課堂作業1
//week14_1_PFont_createFont_textSize_text size(300, 300); textSize(50);//字型大小 text("Hello", 10, 50);//預設字形 PFont font = createFont("Times New Roman", 50); textFont(font);//換字形 text("Hello", 10, 100);//往下放 //print(PFont.list());//列出所有可用字形 for(String name : PFont.list()) println(name);//改用for迴圈,把全部字形分行印出來課堂作業2//week14_2_PFont_chinese_font1_font2_chinese_font_textFont_cursor PFont font1, font2, font3; void setup() { size(300, 300); font1 = createFont("Times New Roman Bold Italic", 50); font2 = createFont("微軟正黑體 Bold", 50); font3 = createFont("elffont-rock.otf", 50); } void draw() { background(0); cursor(CROSS); fill(255);//預設是白色的填充色 textFont(font1); text("Hello 中文", mouseX + 20, mouseY - 20); fill(#FF8E8E);//Tool-Color Selector,在Copy色彩 textFont(font2); text("Hello 中文", mouseX + 20, mouseY + 50); textFont(font3);//注音 text("ㄅㄆㄇ", mouseX + 20, mouseY + 100); }
課堂作業3//week14_3_ik_inverse_kinematics_part1 void setup() { size(400, 400); } float [] angle = new float[5]; void draw() { background(255); translate(width / 2, height / 2); ellipse(0, 0, 12, 12); pushMatrix(); rotate(radians(angle[0]));//2D對Z軸轉 rect(0, -5, 50, 10); popMatrix(); } void mouseDragged() { angle[0] += mouseX - pmouseX; }課堂作業4//week14_3_ik_inverse_kinematics_part1 void setup() { size(400, 400); } float [] angle = new float[5]; void draw() { background(255); translate(width / 2, height / 2); ellipse(0, 0, 12, 12); pushMatrix(); rotate(radians(angle[0]));//2D對Z軸轉 rect(0, -5, 50, 10); pushMatrix(); translate(50, 0);//2D移動往右 rotate(radians(angle[1])); rect(0, -5, 50, 10); popMatrix(); popMatrix(); } void mouseDragged() { angle[ID] += mouseX - pmouseX; } int ID = 0; void keyPressed() { if(key == '0') ID = 0; if(key == '1') ID = 1; }
課堂作業5//week14_5_ik_inverse_kinematrics_part3 void setup() { size(400, 400); for(int i = 0; i < 6; i++) { p[i] = new PVector(200, 350 - 50 * i); } } PVector [] p = new PVector[6]; void draw() { background(255); for(int i = 0; i < 2; i++) { if(i > 0) line(p[i - 1].x, p[i - 1].y, p[i].x, p[i].y); fill(255, 0, 0); ellipse(p[i].x, p[i].y, 8, 8); fill(0); text("p:" + i, p[i].x + 10, p[i].y); } ellipse(mouseX, mouseY, 6, 6); line(p[0].x, p[0].y, mouseX, pmouseY); }
課堂作業6//week14_6_ik_inverse_kinematrics_part4 void setup() { size(400, 400); for(int i = 0; i < 6; i++) { p[i] = new PVector(200, 350 - 50 * i); } } PVector [] p = new PVector[6]; void draw() { background(255); for(int i = 0; i < 2; i++) { if(i > 0) line(p[i - 1].x, p[i - 1].y, p[i].x, p[i].y); fill(255, 0, 0);//紅圈圈 ellipse(p[i].x, p[i].y, 8, 8); fill(0);//黑字 text("p:" + i, p[i].x + 10, p[i].y);//字往右一點點 } PVector now = new PVector(mouseX, mouseY);//現在的位置 PVector v = PVector.sub(now, p[0]).normalize().mult(50);//短向量 p[1].x = p[0].x + v.x;//新位置 是中心 再加長度50的這小段 p[1].y = p[0].x + v.y;//新位置 是中心 再加長度50的這小段 ellipse(mouseX, mouseY, 6, 6);//滑鼠也有小點控制座標移動 line(p[0].x, p[0].y, mouseX, pmouseY); }
課堂作業7//week14_7_ik_inverse_kinematrics_part5 void setup() { size(400, 400); for(int i = 0; i < 6; i++) { p[i] = new PVector(200, 350 - 50 * i); } } PVector [] p = new PVector[6]; void draw() { background(255); for(int i = 0; i < 6; i++) { if(i > 0) line(p[i - 1].x, p[i - 1].y, p[i].x, p[i].y); fill(255, 0, 0);//紅圈圈 ellipse(p[i].x, p[i].y, 8, 8); fill(0);//黑字 text("p:" + i, p[i].x + 10, p[i].y);//字往右一點點 } PVector now = new PVector(mouseX, mouseY);//現在的位置 PVector v = PVector.sub(now, p[4]).normalize().mult(50);//短向量 p[5].x = p[4].x + v.x;//新位置 是中心 再加長度50的這小段 p[5].y = p[4].x + v.y;//新位置 是中心 再加長度50的這小段 ellipse(mouseX, mouseY, 6, 6);//滑鼠也有小點控制座標移動 line(p[4].x, p[4].y, mouseX, pmouseY); }
課堂作業8//week14_8_ik_inverse_kinematrics_part6 void setup() { size(400, 400); for(int i = 0; i < 6; i++) { p[i] = new PVector(200, 350 - 50 * i); } } PVector [] p = new PVector[6]; void draw() { background(255); for(int i = 0; i < 6; i++) { if(i > 0) line(p[i - 1].x, p[i - 1].y, p[i].x, p[i].y); fill(255, 0, 0);//紅圈圈 ellipse(p[i].x, p[i].y, 8, 8); fill(0);//黑字 text("p:" + i, p[i].x + 10, p[i].y);//字往右一點點 } PVector now = new PVector(mouseX, mouseY);//現在的位置 for(int i = 5; i > 0; i--) { PVector v = PVector.sub(now, p[i]).normalize().mult(50);//短向量 p[i].x = now.x - v.x;//新位置 是中心 再加長度50的這小段 p[i].y = now.y - v.y;//新位置 是中心 再加長度50的這小段 now = p[i]; } ellipse(mouseX, mouseY, 6, 6);//滑鼠也有小點控制座標移動 //line(p[4].x, p[4].y, mouseX, pmouseY); }
課堂作業9//week14_9_ik_inverse_kinematrics_part7 void setup() { size(400, 400); for(int i = 0; i < 6; i++) { p[i] = new PVector(200, 350 - 50 * i); } } PVector [] p = new PVector[6]; void draw() { background(255); for(int i = 0; i < 6; i++) { if(i > 0) line(p[i - 1].x, p[i - 1].y, p[i].x, p[i].y); fill(255, 0, 0);//紅圈圈 ellipse(p[i].x, p[i].y, 8, 8); fill(0);//黑字 text("p:" + i, p[i].x + 10, p[i].y);//字往右一點點 } PVector now = new PVector(mouseX, mouseY);//現在的位置 p[5].x = now.x; p[5].y = now.y; for(int i = 4; i > 0; i--) { PVector v = PVector.sub(p[i + 1], p[i]).normalize().mult(50);//短向量 p[i].x = p[i + 1].x - v.x;//新位置 是中心 再加長度50的這小段 p[i].y = p[i + 1].y - v.y;//新位置 是中心 再加長度50的這小段 now = p[i]; } for(int i = 1; i <= 5; i++) { PVector v = PVector.sub(p[i], p[i - 1]).normalize().mult(50); p[i].x = p[i - 1].x + v.x; p[i].y = p[i - 1].y + v.y; } ellipse(mouseX, mouseY, 6, 6);//滑鼠也有小點控制座標移動 //line(p[4].x, p[4].y, mouseX, pmouseY); }









沒有留言:
張貼留言