week11_1_postman_saveStrings_loadStrings 這邊延續上週的程式碼加入下列程式 如果有讀到檔案 存到angles.txt內
if(key=='r'){ //replay, 照著之前按 's' 存檔的 lines 重播一次
if(R==0){
String [] file = loadStrings("angles.txt");
if(file != null){ //如果有讀到檔案
for(int i=0;i<file.length;i++){
lines.add(file[i]);
}
}
}
week11_2_postman_alpha_interpolation 教了內插alpha的方法讓圖片可以根據儲存的檔案做動作
week11_2_postman_alpha_interpolation_better 另外設一個void myInterpolate() 把剛剛的程式碼加入 然後在draw 裡面 加入myInterpolate(); 讓儲存的圖片能夠自動動作看起來更順暢
//week11_3_postman_angin
//重新來一次,讓程式架構變更清楚
PImage postman, head, body, uparm1, hand1, uparm2, hand2, foot1, foot2;
void setup(){
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
foot1 = loadImage("foot1.png");
foot2 = loadImage("foot2.png");
}
float [] angleX = new float[10]; //在3D的世界裡,我們的旋轉
float [] angleY = new float[10];
int ID = 0;
ArrayList<String> lines = new ArrayList<String>();
void keyPressed(){
if(key=='s'){ //現在動作的所有關節,都存起來
String now = "";//空字串
for(int i=0;i<10;i++){
now += angleX[i] + " ";
now += angleY[i] + " ";
}
lines.add(now);
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
println("現在存檔:"+now);
}
if(key=='r'){
String [] file = loadStrings("angles.txt");
if(file != null){ //如果有讀到檔案
for(int i=0;i<file.length;i++){
lines.add(file[i]);
println("現在讀檔:"+file[i]);
}
}
}
if(key=='p') playing = !playing; //播動畫 <=> 不播動畫
if(key=='1') ID = 1; // 左邊臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊臂
if(key=='4') ID = 4; // 右邊手
if(key=='5') ID = 5; // 左邊腳
if(key=='6') ID = 6; // 右邊腳
if(key=='0') ID = 0; // 頭
}
boolean playing = false;
void mouseDragged(){
angleX[ID] += mouseX - pmouseX;
angleY[ID] += mouseY - pmouseY;
}
int R = 0;
void myInterpolate(){
if(lines.size()>=2){
float alpha = (frameCount%30)/30.0; //介於0.0~1.0中間的值
if(alpha==0.0) R = (R+1)%lines.size();
int R2 = (R+1)%lines.size();
float [] oldAngle = float(split( lines.get( R ), ' '));
float [] newAngle = float(split( lines.get( R2 ), ' '));
for(int i=0;i<10;i++){
angleX[i] = oldAngle[i*2+0]*(1-alpha) + newAngle[i*2+0]*alpha;
angleY[i] = oldAngle[i*2+1]*(1-alpha) + newAngle[i*2+1]*alpha;
}
}
}
void draw(){
background(#FFFFF2);
if(playing) myInterpolate();
image(body,0,0);
pushMatrix();
translate(232,200);
rotate(radians(angleX[0]));
translate(-232,-200);
image(head,0,0);
popMatrix();
pushMatrix();
translate(220,375);
rotate(radians(angleX[5]));
translate(-220,-375);
image(foot1,0,0);
popMatrix();
pushMatrix();
translate(260,372);
rotate(radians(angleX[6]));
translate(-260,-372);
image(foot2,0,0);
popMatrix();
pushMatrix(); // 要畫左邊的上手臂、手肘
translate(+185, +261);
rotate(radians(angleX[1]));
translate(-185, -261);
image(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(+116, +265);
rotate(radians(angleX[2]));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix(); // 要畫右邊的上手臂、手肘
translate(290, 262);
rotate(radians(angleX[3]));
translate(-290, -262);
image(uparm2, 0, 0);
pushMatrix();
translate(357, 259);
rotate(radians(angleX[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
}
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