2025年5月8日 星期四

week12-HSY

 // week12-2

PShape body, head;

PShape uparm1, upuparm1, hand1;

void setup() {

  size(400, 400, P3D);

  body = loadShape("body.obj");

  head = loadShape("head.obj");

  uparm1 = loadShape("uparm1.obj");

  upuparm1 = loadShape("upuparm1.obj");

  hand1 = loadShape("hand1.obj");

}

void draw() {

  background(204);

  translate(200, 300);

  sphere(10); // 原點的球


  scale(10, -10, 10);

  

  shape(body, 0, 0);

  pushMatrix();

    translate(0, 22.5);

    rotateY(radians(mouseX-200));

    rotateX(radians(mouseY-60));

    translate(0, -22.5);

    shape(head, 0, 0);

  popMatrix();


  shape(upuparm1, 0, 0); // 上上手臂

  pushMatrix();

    translate(-4.1, 19.9); // 再掛回去原本的位置

    rotateZ(radians(mouseX));

    translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心

    shape(uparm1, 0, 0); // 上手臂

    pushMatrix();

      translate(-4.5, +16.9);

      rotateX(radians(mouseY));

      translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量

      //translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值

      //println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9

      shape(hand1, 0, 0);

    popMatrix();

  popMatrix();


}





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// week12-3
PShape body, head;
PShape uparm1, upuparm1, hand1;
void setup() {
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭部, 1:上臂 2:小臂 3:手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX);
  angleY[ID] += radians(mouseY - pmouseY);
}

void keyPressed(){
  if(key == '1') ID = 1; //上臂
  if(key == '2') ID = 2; //小臂
  if(key == '3') ID = 3; //手
  if(key == '4') ID = 4;
  if(key == '5') ID = 5;
  if(key == '6') ID = 6;
  if(key == '7') ID = 7;
  if(key == '8') ID = 8;
  if(key == '9') ID = 9;
  if(key == '0') ID = 0; //頭部
}

void draw() {
  background(204);
  translate(200, 300);
  sphere(10); // 原點的球
  scale(10, -10, 10); 
  shape(body, 0, 0);
  
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);
    rotateX(angleY[0]);
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();

  pushMatrix();
  shape(upuparm1, 0, 0); // 上上手臂
  pushMatrix();
    translate(-4.1, 19.9); // 再掛回去原本的位置
    rotateZ(angleX[1]);
    rotateY(angleY[1]);
    translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
    shape(uparm1, 0, 0); // 上手臂
    pushMatrix();
      translate(-4.5, +16.9);
      rotateX(angleY[2]);
      translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
      //translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值
      //println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
      shape(hand1, 0, 0);
    popMatrix();
  popMatrix();
popMatrix();
}



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//week12-4

PShape body, head;
PShape uparm1, upuparm1, hand1;
void setup() {
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭部, 1:上臂 2:小臂 3:手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX);
  angleY[ID] += radians(mouseY - pmouseY);
}

void keyPressed(){
  if(key == '1') ID = 1; //上臂
  if(key == '2') ID = 2; //小臂
  if(key == '3') ID = 3; //手
  if(key == '4') ID = 4;
  if(key == '5') ID = 5;
  if(key == '6') ID = 6;
  if(key == '7') ID = 7;
  if(key == '8') ID = 8;
  if(key == '9') ID = 9;
  if(key == '0') ID = 0; //頭部
}

void draw() {
  background(204);
  translate(200, 300);
  sphere(10); // 原點的球
  scale(10, -10, 10); 
  shape(body, 0, 0);
  
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);
    rotateX(angleY[0]);
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();

  pushMatrix();
    //translate (mouseX/10.0 , -mouseY/10.0);
    //println(mouseX/10.0, -mouseY/10.0);
    translate(-2.9, 20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9, -20.8);
    shape(upuparm1, 0, 0); // 上上手臂
  pushMatrix();
    translate(-4.1, 19.9); // 再掛回去原本的位置
    rotateZ(angleX[2]);
    rotateY(angleY[2]);
    translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
    shape(uparm1, 0, 0); // 上手臂
    pushMatrix();
      translate(-4.5, +16.9);
      rotateX(angleY[3]);
      translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
      //translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值
      //println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
      shape(hand1, 0, 0);
    popMatrix();
  popMatrix();
popMatrix();
}

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//week12-5

PShape body, head;
PShape uparm1, upuparm1, hand1;
PShape uparm2, upuparm2, hand2;

void setup() {
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
  uparm2 = loadShape("uparm2.obj");
  upuparm2 = loadShape("upuparm2.obj");
  hand2 = loadShape("hand2.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭部, 1:上臂 2:小臂 3:手
void mouseDragged() {
  angleX[ID] += radians(mouseX - pmouseX);
  angleY[ID] += radians(mouseY - pmouseY);
}

void keyPressed() {
  if (key == '1') ID = 1; //上臂
  if (key == '2') ID = 2; //小臂
  if (key == '3') ID = 3; //手
  if (key == '4') ID = 4;
  if (key == '5') ID = 5;
  if (key == '6') ID = 6;
  if (key == '7') ID = 7;
  if (key == '8') ID = 8;
  if (key == '9') ID = 9;
  if (key == '0') ID = 0; //頭部
}

void draw() {
  background(204);
  translate(200, 300);
  sphere(10); // 原點的球
  scale(10, -10, 10);
  shape(body, 0, 0);

  pushMatrix();
  translate(0, 22.5);
  rotateY(angleX[0]);
  rotateX(angleY[0]);
  translate(0, -22.5);
  shape(head, 0, 0);
  popMatrix();

  pushMatrix();
    //translate (mouseX/10.0 , -mouseY/10.0);
    //println(mouseX/10.0, -mouseY/10.0);
    translate(-2.9, 20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9, -20.8);
    shape(upuparm1, 0, 0); // 上上手臂
    pushMatrix();
      translate(-4.1, 19.9); // 再掛回去原本的位置
      rotateZ(angleX[2]);
      rotateY(angleY[2]);
      translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm1, 0, 0); // 上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        rotateX(angleY[3]);
        translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
        //translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值
        //println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();



  pushMatrix();
    //translate (mouseX/10.0 , -mouseY/10.0);
    //println(mouseX/10.0, -mouseY/10.0);
    translate(2.9, 20.8);
    rotateY(angleX[4]);
    rotateX(angleY[4]);
    translate(-2.9, -20.8);
    shape(upuparm2, 0, 0); // 上上手臂
    pushMatrix();
      translate(4.1, 19.9); // 再掛回去原本的位置
      rotateZ(angleX[5]);
      rotateY(angleY[5]);
      translate(-4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm2, 0, 0); // 上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        rotateX(angleY[6]);
        translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
        //translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值
        //println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
        shape(hand2, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}




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//week12-6
//要有聲音 需要聲音的Library 函式庫 (mp3, wav, wma)
//Sketch, Library - Managed Libraryies 找 sound
//會看到 Sound | Provides a simple way to work with audio
//選他 右下角 Install 下載安裝
//安裝好 Sound後, 會有Files - Examples 點開 Libraries 核心庫
//Soundfiles 那堆範例 看SimplePlayback 簡單撥放音樂的範例
import processing. sound. *;
SoundFile mySound;
void setup(){
  size(400,400);
  mySound = newSoundFile(this, "music.mp3");
  mySound.play();
}
void draw(){ //記得要有個空的 dra()函式
  
}

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//12-7
import processing.sound.*;
SoundFile sndInGame, sndIntro, sndMonkey, sndSword;
void setup(){
  size(400,400);
  sndInGame = new SoundFile(this, "In Game Music.mp3");
  sndIntro = new SoundFile(this, "Intro Song_Final.mp3");
  sndMonkey = new SoundFile(this, "Monkey 1.mp3");
  sndSword = new SoundFile(this, "sword slash.mp3");
  sndIntro.play(); //開場簡介的音樂
}
boolean playingIntro = true;
void keyPressed(){ //按下空白鍵 會進入遊戲音樂
  if(playingIntro){ //諾在播 開場簡介
    sndIntro.stop(); //開場簡介的音樂 stop
    sndInGame.play(); //進入遊戲關卡的音樂 play
    playingIntro = false; //現在沒播 開場簡介
  }else{ //若沒播開場簡介
    sndInGame.stop();
    sndIntro.play();
    playingIntro = true;
  }
}
void draw(){

}

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