2025年6月8日 星期日

week12_12750300

 課堂作業一


//week12_1_gundam_head_body_uparm_upuparm_hand

//week09_2 + week09_5

PShape body,head;

PShape uparm1,upuparm1,hand1;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

  hand1=loadShape("hand1.obj");

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);//原點的球


  scale(10,-10,10);//y要上下再反過來

  

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(radians(mouseX-200));

    rotateX(radians(mouseY-60));

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

  pushMatrix();//左邊手臂系列

    shape(upuparm1,0,0);

    pushMatrix();

      translate(-4.1,19.9);

      rotateZ(radians(mouseX));

      translate(4.1,-19.9);

  

      shape(uparm1,0,0);

      pushMatrix();

        translate(-4.5,16.9);

        rotateX(radians(mouseY));

        translate(4.5,-16.9);

        //translate(mouseX/10.0,-mouseY/10.0);//一邊移動一邊找數值

        //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值4.5,-16.9

        shape(hand1,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

}








課堂作業二

PShape body,head;

PShape uparm1,upuparm1,hand1;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

  hand1=loadShape("hand1.obj");

}

float[]angleX=new float[10];

float[]angleY=new float[10];

int ID = 0;

void mouseDragged(){

  angleX[ID]+= radians(mouseX-pmouseX);

  angleY[ID]+= radians(mouseY-pmouseY);

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);//原點的球


  scale(10,-10,10);//y要上下再反過來

  

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(angleX[0]);

    rotateX(angleY[0]);

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

  pushMatrix();//左邊手臂系列

    shape(upuparm1,0,0);

    pushMatrix();

      translate(-4.1,19.9);

      rotateZ(angleY[2]);

      rotateY(angleX[2]);

      translate(4.1,-19.9);

  

      shape(uparm1,0,0);

      pushMatrix();

        translate(-4.5,16.9);

        rotateX(angleY[3]);

        rotateY(angleX[2]);

        translate(4.5,-16.9);

        //translate(mouseX/10.0,-mouseY/10.0);//一邊移動一邊找數值

        //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值4.5,-16.9

        shape(hand1,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

}




課堂作業三


PShape body,head;

PShape uparm1,upuparm1,hand1;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

  hand1=loadShape("hand1.obj");

}

float[]angleX=new float[10];

float[]angleY=new float[10];

int ID = 0;

void mouseDragged(){

  angleX[ID]+= radians(mouseX-pmouseX);

  angleY[ID]+= radians(mouseY-pmouseY);

}

void keyPressed(){//小心注音輸入法

  if(key=='1') ID=1;

  if(key=='2') ID=2;//上手臂

  if(key=='3') ID=3;//手

  if(key=='4') ID=4;

  if(key=='5') ID=5;

  if(key=='6') ID=6;

  if(key=='7') ID=7;

  if(key=='8') ID=8;

  if(key=='9') ID=9;

  if(key=='0') ID=0;//頭

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);//原點的球


  scale(10,-10,10);//y要上下再反過來

  

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(angleX[0]);

    rotateX(angleY[0]);

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

  pushMatrix();//左邊手臂系列

    shape(upuparm1,0,0);

    pushMatrix();

      translate(-4.1,19.9);

      rotateZ(angleY[2]);

      rotateY(angleX[2]);

      translate(4.1,-19.9);

  

      shape(uparm1,0,0);

      pushMatrix();

        translate(-4.5,16.9);

        rotateX(angleY[3]);

        rotateY(angleX[3]);

        translate(4.5,-16.9);

        //translate(mouseX/10.0,-mouseY/10.0);//一邊移動一邊找數值

        //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值4.5,-16.9

        shape(hand1,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

}





課堂作業四


//week12_3_gundam_head_body_left_keyPressed_ID

//修改自week12_1

//要加上float[]angleX=new float[10];

//要加上float[]angleY=new float[10];

PShape body,head;

PShape uparm1,upuparm1,hand1;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

  hand1=loadShape("hand1.obj");

}

float[]angleX=new float[10];

float[]angleY=new float[10];

int ID = 0;

void mouseDragged(){

  angleX[ID]+= radians(mouseX-pmouseX);

  angleY[ID]+= radians(mouseY-pmouseY);

}

void keyPressed(){//小心注音輸入法

  if(key=='1') ID=1;

  if(key=='2') ID=2;//上手臂

  if(key=='3') ID=3;//手

  if(key=='4') ID=4;

  if(key=='5') ID=5;

  if(key=='6') ID=6;

  if(key=='7') ID=7;

  if(key=='8') ID=8;

  if(key=='9') ID=9;

  if(key=='0') ID=0;//頭

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);//原點的球


  scale(10,-10,10);//y要上下再反過來

  

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(angleX[0]);

    rotateX(angleY[0]);

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

  pushMatrix();//左邊手臂系列

    translate(-2.9,20.8);

    rotateY(angleX[1]);

    rotateX(angleY[1]);

    translate(2.9,-20.8);

    //translate(mouseX/10.0,-mouseY/10.0);

    //println(mouseX/10.0,-mouseY/10.0);

    shape(upuparm1,0,0);

    pushMatrix();

      translate(-4.1,19.9);

      rotateZ(angleY[2]);

      rotateY(angleX[2]);

      translate(4.1,-19.9);

  

      shape(uparm1,0,0);

      pushMatrix();

        translate(-4.5,16.9);

        rotateX(angleY[3]);

        rotateY(angleX[3]);

        translate(4.5,-16.9);

        //translate(mouseX/10.0,-mouseY/10.0);//一邊移動一邊找數值

        //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值4.5,-16.9

        shape(hand1,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

}





課堂作業五


PShape body,head;

PShape uparm1,upuparm1,hand1;

PShape uparm2,upuparm2,hand2;

void setup(){

  size(400,400,P3D);

  body=loadShape("body.obj");

  head=loadShape("head.obj");

  uparm1=loadShape("uparm1.obj");

  upuparm1=loadShape("upuparm1.obj");

  hand1=loadShape("hand1.obj");

  uparm2=loadShape("uparm2.obj");

  upuparm2=loadShape("upuparm2.obj");

  hand2=loadShape("hand2.obj");

}

float[]angleX=new float[10];

float[]angleY=new float[10];

int ID = 0;

void mouseDragged(){

  angleX[ID]+= radians(mouseX-pmouseX);

  angleY[ID]+= radians(mouseY-pmouseY);

}

void keyPressed(){//小心注音輸入法

  if(key=='1') ID=1;

  if(key=='2') ID=2;//上手臂

  if(key=='3') ID=3;//手

  if(key=='4') ID=4;

  if(key=='5') ID=5;

  if(key=='6') ID=6;

  if(key=='7') ID=7;

  if(key=='8') ID=8;

  if(key=='9') ID=9;

  if(key=='0') ID=0;//頭

}

void draw(){

  background(204);

  translate(200,300);

  sphere(10);//原點的球


  scale(10,-10,10);//y要上下再反過來

  

  shape(body,0,0);

  pushMatrix();

    translate(0,22.5);

    rotateY(angleX[0]);

    rotateX(angleY[0]);

    translate(0,-22.5);

    shape(head,0,0);

  popMatrix();

  

  pushMatrix();//左邊手臂系列

    translate(-2.9,20.8);

    rotateY(angleX[1]);

    rotateX(angleY[1]);

    translate(2.9,-20.8);

    //translate(mouseX/10.0,-mouseY/10.0);

    //println(mouseX/10.0,-mouseY/10.0);

    shape(upuparm1,0,0);

    pushMatrix();

      translate(-4.1,19.9);

      rotateZ(angleY[2]);

      rotateY(angleX[2]);

      translate(4.1,-19.9);

  

      shape(uparm1,0,0);

      pushMatrix();

        translate(-4.5,16.9);

        rotateX(angleY[3]);

        rotateY(angleX[3]);

        translate(4.5,-16.9);

        //translate(mouseX/10.0,-mouseY/10.0);//一邊移動一邊找數值

        //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值4.5,-16.9

        shape(hand1,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

  

  pushMatrix();//右邊手臂系列

    translate(2.9,20.8);

    rotateY(angleX[4]);

    rotateX(angleY[4]);

    translate(-2.9,-20.8);

    //translate(mouseX/10.0,-mouseY/10.0);

    //println(mouseX/10.0,-mouseY/10.0);

    shape(upuparm2,0,0);

    pushMatrix();

      translate(4.1,19.9);

      rotateZ(angleY[5]);

      rotateY(angleX[5]);

      translate(-4.1,-19.9);

  

      shape(uparm2,0,0);

      pushMatrix();

        translate(4.5,16.9);

        rotateX(angleY[6]);

        rotateY(angleX[6]);

        translate(-4.5,-16.9);

        //translate(mouseX/10.0,-mouseY/10.0);//一邊移動一邊找數值

        //println(mouseX/10.0,-mouseY/10.0);//印出適合的數值4.5,-16.9

        shape(hand2,0,0);

      popMatrix();

    popMatrix();

  popMatrix();

}





課堂作業六


//week12_6_sound
//Sketch - Libary - Mannaged Libraries 找sound會看到 Sound | Provides a simple way to work with audio
//install
//安裝好後會有Files - Examples點開Libararies 核心函式庫 Sound
//Sound 那堆範例 看 SimplePlayback 簡單播放音樂的範例
import processing.sound.*;
SoundFile mySound;//抄範例,改變數名
void setup(){
  size(400,400);
  mySound = new SoundFile(this,"music.mp3");
  mySound.play();
}
void draw(){//要有空白 void draw()
  
}





課堂作業七

import processing.sound.*;
SoundFile sndInGame,sndIntro,sndMonkey,sndSword;
void setup(){
  size(400,400);
  sndInGame = new SoundFile(this,"In Game Music.mp3");
  sndIntro= new SoundFile(this,"Intro Song_Final.mp3");
  sndMonkey = new SoundFile(this,"Monkey 1.mp3");
  sndSword= new SoundFile(this,"sword slash.mp3");
  sndIntro.play();
}
boolean playingIntro =true;
void keyPressed(){
  if(playingIntro){
    sndIntro.stop();
    sndInGame.play();
    playingIntro=false;
  }else{
    sndInGame.stop();
    sndIntro.play();
    playingIntro=true;
    }
}
void mousePressed(){
  if(mouseButton==LEFT) sndSword.play();
  if(mouseButton==RIGHT) sndMonkey.play();
}
void draw(){
  
}




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