2025年5月8日 星期四

week12

 

//week12-1

//修改至week09-2-gundam-head-hand

//再加上week09-5

PShape body,head;

PShape uparm1,upuparm1,hand1;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

  hand1=loadShape("hand1.obj");

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);//原點

  

  scale(10,-10,10);//y要上下再反過來一次

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(radians(mouseX-200));

    rotateX(radians(mouseY-60));

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

 

  pushMatrix();

  shape(upuparm1,0,0);

  pushMatrix();

    translate(-4.1,19.9);

    rotateZ(radians(mouseX));

    translate(4.1,-19.9);

    

    shape(uparm1,0,0);

    pushMatrix();

      translate(-4.5,16.9);

      rotateX(radians(mouseY));

      translate(4.5,-16.9);

      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動壁邊找數值

     //println(mouseX/10.0,-mouseY/10.0);//4.1-19.9

      shape(hand1,0,0);

    popMatrix();

  popMatrix();

 popMatrix();

}

//week12-1

//修改至week09-2-gundam-head-hand

//再加上week09-5

//加上float[] angleX=new float[10];

//加上float[] angleY=new float[10];

PShape body,head;

PShape uparm1,upuparm1,hand1;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

  hand1=loadShape("hand1.obj");

}

float[]angleX=new float[10];

float[]angleY=new float[10];

int ID=0;//0:頭 1:上上手臂 2:上手臂 3:手

void mouseDragged(){

   angleX[ID]+=radians(mouseX-pmouseX);//左右拖曳

   angleY[ID]+=radians(mouseY-pmouseY);//上下拖曳

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);//原點

  

  scale(10,-10,10);//y要上下再反過來一次

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(angleX[0]);//x方向 左右拖曳,對Y軸轉

    rotateX(angleY[0]);//Y方向 上下拖曳,對X軸旋轉

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

 

  pushMatrix();

  shape(upuparm1,0,0);

  pushMatrix();

    translate(-4.1,19.9);

    //rotateZ(radians(mouseX));

    rotateZ(angleY[2]);

    rotateY(angleX[2]);

    translate(4.1,-19.9);

    shape(uparm1,0,0);

    pushMatrix();

      translate(-4.5,16.9);

      //rotateX(radians(mouseY));

      rotateX(angleY[3]);

      rotateY(angleX[3]);

      translate(4.5,-16.9);

      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動壁邊找數值

     //println(mouseX/10.0,-mouseY/10.0);//4.1-19.9

      shape(hand1,0,0);

    popMatrix();

  popMatrix();

 popMatrix();

}

//week12-3
//修改至week12-2
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0;//0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
   angleX[ID]+=radians(mouseX-pmouseX);//左右拖曳
   angleY[ID]+=radians(mouseY-pmouseY);//上下拖曳
}
void keyPressed(){
   if(key=='1') ID=1;//上上手臂[未設]
   if(key=='2') ID=2;//上手臂
   if(key=='3') ID=3;//手
   if(key=='4') ID=4;
   if(key=='5') ID=5;
   if(key=='6') ID=6;
   if(key=='7') ID=7;
   if(key=='8') ID=8;
   if(key=='9') ID=9;
   if(key=='0') ID=0;//頭
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);//原點
  
  scale(10,-10,10);//y要上下再反過來一次
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]);//x方向 左右拖曳,對Y軸轉
    rotateX(angleY[0]);//Y方向 上下拖曳,對X軸旋轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
 
  pushMatrix();
  shape(upuparm1,0,0);
  pushMatrix();
    translate(-4.1,19.9);
    //rotateZ(radians(mouseX));
    rotateZ(angleY[2]);
    rotateY(angleX[2]);
    translate(4.1,-19.9);
    shape(uparm1,0,0);
    pushMatrix();
      translate(-4.5,16.9);
      //rotateX(radians(mouseY));
      rotateX(angleY[3]);
      rotateY(angleX[3]);
      translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動壁邊找數值
     //println(mouseX/10.0,-mouseY/10.0);//4.1-19.9
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
 popMatrix();
}
//week12-4
//修改至week12-2
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj");
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0;//0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
   angleX[ID]+=radians(mouseX-pmouseX);//左右拖曳
   angleY[ID]+=radians(mouseY-pmouseY);//上下拖曳
}
void keyPressed(){
   if(key=='1') ID=1;//上上手臂[未設]
   if(key=='2') ID=2;//上手臂
   if(key=='3') ID=3;//手
   if(key=='4') ID=4;
   if(key=='5') ID=5;
   if(key=='6') ID=6;
   if(key=='7') ID=7;
   if(key=='8') ID=8;
   if(key=='9') ID=9;
   if(key=='0') ID=0;//頭
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10);//原點
  
  scale(10,-10,10);//y要上下再反過來一次
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]);//x方向 左右拖曳,對Y軸轉
    rotateX(angleY[0]);//Y方向 上下拖曳,對X軸旋轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
 
  pushMatrix();
  translate(-2.9,20.8);
  rotateY(angleX[1]);
  rotateX(angleY[1]);
  translate(2.9,-20.8);
  //translate(mouseX/10.0,-mouseY/10.0);
  //println(mouseX/100.0,-mouseY/10.0);
  shape(upuparm1,0,0);
  pushMatrix();
    translate(-4.1,19.9);
    //rotateZ(radians(mouseX));
    rotateZ(angleY[2]);
    rotateY(angleX[2]);
    translate(4.1,-19.9);
    shape(uparm1,0,0);
    pushMatrix();
      translate(-4.5,16.9);
      //rotateX(radians(mouseY));
      rotateX(angleY[3]);
      rotateY(angleX[3]);
      translate(4.5,-16.9);
      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動壁邊找數值
     //println(mouseX/10.0,-mouseY/10.0);//4.1-19.9
      shape(hand1,0,0);
    popMatrix();
  popMatrix();
 popMatrix();
}



//week12-4

//修改至week12-2


PShape body,head;

PShape uparm1,upuparm1,hand1;

PShape uparm2,upuparm2,hand2;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

  uparm2=loadShape("uparm2.obj");

  upuparm2=loadShape("upuparm2.obj");

  hand1=loadShape("hand1.obj");

  hand2=loadShape("hand2.obj");

}

float[]angleX=new float[10];

float[]angleY=new float[10];

int ID=0;//0:頭 1:上上手臂 2:上手臂 3:手

void mouseDragged(){

   angleX[ID]+=radians(mouseX-pmouseX);//左右拖曳

   angleY[ID]+=radians(mouseY-pmouseY);//上下拖曳

}

void keyPressed(){

   if(key=='1') ID=1;//上上手臂[未設]

   if(key=='2') ID=2;//上手臂

   if(key=='3') ID=3;//手

   if(key=='4') ID=4;

   if(key=='5') ID=5;

   if(key=='6') ID=6;

   if(key=='7') ID=7;

   if(key=='8') ID=8;

   if(key=='9') ID=9;

   if(key=='0') ID=0;//頭

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);//原點

  

  scale(10,-10,10);//y要上下再反過來一次

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(angleX[0]);//x方向 左右拖曳,對Y軸轉

    rotateX(angleY[0]);//Y方向 上下拖曳,對X軸旋轉

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

 

  pushMatrix();

  translate(-2.9,20.8);

  rotateY(angleX[1]);

  rotateX(angleY[1]);

  translate(2.9,-20.8);

  //translate(mouseX/10.0,-mouseY/10.0);

  //println(mouseX/100.0,-mouseY/10.0);

  shape(upuparm1,0,0);

  pushMatrix();

    translate(-4.1,19.9);

    //rotateZ(radians(mouseX));

    rotateZ(angleY[2]);

    rotateY(angleX[2]);

    translate(4.1,-19.9);

    shape(uparm1,0,0);

    pushMatrix();

      translate(-4.5,16.9);

      //rotateX(radians(mouseY));

      rotateX(angleY[3]);

      rotateY(angleX[3]);

      translate(4.5,-16.9);

      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動壁邊找數值

     //println(mouseX/10.0,-mouseY/10.0);//4.1-19.9

      shape(hand1,0,0);

    popMatrix();

  popMatrix();

 popMatrix();

 

 

  pushMatrix();

  translate(2.9,20.8);

  rotateY(angleX[4]);

  rotateX(angleY[4]);

  translate(-2.9,-20.8);

  //translate(mouseX/10.0,-mouseY/10.0);

  //println(mouseX/100.0,-mouseY/10.0);

  shape(upuparm2,0,0);

  pushMatrix();

    translate(4.1,19.9);

    //rotateZ(radians(mouseX));

    rotateZ(angleY[5]);

    rotateY(angleX[5]);

    translate(-4.1,-19.9);

    shape(upuparm2,0,0);

    pushMatrix();

      translate(4.5,16.9);

      //rotateX(radians(mouseY));

      rotateX(angleY[6]);

      rotateY(angleX[6]);

      translate(-4.5,-16.9);

      //translate(mouseX/10.0,-mouseY/10.0);//一邊移動壁邊找數值

     //println(mouseX/10.0,-mouseY/10.0);//4.1-19.9

      shape(hand2,0,0);

    popMatrix();

  popMatrix();

 popMatrix();

}


//week12-6
//要有聲音,需要聲音的Libary函式庫
//Sketch-Library-Managed Libraries找sound
//會看到Sound | Provides a simple way to work with audio
//選他,右下角Install下載安裝
//安裝好後會有fie範例 File-Example點開Libraries核心函式庫Sound
//Soundfile那堆範例看SimplePlayback簡單撥放音樂
import processing.sound.*;
SoundFile mySound;
void setup(){
  size(400,400);
  mySound=new SoundFile(this,"music.mp3");
  mySound.play();
}
void draw(){
  
}


//week12-7
import processing.sound.*;
SoundFile sndInGame,sndIntro,sndMonkey,sndSword;
void setup(){
  size(400,400);
  sndInGame=new SoundFile(this,"In Game Music.mp3");
  sndIntro=new SoundFile(this,"Intro Song_Final.mp3");
  sndMonkey=new SoundFile(this,"Monkey 1.mp3");
  sndSword=new SoundFile(this,"sword slash.mp3");
  sndIntro.play();
}
boolean playingIntro=true;
void keyPressed(){
   if(playingIntro){
      sndIntro.stop();
      sndInGame.play();
      playingIntro=false;
   }
  else{
    sndInGame.stop();
    sndIntro.play();
    playingIntro=true;
  }
 }
 void mousePressed(){
   if(mouseButton==LEFT) sndSword.play();
   if(mouseButton==RIGHT) sndMonkey.play();
 }
void draw(){
  
}

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