week12-1_gundam_head_body_uparm_upuparm_hand
// week12_1_gundam_head_body_uparm_upuparm_hand
// 修改自 week09_2_gundam_head_body_push_trt_pop
// 再加上 week09_5,把資料複製貼上
PShape body,head,uparm1,upuparm1,hand1;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(10); // 原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(radians(mouseX-200));
rotateX(radians(mouseY-170));
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
shape(upuparm1,0,0); // 上上手臂
pushMatrix();
translate(-4.1,19.9); // 再掛回去原本的位置
rotateZ(radians(mouseX));
translate(4.1,-19.9); // 把物體的旋轉中心,放到座標中心
shape(uparm1,0,0); // 上手臂
pushMatrix();
translate(-4.5,16.9);
rotateX(radians(mouseY));
translate(4.5,-16.9); // 剛剛把手移到座標中心的移動量
// translate(mouseX/10.0, -mouseY/10.0); // 一邊移動,一邊找到數值
// println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex: 4.1,-19.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}頭跟手臂會一起亂轉的鋼彈
wee12-2_gundam_head_body_uparm_upuparm_hand_angle// week12_2_gundam_head_body_uparm_upuparm_hand_angle
// 修改自 week12_1_gundam_head_body_uparm_upuparm_hand
// 要加上 float[] angleX = new float[10]
// 要加上 float[] angleY = new float[10]
PShape body,head,uparm1,upuparm1,hand1;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float[] angleX = new float[10];
float[] angleY = new float[10];
int ID = 0; // 0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); // 左右拖曳
angleY[ID] += radians(mouseY - pmouseY); // 上下拖曳
}
void draw(){
background(204);
translate(200,300);
sphere(10); // 原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]); // x方向,左右拖曳,是對Y軸轉
rotateX(angleY[0]); // y方向,上下拖曳,是對X軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
shape(upuparm1,0,0); // 上上手臂
pushMatrix();
translate(-4.1,19.9); // 再掛回去原本的位置
// rotateZ(radians(mouseX));
rotateZ(angleY[2]); // y方向,上下拖曳,是對Z軸轉
rotateY(angleX[2]); // x方向,上下拖曳,是對Y軸轉
translate(4.1,-19.9); // 把物體的旋轉中心,放到座標中心
shape(uparm1,0,0); // 上手臂
pushMatrix();
translate(-4.5,16.9);
// rotateX(radians(mouseY));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9); // 剛剛把手移到座標中心的移動量
// translate(mouseX/10.0, -mouseY/10.0); // 一邊移動,一邊找到數值
// println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex: 4.1,-19.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}
只有頭會轉動,手臂不會轉動
week12-3// week12_3_gundam_head_body_left_keyPressed_ID
// 修改自 week12_2_gundam_head_body_uparm_upuparm_hand_angle
PShape body,head,uparm1,upuparm1,hand1;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float[] angleX = new float[10];
float[] angleY = new float[10];
int ID = 0; // 0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); // 左右拖曳
angleY[ID] += radians(mouseY - pmouseY); // 上下拖曳
}
void keyPressed(){
if(key == '1') ID = 1; // 還沒有設好「上上手臂」
if(key == '2') ID = 2; // ok 上手臂
if(key == '3') ID = 3; // ok 手
if(key == '4') ID = 4;
if(key == '5') ID = 5;
if(key == '6') ID = 6;
if(key == '7') ID = 7;
if(key == '8') ID = 8;
if(key == '9') ID = 9;
if(key == '0') ID = 0; // ok 頭
}
void draw(){
background(204);
translate(200,300);
sphere(10); // 原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]); // x方向,左右拖曳,是對Y軸轉
rotateX(angleY[0]); // y方向,上下拖曳,是對X軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
shape(upuparm1,0,0); // 上上手臂
pushMatrix();
translate(-4.1,19.9); // 再掛回去原本的位置
// rotateZ(radians(mouseX));
rotateZ(angleY[2]); // y方向,上下拖曳,是對Z軸轉
rotateY(angleX[2]); // x方向,上下拖曳,是對Y軸轉
translate(4.1,-19.9); // 把物體的旋轉中心,放到座標中心
shape(uparm1,0,0); // 上手臂
pushMatrix();
translate(-4.5,16.9);
// rotateX(radians(mouseY));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9); // 剛剛把手移到座標中心的移動量
// translate(mouseX/10.0, -mouseY/10.0); // 一邊移動,一邊找到數值
// println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex: 4.1,-19.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}
頭、上手臂、手會依照我按的鍵盤指令才轉動
week12-4_gundam_head_body_push_trt_pop_again// week12_4_gundam_head_body_push_trt_pop_again
// 修改自 week12_2_gundam_head_body_uparm_upuparm_hand_angle
PShape body,head,uparm1,upuparm1,hand1;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float[] angleX = new float[10];
float[] angleY = new float[10];
int ID = 0; // 0:頭,1:上上手臂,2:上手臂,3:手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); // 左右拖曳
angleY[ID] += radians(mouseY - pmouseY); // 上下拖曳
}
void keyPressed(){
if(key == '1') ID = 1; // 還沒有設好「上上手臂」
if(key == '2') ID = 2; // ok 上手臂
if(key == '3') ID = 3; // ok 手
if(key == '4') ID = 4;
if(key == '5') ID = 5;
if(key == '6') ID = 6;
if(key == '7') ID = 7;
if(key == '8') ID = 8;
if(key == '9') ID = 9;
if(key == '0') ID = 0; // ok 頭
}
void draw(){
background(204);
translate(200,300);
sphere(10); // 原點的球
scale(10,-10,10);
shape(body,0,0);
pushMatrix();
translate(0,22.5);
rotateY(angleX[0]); // x方向,左右拖曳,是對Y軸轉
rotateX(angleY[0]); // y方向,上下拖曳,是對X軸轉
translate(0,-22.5);
shape(head,0,0);
popMatrix();
pushMatrix();
translate(-2.9,20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9,-20.8);
//translate(mouseX/10.0, - mouseY/10.0);
// println(mouseX/10.0, - mouseY/10.0); // 印出 4.2,-19.6
shape(upuparm1,0,0); // 上上手臂
pushMatrix();
translate(-4.1,19.9); // 再掛回去原本的位置
// rotateZ(radians(mouseX));
rotateZ(angleY[2]); // y方向,上下拖曳,是對Z軸轉
rotateY(angleX[2]); // x方向,上下拖曳,是對Y軸轉
translate(4.1,-19.9); // 把物體的旋轉中心,放到座標中心
shape(uparm1,0,0); // 上手臂
pushMatrix();
translate(-4.5,16.9);
// rotateX(radians(mouseY));
rotateX(angleY[3]);
rotateY(angleX[3]);
translate(4.5,-16.9); // 剛剛把手移到座標中心的移動量
// translate(mouseX/10.0, -mouseY/10.0); // 一邊移動,一邊找到數值
// println(mouseX/10.0, -mouseY/10.0); // 印出適合的數值 ex: 4.1,-19.9
shape(hand1,0,0);
popMatrix();
popMatrix();
popMatrix();
}
上上手臂也可以依照鍵盤指令轉動
week12-5// week12_5_gundam_left_copy_right
// 修改自 week12_4_gundam_head_body_push_trt_pop_again
// data 目錄裡, 也要把模型 右半邊
// PShape 宣告 要複製, 要改成 2 右半邊
// void setup() 裡, 也要複製 loadShape 裡面也要改成2 右半邊
// void draw()裡, 也要複製「整組 TRT」, 右半邊裡面的 1 變 2、x正負再反過來
PShape body, head;
PShape uparm1, upuparm1, hand1;
PShape uparm2, upuparm2, hand2; // week12_5
void setup() {
size(400, 400, P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
uparm2 = loadShape("uparm2.obj"); // week12_5
upuparm2 = loadShape("upuparm2.obj"); // week12_5
hand2 = loadShape("hand2.obj"); // week12_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; // 0:頭, 1:上上手臂, 2:上手臂 3: 手
void mouseDragged(){
angleX[ID] += radians(mouseX - pmouseX); // 左右拖曳
angleY[ID] += radians(mouseY - pmouseY); // 上下拖曳
}
void keyPressed(){ // 小心, 注音輸入法,會把 1 變成 ㄅ 要記得關中文的注音
if(key=='1') ID = 1; // 還沒有設好「上上手臂」
if(key=='2') ID = 2; // ok 上手臂
if(key=='3') ID = 3; // ok 手
if(key=='4') ID = 4;
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='7') ID = 7;
if(key=='8') ID = 8;
if(key=='9') ID = 9;
if(key=='0') ID = 0; // ok 頭
}
void draw() {
background(204);
translate(200, 300);
sphere(10); // 原點的球
scale(10, -10, 10);
shape(body, 0, 0);
pushMatrix();
translate(0, 22.5);
rotateY(angleX[0]); // week12_2 x方向 左右拖曳, 是對Y軸轉
rotateX(angleY[0]); // week12_2 y方向 上下拖曳, 是對X軸轉
translate(0, -22.5);
shape(head, 0, 0);
popMatrix();
pushMatrix(); // 左邊的手臂系列
translate(-2.9, 20.8);
rotateY(angleX[1]);
rotateX(angleY[1]);
translate(2.9, -20.8); // 把剛剛印出來的數值, 拿來用
shape(upuparm1, 0, 0); // 上上手臂
pushMatrix();
translate(-4.1, 19.9); // 再掛回去原本的位置
rotateZ(angleY[2]); // week12_2 y方向 上下拖曳, 是對Z軸轉
rotateY(angleX[2]); // week12_2 x方向 上下拖曳, 是對Y軸轉
translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(-4.5, +16.9);
rotateX(angleY[3]); // week12_2 y方向 上下拖曳, 是對X軸轉
rotateY(angleX[3]); // week12_2 x方向 上下拖曳, 是對Y軸轉
translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
shape(hand1, 0, 0);
popMatrix();
popMatrix();
popMatrix();
pushMatrix(); // 右邊的手臂系列
translate(+2.9, 20.8);
rotateY(angleX[4]);
rotateX(angleY[4]);
translate(-2.9, -20.8); // 把剛剛印出來的數值, 拿來用
shape(upuparm2, 0, 0); // 上上手臂
pushMatrix();
translate(+4.1, 19.9); // 再掛回去原本的位置
rotateZ(angleY[5]); // week12_2 y方向 上下拖曳, 是對Z軸轉
rotateY(angleX[5]); // week12_2 x方向 上下拖曳, 是對Y軸轉
translate(-4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
shape(uparm2, 0, 0); // 上手臂
pushMatrix();
translate(+4.5, +16.9);
rotateX(angleY[6]); // week12_2 y方向 上下拖曳, 是對X軸轉
rotateY(angleX[6]); // week12_2 x方向 上下拖曳, 是對Y軸轉
translate(-4.5, -16.9); // 剛剛把手移到座標中心的移動量
shape(hand2, 0, 0);
popMatrix();
popMatrix();
popMatrix();
}
右邊也可以依照鍵盤指令轉動
week12-6_sound// week12_6_sound
// 要有聲音,需要聲音的 Library 函式庫(mp3,wav,wma)
// Sketch - Library - Managed Libraries 找 sound
// 會看到 Sound | Provides a simple way to work with audio
// 選它,右下角 Install 下載安裝 (會有小勾勾)
// 安裝好 Sound 後,會有 File - Examples 點開 Libraries 核心函式庫
// Soundfile 那堆範例 看SimplePlayback 簡單播放音樂的範例
import processing.sound.*; // 抄範例
SoundFile mySound;
void setup(){
size(400,400);
mySound = new SoundFile(this,"music.mp3"); // 抄範例,改檔名
mySound.play(); // 播放
}
void draw(){ // 記得要有空的 draw()函式,才會持續更新,才有聲音
}
其實有聲音的小視窗w
week12-7_sound_intro_ingame_sword_monkey// week12_7_sound_intro_ingame_sword_monkey
import processing.sound.*;
SoundFile sndInGame, sndIntro, sndMonkey, sndSword;
void setup(){
size(400,400);
sndInGame = new SoundFile(this,"In Game Music.mp3");
sndIntro = new SoundFile(this,"Intro Song_Final.mp3");
sndMonkey = new SoundFile(this,"Monkey 1.mp3");
sndSword = new SoundFile(this,"sword slash.mp3");
sndIntro.play(); // 開場簡介的音樂
}
boolean playingIntro = true;
void keyPressed(){
if(playingIntro){
sndIntro.stop();
sndInGame.play();
playingIntro = false;
}
else{
sndInGame.stop();
sndIntro.play();
playingIntro = true;
}
}
void mousePressed(){
if(mouseButton == LEFT) sndSword.play();
if(mouseButton == RIGHT) sndMonkey.play();
}
void draw(){
}
鍵盤鍵有鼓聲
滑鼠左鍵有揮劍聲,右鍵有猴子叫
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