// week12-2
PShape body, head;
PShape uparm1, upuparm1, hand1;
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(radians(mouseX-200));
rotateX(radians(mouseY-60));
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
rotateZ(radians(mouseX));
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
rotateX(radians(mouseY));
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
//translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
shape(hand1, 0, 0);
popMatrix();
popMatrix();
}
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// week12-3
PShape body, head;
PShape uparm1, upuparm1, hand1;
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭部, 1:上臂 2:小臂 3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX);
angleY[ID] += radians(mouseY - pmouseY);
}
void keyPressed(){
if(key == '1') ID = 1; //上臂
if(key == '2') ID = 2; //小臂
if(key == '3') ID = 3; //手
if(key == '4') ID = 4;
if(key == '5') ID = 5;
if(key == '6') ID = 6;
if(key == '7') ID = 7;
if(key == '8') ID = 8;
if(key == '9') ID = 9;
if(key == '0') ID = 0; //頭部
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]);
rotateX(angleY[0]);
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix();
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
rotateZ(angleX[1]);
rotateY(angleY[1]);
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
rotateX(angleY[2]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
//translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}

-------------------------------------------------------------------------------------------
//week12-4
PShape body, head;
PShape uparm1, upuparm1, hand1;
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭部, 1:上臂 2:小臂 3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX);
angleY[ID] += radians(mouseY - pmouseY);
}
void keyPressed(){
if(key == '1') ID = 1; //上臂
if(key == '2') ID = 2; //小臂
if(key == '3') ID = 3; //手
if(key == '4') ID = 4;
if(key == '5') ID = 5;
if(key == '6') ID = 6;
if(key == '7') ID = 7;
if(key == '8') ID = 8;
if(key == '9') ID = 9;
if(key == '0') ID = 0; //頭部
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]);
rotateX(angleY[0]);
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix();
//translate (mouseX/10.0 , -mouseY/10.0);
//println(mouseX/10.0, -mouseY/10.0);
translate(-2.9, 20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9, -20.8);
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
rotateZ(angleX[2]);
rotateY(angleY[2]);
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
rotateX(angleY[3]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
//translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}

-------------------------------------------------------------------------------------------
//week12-5
PShape body, head;
PShape uparm1, upuparm1, hand1;
PShape uparm2, upuparm2, hand2;
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
uparm2 = loadShape("uparm2.obj");
upuparm2 = loadShape("upuparm2.obj");
hand2 = loadShape("hand2.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭部, 1:上臂 2:小臂 3:手
void mouseDragged() {
angleX[ID] += radians(mouseX - pmouseX);
angleY[ID] += radians(mouseY - pmouseY);
}
void keyPressed() {
if (key == '1') ID = 1; //上臂
if (key == '2') ID = 2; //小臂
if (key == '3') ID = 3; //手
if (key == '4') ID = 4;
if (key == '5') ID = 5;
if (key == '6') ID = 6;
if (key == '7') ID = 7;
if (key == '8') ID = 8;
if (key == '9') ID = 9;
if (key == '0') ID = 0; //頭部
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]);
rotateX(angleY[0]);
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix();
//translate (mouseX/10.0 , -mouseY/10.0);
//println(mouseX/10.0, -mouseY/10.0);
translate(-2.9, 20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9, -20.8);
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
rotateZ(angleX[2]);
rotateY(angleY[2]);
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
rotateX(angleY[3]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
//translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
pushMatrix();
//translate (mouseX/10.0 , -mouseY/10.0);
//println(mouseX/10.0, -mouseY/10.0);
translate(2.9, 20.8);
rotateY(angleX[4]);
rotateX(angleY[4]);
translate(-2.9, -20.8);
shape(upuparm2, 0, 0); // 上上手臂
pushMatrix();
translate(4.1, 19.9); // 再掛回去原本的位置
rotateZ(angleX[5]);
rotateY(angleY[5]);
translate(-4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm2, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
rotateX(angleY[6]);
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
//translate(mouseX/10.0, -mouseY/10.0); // 一邊移動、一邊找到數值
//println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex. 4.5, -16.9
shape(hand2, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}

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//week12-6
//要有聲音 需要聲音的Library 函式庫 (mp3, wav, wma)
//Sketch, Library - Managed Libraryies 找 sound
//會看到 Sound | Provides a simple way to work with audio
//選他 右下角 Install 下載安裝
//安裝好 Sound後, 會有Files - Examples 點開 Libraries 核心庫
//Soundfiles 那堆範例 看SimplePlayback 簡單撥放音樂的範例
import processing. sound. *;
SoundFile mySound;
void setup(){
size(400,400);
mySound = newSoundFile(this, "music.mp3");
mySound.play();
}
void draw(){ //記得要有個空的 dra()函式
}
-----------------------------------------------------------------------------------------------
//12-7
import processing.sound.*;
SoundFile sndInGame, sndIntro, sndMonkey, sndSword;
void setup(){
size(400,400);
sndInGame = new SoundFile(this, "In Game Music.mp3");
sndIntro = new SoundFile(this, "Intro Song_Final.mp3");
sndMonkey = new SoundFile(this, "Monkey 1.mp3");
sndSword = new SoundFile(this, "sword slash.mp3");
sndIntro.play(); //開場簡介的音樂
}
boolean playingIntro = true;
void keyPressed(){ //按下空白鍵 會進入遊戲音樂
if(playingIntro){ //諾在播 開場簡介
sndIntro.stop(); //開場簡介的音樂 stop
sndInGame.play(); //進入遊戲關卡的音樂 play
playingIntro = false; //現在沒播 開場簡介
}else{ //若沒播開場簡介
sndInGame.stop();
sndIntro.play();
playingIntro = true;
}
}
void draw(){
}
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