//week11-1-postman-saveString-loadString
//week10-6-postman-many-angle-ID-saveStrings-loadStrings //頭 身體 手臂 手轴 腳 PImage postman,head,body,hand1,uparm1,hand2,uparm2; float [] angle = new float[20];//準備20個關節的變數 int ID = 0;//現在要處理的關節ID(第幾個關節) void mouseDragged(){ angle[ID] += mouseX-pmouseX; } void keyPressed(){ if(key=='1') ID = 1; //左邊臂 if(key=='2') ID = 2; //左邊手 if(key=='3') ID = 3; //右邊臂 if(key=='4') ID = 4; //右邊手 if(key=='5') ID = 5; //(待用) if(key=='6') ID = 6; //(待用) if(key=='0') ID = 0; //頭 if(key=='s'){//從這裡開始 每次按s就存一組angle String now = "";//要放現在全部的關節的值 for(int i=0;i<20;i++){//利用for迴圈 now += + angle[i]+ " ";//全部塞到now裡 記得有空 } lines.add(now);//把現在的這行 加到line裡 String[]arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt",arr); } if(key=='r'){//replay 照著之前按's'存檔的lines重播一次 if(R==0){ String [] file = loadStrings("angles.txt"); if(file!=null){ for(int i=0;i<file.length;i++){ lines.add(file[i]); } } } if(R<lines.size()){ float [] now = float(split(lines.get(R),' ')); for(int i=0;i<20;i++) angle[i] = now[i]; R = (R+1) % lines.size(); } } } int R = 0; ArrayList<String> lines = new ArrayList<String>();//放移動的結果 //到這裡結束 void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); hand1 = loadImage("hand1.png"); uparm1 = loadImage("uparm1.png"); hand2 = loadImage("hand2.png"); uparm2 = loadImage("uparm2.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎的郵差先生 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(184,263); rotate(radians(angle[1])); translate(-184,-263); image(uparm1,0,0);//上手臂 pushMatrix(); translate(116,265); rotate(radians(angle[2])); translate(-116,-265); image(hand1,0,0);//手臂 popMatrix(); popMatrix(); pushMatrix();//要畫右邊的上手臂 translate(290,262); rotate(radians(angle[3])); translate(-290,-262); image(uparm2,0,0); pushMatrix(); translate(357,259); rotate(radians(angle[4])); translate(-357,-259); image(hand2,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(236,231);//再放回去正確的位置 rotate(radians(angle[0])); translate(-236,-231);//把頭的旋轉中心 放到(0,0) image(head,0,0);//再畫頭 popMatrix(); image(body,0,0);//再畫身體 }//week11-2-postman-alpha-interpolation //頭 身體 手臂 手轴 腳 PImage postman,head,body,hand1,uparm1,hand2,uparm2; float [] angle = new float[20];//準備20個關節的變數 int ID = 0;//現在要處理的關節ID(第幾個關節) void mouseDragged(){ angle[ID] += mouseX-pmouseX; } void keyPressed(){ if(key=='1') ID = 1; //左邊臂 if(key=='2') ID = 2; //左邊手 if(key=='3') ID = 3; //右邊臂 if(key=='4') ID = 4; //右邊手 if(key=='5') ID = 5; //(待用) if(key=='6') ID = 6; //(待用) if(key=='0') ID = 0; //頭 if(key=='s'){//從這裡開始 每次按s就存一組angle String now = "";//要放現在全部的關節的值 for(int i=0;i<20;i++){//利用for迴圈 now += + angle[i]+ " ";//全部塞到now裡 記得有空 } lines.add(now);//把現在的這行 加到line裡 String[]arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt",arr); } if(key=='r'){//replay 照著之前按's'存檔的lines重播一次 if(R==0){ String [] file = loadStrings("angles.txt"); if(file!=null){ for(int i=0;i<file.length;i++){ lines.add(file[i]); } } } if(R<lines.size()){ float [] now = float(split(lines.get(R),' ')); for(int i=0;i<20;i++) angle[i] = now[i]; R = (R+1) % lines.size(); } } if(key=='p'){//按了r之後 想要內插中間的結果 float [] oldAngle = float(split(lines.get(R),' ')); float [] newAngle = float(split(lines.get((R+1)%lines.size()),' ')); float alpha = (frameCount%30)/30.0; for(int i=0;i<20;i++) angle[i] = oldAngle[i]*(1-alpha)+newAngle[i]*alpha; } } int R = 0; ArrayList<String> lines = new ArrayList<String>();//放移動的結果 //到這裡結束 void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); hand1 = loadImage("hand1.png"); uparm1 = loadImage("uparm1.png"); hand2 = loadImage("hand2.png"); uparm2 = loadImage("uparm2.png"); } void draw(){ background(#FFFFF2); image(postman,0,0);//基礎的郵差先生 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(184,263); rotate(radians(angle[1])); translate(-184,-263); image(uparm1,0,0);//上手臂 pushMatrix(); translate(116,265); rotate(radians(angle[2])); translate(-116,-265); image(hand1,0,0);//手臂 popMatrix(); popMatrix(); pushMatrix();//要畫右邊的上手臂 translate(290,262); rotate(radians(angle[3])); translate(-290,-262); image(uparm2,0,0); pushMatrix(); translate(357,259); rotate(radians(angle[4])); translate(-357,-259); image(hand2,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(236,231);//再放回去正確的位置 rotate(radians(angle[0])); translate(-236,-231);//把頭的旋轉中心 放到(0,0) image(head,0,0);//再畫頭 popMatrix(); image(body,0,0);//再畫身體 }PImage postman,head,body,hand1,uparm1,hand2,uparm2; float [] angle = new float[20];//準備20個關節的變數 int ID = 0;//現在要處理的關節ID(第幾個關節) void mouseDragged(){ angle[ID] += mouseX-pmouseX; } void keyPressed(){ if(key=='1') ID = 1; //左邊臂 if(key=='2') ID = 2; //左邊手 if(key=='3') ID = 3; //右邊臂 if(key=='4') ID = 4; //右邊手 if(key=='5') ID = 5; //(待用) if(key=='6') ID = 6; //(待用) if(key=='0') ID = 0; //頭 if(key=='s'){//從這裡開始 每次按s就存一組angle String now = "";//要放現在全部的關節的值 for(int i=0;i<20;i++){//利用for迴圈 now += + angle[i]+ " ";//全部塞到now裡 記得有空 } lines.add(now);//把現在的這行 加到line裡 String[]arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt",arr); } if(key=='r'){//replay 照著之前按's'存檔的lines重播一次 if(R==0){ String [] file = loadStrings("angles.txt"); if(file!=null){ for(int i=0;i<file.length;i++){ lines.add(file[i]); } } } if(R<lines.size()){ float [] now = float(split(lines.get(R),' ')); for(int i=0;i<20;i++) angle[i] = now[i]; R = (R+1) % lines.size(); } } // if(key=='p'){//按了r之後 想要內插中間的結果 // float alpha = (frameCount%30)/30.0; // if(alpha==0.0) R = (R+1)%lines.size(); // int R2 = (R+1)%lines.size(); // float [] oldAngle = float(split(lines.get(R),' ')); // float [] newAngle = float(split(lines.get(R2),' ')); // for(int i=0;i<20;i++) angle[i] = oldAngle[i]*(1-alpha)+newAngle[i]*alpha; // } } int R = 0; ArrayList<String> lines = new ArrayList<String>();//放移動的結果 //到這裡結束 void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); hand1 = loadImage("hand1.png"); uparm1 = loadImage("uparm1.png"); hand2 = loadImage("hand2.png"); uparm2 = loadImage("uparm2.png"); } void myInterpolate(){ if(lines.size()>0){//按了r之後 想要內插中間的結果 float alpha = (frameCount%30)/30.0; if(alpha==0.0) R = (R+1)%lines.size(); int R2 = (R+1)%lines.size(); float [] oldAngle = float(split(lines.get(R),' ')); float [] newAngle = float(split(lines.get(R2),' ')); for(int i=0;i<20;i++) angle[i] = oldAngle[i]*(1-alpha)+newAngle[i]*alpha; } } void draw(){ myInterpolate(); background(#FFFFF2); image(postman,0,0);//基礎的郵差先生 fill(255,0,255,128);//半透明的紫色 rect(0,0,560,560);//蓋上去 pushMatrix(); translate(184,263); rotate(radians(angle[1])); translate(-184,-263); image(uparm1,0,0);//上手臂 pushMatrix(); translate(116,265); rotate(radians(angle[2])); translate(-116,-265); image(hand1,0,0);//手臂 popMatrix(); popMatrix(); pushMatrix();//要畫右邊的上手臂 translate(290,262); rotate(radians(angle[3])); translate(-290,-262); image(uparm2,0,0); pushMatrix(); translate(357,259); rotate(radians(angle[4])); translate(-357,-259); image(hand2,0,0); popMatrix(); popMatrix(); pushMatrix(); translate(236,231);//再放回去正確的位置 rotate(radians(angle[0])); translate(-236,-231);//把頭的旋轉中心 放到(0,0) image(head,0,0);//再畫頭 popMatrix(); image(body,0,0);//再畫身體 }PImage postman,head,body,hand1,uparm1,hand2,uparm2,foot1,foot2; void setup(){ size(560,560); postman = loadImage("postman.png"); head = loadImage("head.png"); body = loadImage("body.png"); hand1 = loadImage("hand1.png"); uparm1 = loadImage("uparm1.png"); hand2 = loadImage("hand2.png"); uparm2 = loadImage("uparm2.png"); foot1 = loadImage("foot1.png");//增加腳 旋轉中心 220 375 foot2 = loadImage("foot2.png");//增加腳 旋轉中心 220 375 } float [] angleX = new float[10];//在3D的世界裡 我們的旋轉 float [] angleY = new float[10]; int ID = 0;//一開始是頭的關節 ArrayList<String> lines = new ArrayList<String>(); void keyPressed(){ if(key=='s'){//現在動作的所有關節 都存起來 String now = "";//空字串 for(int i=0;i<10;i++){ now += + angleX[i]+ " ";//後面有空格 now += + angleY[i]+ " ";//後面有空格 } lines.add(now);//把現在的這行 加到lines裡 String[]arr = new String[lines.size()]; lines.toArray(arr); saveStrings("angles.txt",arr); println("現在存檔:" + now); } if(key=='r'){ String [] file = loadStrings("angles.txt"); if(file!=null){ for(int i=0;i<file.length;i++){ lines.add(file[i]); println("現在read檔:" +file[i]); } } } if(key=='p') playing = !playing;//播動畫 <=> 不播動畫 if(key=='1') ID = 1; //左邊臂 if(key=='2') ID = 2; //左邊手 if(key=='3') ID = 3; //右邊臂 if(key=='4') ID = 4; //右邊手 if(key=='5') ID = 5; //左邊腳 if(key=='6') ID = 6; //右邊腳 if(key=='0') ID = 0; //頭 } boolean playing = false; void mouseDragged(){ angleX[ID] += mouseX-pmouseX; angleY[ID] += mouseY-pmouseY;//多了這一行 } int R=0; void myInterpolate(){ if(lines.size()>=2){ float alpha = (frameCount%30)/30.0; if(alpha==0.0) R = (R+1)%lines.size(); int R2 = (R+1)%lines.size(); float [] oldAngle = float(split(lines.get(R),' ')); float [] newAngle = float(split(lines.get(R2),' ')); for(int i=0;i<10;i++){ angleX[i] = oldAngle[i*2+0]*(1-alpha)+newAngle[i*2+0]*alpha; angleY[i] = oldAngle[i*2+1]*(1-alpha)+newAngle[i*2+1]*alpha; } } } void draw(){ background(#FFFFF2); if(playing) myInterpolate(); image(body,0,0);//先畫身體 pushMatrix(); translate(236,231);//再放回去正確的位置 rotate(radians(angleX[0])); translate(-236,-231);//把頭的旋轉中心 放到(0,0) image(head,0,0);//再畫頭 popMatrix(); pushMatrix();//腳1 translate(220,375); rotate(radians(angleX[5])); translate(-220,-375); image(foot1,0,0); popMatrix(); pushMatrix();//腳2 translate(260,372); rotate(radians(angleX[6])); translate(-260,-372); image(foot2,0,0); popMatrix(); pushMatrix(); translate(184,263); rotate(radians(angleX[1])); translate(-184,-263); image(uparm1,0,0);//上手臂 pushMatrix(); translate(116,265); rotate(radians(angleX[2])); translate(-116,-265); image(hand1,0,0);//手臂 popMatrix(); popMatrix(); pushMatrix();//要畫右邊的上手臂 translate(290,262); rotate(radians(angleX[3])); translate(-290,-262); image(uparm2,0,0); pushMatrix(); translate(357,259); rotate(radians(angleX[4])); translate(-357,-259); image(hand2,0,0); popMatrix(); popMatrix(); }
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