2025年5月8日 星期四

week12

1.

PShape body,head;

PShape uparm1,upuparm1,hand1;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

  hand1=loadShape("hand1.obj");

}

void draw(){

  background(#C0EBD7);

  translate(200,300);

  sphere(10); //原點的球

  

  scale(10,-10,10); //y要上下再反過來

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(radians(mouseX-200));

    rotateX(radians(mouseY-60));

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

  pushMatrix();

    shape(upuparm1,0,0);//上上手臂

    pushMatrix();

      translate(-4.1,19.9); //再掛回去原來的位置

      rotateZ(radians(mouseX));

      translate(4.1,-19.9); //把物體的旋轉中心放到座標中心

      shape(uparm1,0,0); //上手臂

      pushMatrix();

        translate(-4.5,16.9);

        rotateX(radians(mouseY));

        translate(4.5,-16.9);

        //translate(mouseX/10.0,-mouseY/10.0); //一邊移動一邊找適合的數值

        //println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 4.5,-16.96

        shape(hand1,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

}

2.

PShape body,head;

PShape uparm1,upuparm1,hand1;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

  hand1=loadShape("hand1.obj");

}

float [] angleX = new float[10];

float [] angleY = new float[10];

int ID = 0;

void mouseDragged(){

  angleX[ID] += radians(mouseX - pmouseX);

  angleY[ID] += radians(mouseY - pmouseY);

}

void draw(){

  background(#C0EBD7);

  translate(200,300);

  sphere(10); //原點的球

  

  scale(10,-10,10); //y要上下再反過來

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(angleX[0]);

    rotateX(angleY[0]);

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

  pushMatrix();

    shape(upuparm1,0,0);//上上手臂

    pushMatrix();

      translate(-4.1,19.9); //再掛回去原來的位置

      rotateZ(angleY[2]);

      rotateY(angleX[2]);

      translate(4.1,-19.9); //把物體的旋轉中心放到座標中心

      shape(uparm1,0,0); //上手臂

      pushMatrix();

        translate(-4.5,16.9);

        rotateX(angleY[3]);

        rotateY(angleX[3]);

        translate(4.5,-16.9);

        shape(hand1,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

}

4.

PShape body,head;

PShape uparm1,upuparm1,hand1;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

  hand1=loadShape("hand1.obj");

}

float [] angleX = new float[10];

float [] angleY = new float[10];

int ID = 0;

void mouseDragged(){

  angleX[ID] += radians(mouseX - pmouseX);

  angleY[ID] += radians(mouseY - pmouseY);

}

void keyPressed(){

  if(key=='1') ID = 1;

  if(key=='2') ID = 2;

  if(key=='3') ID = 3;

  if(key=='4') ID = 4;

  if(key=='5') ID = 5;

  if(key=='6') ID = 6;

  if(key=='7') ID = 7;

  if(key=='8') ID = 8;

  if(key=='9') ID = 9;

  if(key=='0') ID = 0;

}

void draw(){

  background(#C0EBD7);

  translate(200,300);

  sphere(10); //原點的球

  

  scale(10,-10,10); //y要上下再反過來

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(angleX[0]);

    rotateX(angleY[0]);

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

  pushMatrix();

    translate(-4.2,19.6);

    rotateY(angleX[1]);

    rotateX(angleY[1]);

    translate(2.9,-20.8);

    //transltae(mouseX/10.0,-mouseY/10.0);

    //println(mouseX/10.0,-mouseY/10.0);

    shape(upuparm1,0,0);//上上手臂

    pushMatrix();

      translate(-4.1,19.9); //再掛回去原來的位置

      rotateZ(angleY[2]);

      rotateY(angleX[2]);

      translate(4.1,-19.9); //把物體的旋轉中心放到座標中心

      shape(uparm1,0,0); //上手臂

      pushMatrix();

        translate(-4.5,16.9);

        rotateX(angleY[3]);

        rotateY(angleX[3]);

        translate(4.5,-16.9);

        shape(hand1,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

}

5.

PShape body,head;
PShape uparm1,upuparm1,hand1;
PShape uparm2,upuparm2,hand2;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
  uparm2=loadShape("uparm2.obj");
  upuparm2=loadShape("upuparm2.obj");
  hand2=loadShape("hand2.obj");
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0;
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX);
  angleY[ID] += radians(mouseY - pmouseY);
}
void keyPressed(){
  if(key=='1') ID = 1;
  if(key=='2') ID = 2;
  if(key=='3') ID = 3;
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0;
}
void draw(){
  background(#C0EBD7);
  translate(200,300);
  sphere(10); //原點的球
  
  scale(10,-10,10); //y要上下再反過來
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]);
    rotateX(angleY[0]);
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    translate(-4.2,19.6);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9,-20.8);
    //transltae(mouseX/10.0,-mouseY/10.0);
    //println(mouseX/10.0,-mouseY/10.0);
    shape(upuparm1,0,0);//上上手臂
    pushMatrix();
      translate(-4.1,19.9); //再掛回去原來的位置
      rotateZ(angleY[2]);
      rotateY(angleX[2]);
      translate(4.1,-19.9); //把物體的旋轉中心放到座標中心
      shape(uparm1,0,0); //上手臂
      pushMatrix();
        translate(-4.5,16.9);
        rotateX(angleY[3]);
        rotateY(angleX[3]);
        translate(4.5,-16.9);
        shape(hand1,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
  
  pushMatrix();
    translate(-4.2,19.6);
    rotateY(angleX[4]);
    rotateX(angleY[4]);
    translate(2.9,-20.8);
    //transltae(mouseX/10.0,-mouseY/10.0);
    //println(mouseX/10.0,-mouseY/10.0);
    shape(upuparm2,0,0);//上上手臂
    pushMatrix();
      translate(-4.1,19.9); //再掛回去原來的位置
      rotateZ(angleY[5]);
      rotateY(angleX[5]);
      translate(4.1,-19.9); //把物體的旋轉中心放到座標中心
      shape(uparm2,0,0); //上手臂
      pushMatrix();
        translate(-4.5,16.9);
        rotateX(angleY[6]);
        rotateY(angleX[6]);
        translate(4.5,-16.9);
        shape(hand2,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
}
6.
// Sketch - Library - Manager Libraries
// 查sound
// 找Sound | Provides a simple way to work with audio
// 右下角Install下載
// File - Examples - Soundfile - SimplePlayback
// 下面幾行就可以直接複製
import processing.sound.*;
SoundFile mySound;
void setup(){
  size(400,400);
  mySound = new SoundFile(this,"music.mp3");
  mySound.play();
}
void draw(){
  
}

7.
import processing.sound.*;
SoundFile sndInGame, sndIntro, sndMonkey, sndSword;
void setup(){
  size(400,400);
  sndInGame = new SoundFile(this,"In Game Music.mp3");
  sndIntro = new SoundFile(this,"Intro Song_Final.mp3");
  sndMonkey = new SoundFile(this,"Monkey 1.mp3");
  sndSword = new SoundFile(this,"sword slash.mp3");
  sndIntro.play();
}
boolean playingIntro = true;
void keyPressed(){
  if(playingIntro){
    sndIntro.stop();
    sndInGame.play();
    playingIntro = false;
  }
  else{
    sndInGame.stop();
    sndIntro.play();
    playingIntro = true;
  }
}
void mousePressed(){
  if(mouseButton==LEFT) sndSword.play();
  if(mouseButton==RIGHT) sndMonkey.play();
}
void draw(){
  
}

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