2025年5月8日 星期四

week12_12750856

 

//week12_1_gundam_head_body_uparm_upuparm_hand

//修改自week09_2_gundam_head_body_push_trt_pop

//再加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle

//ctrl_k開專案的檔案總管 把week09_5的模型 copy到week09_2

PShape body,head;

PShape uparm1, upuparm1, hand1;

 void setup(){

  size(400,400,P3D);

  body = loadShape("body.obj");

  head = loadShape("head.obj");

  uparm1 = loadShape("uparm1.obj");

  upuparm1 = loadShape("upuparm1.obj");

  hand1 = loadShape("hand1.obj");

 }

void draw(){

  background(204);

  translate(200,300);

  sphere(10); //原點的球


  scale(10,-10,10);

  

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(radians(mouseX-200));

    rotateX(radians(mouseY-60));

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

  pushMatrix();

    shape(upuparm1,0,0); //上上手臂

    pushMatrix();

      translate(-4.1,19.9); //再掛回去原本的位置

      rotateZ(radians(mouseX));

      translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心

      shape(uparm1,0,0);

      pushMatrix();

        translate(-4.5,16.9);

        rotateX(radians((mouseX)));

        translate(4.5,-16.9); //剛剛把手移到座標中心的移動量

        //translate(mouseX/10,-mouseY/10); //一邊移動 一邊找到數值

        //println(mouseX/10,-mouseY/10); //印出適合的數值 ex.4.5 -16.9

        shape(hand1,0,0);

      popMatrix();

  popMatrix();

popMatrix();

}




//week12_2_gundam_head_body_uparm_upuparm_hand_angle
//修改自week09_2_gundam_head_body_push_trt_pop
//再加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
//ctrl_k開專案的檔案總管 把week09_5的模型 copy到week09_2
PShape body,head;
PShape uparm1, upuparm1, hand1;
 void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
 }
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
 angleX[ID]+=radians(mouseX-pmouseX); //左右拖曳
 angleY[ID]+=radians(mouseY-pmouseY); //上下拖曳
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球

  scale(10,-10,10);
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //x方向 左右拖曳 是對Y軸轉
    rotateX(angleY[0]); //y方向 上下拖曳 是對X軸轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    shape(upuparm1,0,0); //上上手臂
    pushMatrix();
      translate(-4.1,19.9); //再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]); //y方向 上下拖曳 是對Z軸轉
      rotateY(angleX[2]);  //x方向 左右拖曳 是對Y軸轉
      translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
      shape(uparm1,0,0);
      pushMatrix();
        translate(-4.5,16.9);
        //rotateX(radians((mouseX)));
        rotateX(angleY[3]); //y方向 上下拖曳 是對X軸轉
        rotateY(angleX[3]); //x方向 左右拖曳 是對Y軸轉
        translate(4.5,-16.9); //剛剛把手移到座標中心的移動量
        //translate(mouseX/10,-mouseY/10); //一邊移動 一邊找到數值
        //println(mouseX/10,-mouseY/10); //印出適合的數值 ex.4.5 -16.9
        shape(hand1,0,0);
      popMatrix();
  popMatrix();
popMatrix();
}





//week12_3_gundam_head_body_left_keyPressed_ID
//修改自week09_2_gundam_head_body_push_trt_pop
//再加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
//ctrl_k開專案的檔案總管 把week09_5的模型 copy到week09_2
PShape body,head;
PShape uparm1, upuparm1, hand1;
 void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
 }
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
 angleX[ID]+=radians(mouseX-pmouseX); //左右拖曳
 angleY[ID]+=radians(mouseY-pmouseY); //上下拖曳
}
void keyPressed(){ //小心 注音輸入法
  if(key=='1') ID = 1; 
  if(key=='2') ID = 2; //ok上手臂
  if(key=='3') ID = 3; //ok手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; //ok頭

}


void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球

  scale(10,-10,10);
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //x方向 左右拖曳 是對Y軸轉
    rotateX(angleY[0]); //y方向 上下拖曳 是對X軸轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    shape(upuparm1,0,0); //上上手臂
    pushMatrix();
      translate(-4.1,19.9); //再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]);
      rotateY(angleX[2]); 
      translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
      shape(uparm1,0,0);
      pushMatrix();
        translate(-4.5,16.9);
        //rotateX(radians((mouseX)));
        rotateX(angleY[3]);
        rotateY(angleX[3]); 
        translate(4.5,-16.9); //剛剛把手移到座標中心的移動量
        //translate(mouseX/10,-mouseY/10); //一邊移動 一邊找到數值
        //println(mouseX/10,-mouseY/10); //印出適合的數值 ex.4.5 -16.9
        shape(hand1,0,0);
      popMatrix();
  popMatrix();
popMatrix();
}








//week12_4_gundam_head_body_push_trt_pop_again
//修改自week09_2_gundam_head_body_push_trt_pop
//再加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
//ctrl_k開專案的檔案總管 把week09_5的模型 copy到week09_2
PShape body,head;
PShape uparm1, upuparm1, hand1;
 void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
 }
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
 angleX[ID]+=radians(mouseX-pmouseX); //左右拖曳
 angleY[ID]+=radians(mouseY-pmouseY); //上下拖曳
}
void keyPressed(){ //小心 注音輸入法
  if(key=='1') ID = 1; 
  if(key=='2') ID = 2; //ok上手臂
  if(key=='3') ID = 3; //ok手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; //ok頭

}


void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球

  scale(10,-10,10);
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //x方向 左右拖曳 是對Y軸轉
    rotateX(angleY[0]); //y方向 上下拖曳 是對X軸轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    translate(-2.9,20.8);
    rotateY(angleX[1]); 
    rotateX(angleY[1]); 
    translate(2.9,-20.8);
    shape(upuparm1,0,0); //上上手臂
    pushMatrix();
      translate(-4.1,19.9); //再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]);
      rotateY(angleX[2]); 
      translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
      shape(uparm1,0,0);
      pushMatrix();
        translate(-4.5,16.9);
        //rotateX(radians((mouseX)));
        rotateX(angleY[3]);
        rotateY(angleX[3]); 
        translate(4.5,-16.9); //剛剛把手移到座標中心的移動量
        //translate(mouseX/10,-mouseY/10); //一邊移動 一邊找到數值
        //println(mouseX/10,-mouseY/10); //印出適合的數值 ex.4.5 -16.9
        shape(hand1,0,0);
      popMatrix();
  popMatrix();
popMatrix();
}











//week12_5_gundam_left_copy_right
// 修改自 week12_4_gundam_head_body_push_trt_pop_again
// data 目錄裡 也要把模型 右半邊
// PShape 宣告 要複製 要改成 2 右半邊
// void setup() 裡 也要複製 loadShape 裡面也要改成2 右半邊
// void draw()裡 也要複製「整組 TRT」 右半邊裡面的 1 變 2、x正負再反過來
PShape body,head;
PShape uparm1, upuparm1, hand1;
PShape uparm2, upuparm2, hand2; //week12_5
 void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
  uparm2 = loadShape("uparm2.obj"); //week12_5
  upuparm2 = loadShape("upuparm2.obj"); //week12_5
  hand2 = loadShape("hand2.obj"); //week12_5
 }
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0; //0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
 angleX[ID]+=radians(mouseX-pmouseX); //左右拖曳
 angleY[ID]+=radians(mouseY-pmouseY); //上下拖曳
}
void keyPressed(){ //小心 注音輸入法
  if(key=='1') ID = 1; 
  if(key=='2') ID = 2; //ok上手臂
  if(key=='3') ID = 3; //ok手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; //ok頭

}


void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球

  scale(10,-10,10);
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //x方向 左右拖曳 是對Y軸轉
    rotateX(angleY[0]); //y方向 上下拖曳 是對X軸轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();//左邊手臂系列
    translate(-2.9,20.8);
    rotateY(angleX[1]); 
    rotateX(angleY[1]); 
    translate(2.9,-20.8);
    shape(upuparm1,0,0); //上上手臂
    pushMatrix();
      translate(-4.1,19.9); //再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]);
      rotateY(angleX[2]); 
      translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
      shape(uparm1,0,0);
      pushMatrix();
        translate(-4.5,16.9);
        //rotateX(radians((mouseX)));
        rotateX(angleY[3]);
        rotateY(angleX[3]); 
        translate(4.5,-16.9); //剛剛把手移到座標中心的移動量
        shape(hand1,0,0);
      popMatrix();
    popMatrix();
  popMatrix();

  pushMatrix(); //右邊手臂系列
    translate(2.9,20.8);
    rotateY(angleX[4]); 
    rotateX(angleY[4]); 
    translate(-2.9,-20.8);
    shape(upuparm2,0,0); //上上手臂
    pushMatrix();
      translate(4.1,19.9); //再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]);
      rotateY(angleX[2]); 
      translate(-4.1,-19.9); //把物體的旋轉中心 放到座標中心
      shape(uparm2,0,0);
      pushMatrix();
        translate(4.5,16.9);
        //rotateX(radians((mouseX)));
        rotateX(angleY[3]);
        rotateY(angleX[3]); 
        translate(-4.5,-16.9); //剛剛把手移到座標中心的移動量
        shape(hand2,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
}






//week12_6_sound
//要有聲音 需要聲音的圖書館函式庫
//Sketch_Library_Managed Libraries 找sound會看到
//看到sound|Provides a simple way to work with audio 
//選他 右下角 下載(有勾勾)
//安裝好Sound後  會有File_Examples點開Libraries核心函式庫Sound
//Soundfile 那堆範例 看SimplePlayback 簡單播放音樂的範例
import processing.sound.*;
SoundFile mySound;
void setup(){
 size(400,400);
 mySound=new SoundFile(this,"music.mp3"); //
 mySound.play(); //播放
}
void draw(){ //記得要有個空的draw()函式 才會持

}





//week12_7_sound_Intro_ingame_sword_monkey
import processing.sound.*;
SoundFile sndInGame,sndIntro,sndMonkey,sndSword;
void setup(){
 size(400,400);
 sndInGame=new SoundFile(this,"InGame Music.mp3"); 
 sndIntro=new SoundFile(this,"Intro Song_Final.mp3"); 
 sndMonkey=new SoundFile(this,"Monkey 1.mp3"); 
 sndSword=new SoundFile(this,"sword slash.mp3"); 
 sndIntro.play(); //播放
}
boolean playingIntro=true;
void keyPressed(){  //按下空白建 進入遊戲音樂
  if(playingIntro){ //若在播"開場簡介"
    sndIntro.stop(); //開場簡介的音樂 stop
    sndInGame.play(); //進入遊戲關卡音樂play
    playingIntro=false; //現在沒播"開場簡介"
  }
  else{ //若沒播"開場簡介"
    sndInGame.stop();
    sndIntro.play();
    playingIntro=true;
  }
}
void mousePressed(){
  if(mouseButton==LEFT)sndSword.play();
  if(mouseButton==RIGHT)sndMonkey.play();
}
void draw(){ //記得要有個空的draw()函式 才會持

}









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