2025年5月8日 星期四

week12-12750724

 課堂作業1

//week12_1_gundam_head_body_uparm_upuparm_hand
//修改自week09_2,再加上09_5
//Ctrl-K複製模型
PShape body, head;
PShape uparm1, upuparm1, hand1;
void setup()
{
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
void draw()
{
  background(204);
  translate(200, 300);
  sphere(10);//原點
  
  scale(10, -10, 10);
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(radians(mouseX - 200));
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix();//左邊
    shape(upuparm1, 0, 0);//上上手臂
    pushMatrix();
      translate(-4.1, 19.9);//再掛回原位置
      rotateZ(radians(mouseX));
      translate(4.1, -19.9);//把物體旋轉中心,放到座標中心
      shape(uparm1, 0, 0);//上手臂
      pushMatrix();
        translate(-4.5, 16.9);
        rotateX(radians(mouseY));
        translate(4.5, -16.9);
        //translate(mouseX / 10.0, -mouseY / 10.0);
        //println(mouseX / 10.0, -mouseY / 10.0);//印出適合的數值
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

課堂作業2
//week12_2_gundam_head_body_uparm_upuparm_hand_angle
//修改自week12_1
//加上 float [] angleX = new float[10];
//加上angleY[ID] += mouseY - pmouseY;
//Ctrl-K複製模型
PShape body, head;
PShape uparm1, upuparm1, hand1;
void setup()
{
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;//head:0 upuparm:1 uparm:2 hand:3
void mouseDragged()
{
  angleX[ID] += radians(mouseX - pmouseX);//左右拖曳
  angleY[ID] += radians(mouseY - pmouseY);//上下拖曳
}
void draw()
{
  background(204);
  translate(200, 300);
  sphere(10);//原點
  
  scale(10, -10, 10);
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);//x方向
    rotateX(angleY[0]);//y方向
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix();//左邊
    shape(upuparm1, 0, 0);//上上手臂
    pushMatrix();
      translate(-4.1, 19.9);//再掛回原位置
      rotateZ(angleX[1]);
      rotateY(angleY[1]);
      translate(4.1, -19.9);//把物體旋轉中心,放到座標中心
      shape(uparm1, 0, 0);//上手臂
      pushMatrix();
        translate(-4.5, 16.9);
        rotateX(angleX[2]);
        rotateY(angleY[2]);
        translate(4.5, -16.9);
        //translate(mouseX / 10.0, -mouseY / 10.0);
        //println(mouseX / 10.0, -mouseY / 10.0);//印出適合的數值
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

課堂作業3
//week12_3_gundam_head_body_uparm_upuparm_hand_angle
//修改自week12_1
//加上 float [] angleX = new float[10];
//加上angleY[ID] += mouseY - pmouseY;
//Ctrl-K複製模型
PShape body, head;
PShape uparm1, upuparm1, hand1;
void setup()
{
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;//head:0 upuparm:1 uparm:2 hand:3
void mouseDragged()
{
  angleX[ID] += radians(mouseX - pmouseX);//左右拖曳
  angleY[ID] += radians(mouseY - pmouseY);//上下拖曳
}
void keyPressed()
{
  if(key == '1') ID = 1;
  if(key == '2') ID = 2;//uparm
  if(key == '3') ID = 3;//hand
  if(key == '4') ID = 4;
  if(key == '5') ID = 5;
  if(key == '6') ID = 6;
  if(key == '7') ID = 7;
  if(key == '8') ID = 8;
  if(key == '9') ID = 9;
  if(key == '0') ID = 0;//head
}
void draw()
{
  background(204);
  translate(200, 300);
  sphere(10);//原點
  
  scale(10, -10, 10);
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);//x方向
    rotateX(angleY[0]);//y方向
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix();//左邊
    shape(upuparm1, 0, 0);//上上手臂
    pushMatrix();
      translate(-4.1, 19.9);//再掛回原位置
      rotateZ(angleX[2]);
      rotateY(angleY[2]);
      translate(4.1, -19.9);//把物體旋轉中心,放到座標中心
      shape(uparm1, 0, 0);//上手臂
      pushMatrix();
        translate(-4.5, 16.9);
        rotateX(angleX[3]);
        rotateY(angleY[3]);
        translate(4.5, -16.9);
        //translate(mouseX / 10.0, -mouseY / 10.0);
        //println(mouseX / 10.0, -mouseY / 10.0);//印出適合的數值
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

課堂作業4
//week12_4_gundam_head_body_push_trt_pop_again
//修改自week12_1
//加上 float [] angleX = new float[10];
//加上angleY[ID] += mouseY - pmouseY;
//Ctrl-K複製模型
PShape body, head;
PShape uparm1, upuparm1, hand1;
void setup()
{
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;//head:0 upuparm:1 uparm:2 hand:3
void mouseDragged()
{
  angleX[ID] += radians(mouseX - pmouseX);//左右拖曳
  angleY[ID] += radians(mouseY - pmouseY);//上下拖曳
}
void keyPressed()
{
  if(key == '1') ID = 1;
  if(key == '2') ID = 2;//uparm
  if(key == '3') ID = 3;//hand
  if(key == '4') ID = 4;
  if(key == '5') ID = 5;
  if(key == '6') ID = 6;
  if(key == '7') ID = 7;
  if(key == '8') ID = 8;
  if(key == '9') ID = 9;
  if(key == '0') ID = 0;//head
}
void draw()
{
  background(204);
  translate(200, 300);
  sphere(10);//原點
  
  scale(10, -10, 10);
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);//x方向
    rotateX(angleY[0]);//y方向
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix();//左邊
    translate(-2.9, 20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9, -20.8);
    shape(upuparm1, 0, 0);//上上手臂
    //translate(mouseX / 10.0, -mouseY / 10.0);
    //println(mouseX / 10.0, -mouseY / 10.0);
    pushMatrix();
      translate(-4.1, 19.9);//再掛回原位置
      rotateZ(angleX[2]);
      rotateY(angleY[2]);
      translate(4.1, -19.9);//把物體旋轉中心,放到座標中心
      shape(uparm1, 0, 0);//上手臂
      pushMatrix();
        translate(-4.5, 16.9);
        rotateX(angleX[3]);
        rotateY(angleY[3]);
        translate(4.5, -16.9);
        //translate(mouseX / 10.0, -mouseY / 10.0);
        //println(mouseX / 10.0, -mouseY / 10.0);//印出適合的數值
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

課堂作業5
// week12_5_gundam_left_copy_right
// 修改自 week12_4_gundam_head_body_push_trt_pop_again
// data 目錄裡, 也要把模型 右半邊
// PShape 宣告 要複製, 要改成 2 右半邊
// void setup() 裡, 也要複製 loadShape 裡面也要改成2 右半邊
// void draw()裡, 也要複製「整組 TRT」, 右半邊裡面的 1 變 2、x正負再反過來
PShape body, head;
PShape uparm1, upuparm1, hand1;
PShape uparm2, upuparm2, hand2; // week12_5
void setup() {
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
  uparm2 = loadShape("uparm2.obj"); // week12_5
  upuparm2 = loadShape("upuparm2.obj"); // week12_5
  hand2 = loadShape("hand2.obj"); // week12_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; // 0:頭, 1:上上手臂, 2:上手臂 3: 手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); // 左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); // 上下拖曳
}
void keyPressed(){ // 小心, 注音輸入法,會把 1 變成 ㄅ 要記得關中文的注音
  if(key=='1') ID = 1; // 還沒有設好「上上手臂」
  if(key=='2') ID = 2; // ok 上手臂
  if(key=='3') ID = 3; // ok 手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; // ok 頭
}
void draw() {
  background(204);
  translate(200, 300);
  sphere(10); // 原點的球

  scale(10, -10, 10);
  
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]); // week12_2 x方向 左右拖曳, 是對Y軸轉
    rotateX(angleY[0]); // week12_2 y方向 上下拖曳, 是對X軸轉
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix(); // 左邊的手臂系列
    translate(-2.9, 20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9, -20.8); // 把剛剛印出來的數值, 拿來用
    shape(upuparm1, 0, 0); // 上上手臂
    pushMatrix();
      translate(-4.1, 19.9); // 再掛回去原本的位置
      rotateZ(angleY[2]); // week12_2 y方向 上下拖曳, 是對Z軸轉
      rotateY(angleX[2]); // week12_2 x方向 上下拖曳, 是對Y軸轉
      translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm1, 0, 0); // 上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        rotateX(angleY[3]); // week12_2 y方向 上下拖曳, 是對X軸轉
        rotateY(angleX[3]); // week12_2 x方向 上下拖曳, 是對Y軸轉
        translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();

  
  pushMatrix(); // 右邊的手臂系列
    translate(+2.9, -20.8);
    rotateY(angleX[4]);
    rotateX(angleY[4]);
    translate(-2.9, 20.8); // 把剛剛印出來的數值, 拿來用
    shape(upuparm2, 0, 0); // 上上手臂
    pushMatrix();
      translate(+4.1, -19.9); // 再掛回去原本的位置
      rotateZ(angleY[5]); // week12_2 y方向 上下拖曳, 是對Z軸轉
      rotateY(angleX[5]); // week12_2 x方向 上下拖曳, 是對Y軸轉
      translate(-4.1, 19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm2, 0, 0); // 上手臂
      pushMatrix();
        translate(+4.5, -16.9);
        rotateX(angleY[6]); // week12_2 y方向 上下拖曳, 是對X軸轉
        rotateY(angleX[6]); // week12_2 x方向 上下拖曳, 是對Y軸轉
        translate(-4.5, 16.9); // 剛剛把手移到座標中心的移動量
        shape(hand2, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

課堂作業6
//week12_6_sound
//要有聲音,需要library函式庫
//Sketch-library-managed library-sound
//Provides a simple way to work with audio.下載
//file-examples-libraries核心函式庫-sound
//Soundfile 看SimplePlayback簡單播放音樂的範例
import processing.sound.*;
SoundFile mySound;
void setup()
{
  size(400, 400);
  mySound = new SoundFile(this, "music.mp3");
  mySound.play();
}
void draw()//要有空函式,才會持續更新,才有聲音
{
  
}

課堂作業7
//week12_7_sound_intro_ingame_sword_monkey
import processing.sound.*;
SoundFile sndInGame, sndIntro, sndMonkey, sndSword;
void setup()
{
  size(400, 400);
  sndInGame = new SoundFile(this, "In Game Music.mp3");
  sndInGame = new SoundFile(this, "Intro Song_Final.mp3");
  sndInGame = new SoundFile(this, "Monkey 1.mp3");
  sndInGame = new SoundFile(this, "sword slash.mp3");
  sndIntro.play();
}
boolean playingIntro = true;
void keyPressed()//按下空白建,進入遊戲音樂
{
  if(playingIntro)
  {
    sndIntro.stop();//開場音樂停
    sndInGame.play();
    playingIntro = false;//現在沒播開場
  }
  else
  {
    sndInGame.stop();
    sndIntro.play();
    playingIntro = true;
  }
}
void mousePressed()
{
  if(mouseButton == LEFT) sndSword.play();
  if(mouseButton == RIGHT) sndMonkey.play();
}
void draw()
{
  
}

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