//week12_1_gundam_head_body_uparm_upuparm_hand
//修改自week09_2_gundam_head_body_push_trt_pop
//再加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
//ctrl_k開專案的檔案總管 把week09_5的模型 copy到week09_2
PShape body,head;
PShape uparm1, upuparm1, hand1;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(radians(mouseX-200));
rotateX(radians(mouseY-60));
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9); //再掛回去原本的位置
rotateZ(radians(mouseX));
translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
shape(uparm1,0,0);
pushMatrix();
translate(-4.5,16.9);
rotateX(radians((mouseX)));
translate(4.5,-16.9); //剛剛把手移到座標中心的移動量
//translate(mouseX/10,-mouseY/10); //一邊移動 一邊找到數值
//println(mouseX/10,-mouseY/10); //印出適合的數值 ex.4.5 -16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}
//week12_2_gundam_head_body_uparm_upuparm_hand_angle
//修改自week09_2_gundam_head_body_push_trt_pop
//再加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
//ctrl_k開專案的檔案總管 把week09_5的模型 copy到week09_2
PShape body,head;
PShape uparm1, upuparm1, hand1;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
angleX[ID]+=radians(mouseX-pmouseX); //左右拖曳
angleY[ID]+=radians(mouseY-pmouseY); //上下拖曳
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]); //x方向 左右拖曳 是對Y軸轉
rotateX(angleY[0]); //y方向 上下拖曳 是對X軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9); //再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]); //y方向 上下拖曳 是對Z軸轉
rotateY(angleX[2]); //x方向 左右拖曳 是對Y軸轉
translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
shape(uparm1,0,0);
pushMatrix();
translate(-4.5,16.9);
//rotateX(radians((mouseX)));
rotateX(angleY[3]); //y方向 上下拖曳 是對X軸轉
rotateY(angleX[3]); //x方向 左右拖曳 是對Y軸轉
translate(4.5,-16.9); //剛剛把手移到座標中心的移動量
//translate(mouseX/10,-mouseY/10); //一邊移動 一邊找到數值
//println(mouseX/10,-mouseY/10); //印出適合的數值 ex.4.5 -16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}

//week12_3_gundam_head_body_left_keyPressed_ID
//修改自week09_2_gundam_head_body_push_trt_pop
//再加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
//ctrl_k開專案的檔案總管 把week09_5的模型 copy到week09_2
PShape body,head;
PShape uparm1, upuparm1, hand1;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
angleX[ID]+=radians(mouseX-pmouseX); //左右拖曳
angleY[ID]+=radians(mouseY-pmouseY); //上下拖曳
}
void keyPressed(){ //小心 注音輸入法
if(key=='1') ID = 1;
if(key=='2') ID = 2; //ok上手臂
if(key=='3') ID = 3; //ok手
if(key=='4') ID = 4;
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='7') ID = 7;
if(key=='8') ID = 8;
if(key=='9') ID = 9;
if(key=='0') ID = 0; //ok頭
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]); //x方向 左右拖曳 是對Y軸轉
rotateX(angleY[0]); //y方向 上下拖曳 是對X軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9); //再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
shape(uparm1,0,0);
pushMatrix();
translate(-4.5,16.9);
//rotateX(radians((mouseX)));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9); //剛剛把手移到座標中心的移動量
//translate(mouseX/10,-mouseY/10); //一邊移動 一邊找到數值
//println(mouseX/10,-mouseY/10); //印出適合的數值 ex.4.5 -16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}

//week12_4_gundam_head_body_push_trt_pop_again
//修改自week09_2_gundam_head_body_push_trt_pop
//再加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
//ctrl_k開專案的檔案總管 把week09_5的模型 copy到week09_2
PShape body,head;
PShape uparm1, upuparm1, hand1;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
angleX[ID]+=radians(mouseX-pmouseX); //左右拖曳
angleY[ID]+=radians(mouseY-pmouseY); //上下拖曳
}
void keyPressed(){ //小心 注音輸入法
if(key=='1') ID = 1;
if(key=='2') ID = 2; //ok上手臂
if(key=='3') ID = 3; //ok手
if(key=='4') ID = 4;
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='7') ID = 7;
if(key=='8') ID = 8;
if(key=='9') ID = 9;
if(key=='0') ID = 0; //ok頭
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]); //x方向 左右拖曳 是對Y軸轉
rotateX(angleY[0]); //y方向 上下拖曳 是對X軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
translate(-2.9,20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9,-20.8);
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9); //再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
shape(uparm1,0,0);
pushMatrix();
translate(-4.5,16.9);
//rotateX(radians((mouseX)));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9); //剛剛把手移到座標中心的移動量
//translate(mouseX/10,-mouseY/10); //一邊移動 一邊找到數值
//println(mouseX/10,-mouseY/10); //印出適合的數值 ex.4.5 -16.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}

//week12_5_gundam_left_copy_right
// 修改自 week12_4_gundam_head_body_push_trt_pop_again
// data 目錄裡 也要把模型 右半邊
// PShape 宣告 要複製 要改成 2 右半邊
// void setup() 裡 也要複製 loadShape 裡面也要改成2 右半邊
// void draw()裡 也要複製「整組 TRT」 右半邊裡面的 1 變 2、x正負再反過來
PShape body,head;
PShape uparm1, upuparm1, hand1;
PShape uparm2, upuparm2, hand2; //week12_5
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
uparm2 = loadShape("uparm2.obj"); //week12_5
upuparm2 = loadShape("upuparm2.obj"); //week12_5
hand2 = loadShape("hand2.obj"); //week12_5
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
angleX[ID]+=radians(mouseX-pmouseX); //左右拖曳
angleY[ID]+=radians(mouseY-pmouseY); //上下拖曳
}
void keyPressed(){ //小心 注音輸入法
if(key=='1') ID = 1;
if(key=='2') ID = 2; //ok上手臂
if(key=='3') ID = 3; //ok手
if(key=='4') ID = 4;
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='7') ID = 7;
if(key=='8') ID = 8;
if(key=='9') ID = 9;
if(key=='0') ID = 0; //ok頭
}
void draw(){
background(204);
translate(200,300);
sphere(10); //原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]); //x方向 左右拖曳 是對Y軸轉
rotateX(angleY[0]); //y方向 上下拖曳 是對X軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();//左邊手臂系列
translate(-2.9,20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9,-20.8);
shape(upuparm1,0,0); //上上手臂
pushMatrix();
translate(-4.1,19.9); //再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
shape(uparm1,0,0);
pushMatrix();
translate(-4.5,16.9);
//rotateX(radians((mouseX)));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9); //剛剛把手移到座標中心的移動量
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
pushMatrix(); //右邊手臂系列
translate(2.9,20.8);
rotateY(angleX[4]);
rotateX(angleY[4]);
translate(-2.9,-20.8);
shape(upuparm2,0,0); //上上手臂
pushMatrix();
translate(4.1,19.9); //再掛回去原本的位置
//rotateZ(radians(mouseX));
rotateZ(angleY[2]);
rotateY(angleX[2]);
translate(-4.1,-19.9); //把物體的旋轉中心 放到座標中心
shape(uparm2,0,0);
pushMatrix();
translate(4.5,16.9);
//rotateX(radians((mouseX)));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(-4.5,-16.9); //剛剛把手移到座標中心的移動量
shape(hand2,0,0);
popMatrix();
popMatrix();
popMatrix();
}

//week12_6_sound
//要有聲音 需要聲音的圖書館函式庫
//Sketch_Library_Managed Libraries 找sound會看到
//看到sound|Provides a simple way to work with audio
//選他 右下角 下載(有勾勾)
//安裝好Sound後 會有File_Examples點開Libraries核心函式庫Sound
//Soundfile 那堆範例 看SimplePlayback 簡單播放音樂的範例
import processing.sound.*;
SoundFile mySound;
void setup(){
size(400,400);
mySound=new SoundFile(this,"music.mp3"); //
mySound.play(); //播放
}
void draw(){ //記得要有個空的draw()函式 才會持
}
//week12_7_sound_Intro_ingame_sword_monkey
import processing.sound.*;
SoundFile sndInGame,sndIntro,sndMonkey,sndSword;
void setup(){
size(400,400);
sndInGame=new SoundFile(this,"InGame Music.mp3");
sndIntro=new SoundFile(this,"Intro Song_Final.mp3");
sndMonkey=new SoundFile(this,"Monkey 1.mp3");
sndSword=new SoundFile(this,"sword slash.mp3");
sndIntro.play(); //播放
}
boolean playingIntro=true;
void keyPressed(){ //按下空白建 進入遊戲音樂
if(playingIntro){ //若在播"開場簡介"
sndIntro.stop(); //開場簡介的音樂 stop
sndInGame.play(); //進入遊戲關卡音樂play
playingIntro=false; //現在沒播"開場簡介"
}
else{ //若沒播"開場簡介"
sndInGame.stop();
sndIntro.play();
playingIntro=true;
}
}
void mousePressed(){
if(mouseButton==LEFT)sndSword.play();
if(mouseButton==RIGHT)sndMonkey.play();
}
void draw(){ //記得要有個空的draw()函式 才會持
}
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