera(200,200,200, 200+cos(radians(frameCount)),200, 200+sin(radians(frameCount)),0,1,0);
background(128);
if(movie.available()) movie.read();
beginShape();
texture(img);
vertex(0,0,0,0,0);
vertex(400,0,0,1,0);
vertex(400,400,0,1,1);
vertex(0,400,0,0,1);
endShape();
translate(0,0,1);
image(movie,0,0,360,240);
if(video.available()) video.read();
beginShape();
texture(video);
vertex(0,0,0,0,0);
vertex(0,400,0,1,0);
vertex(0,400,400,1,1);
vertex(0,0,400,0,1);
endShape();
beginShape();
texture(video);
}
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