void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(mouseX,mouseY); rotateY(radians(frameCount)); box(200);}
size(400,400);//2D座標系統 stroke(255,0,0);//筆觸是紅色 strokeWeight(8);//筆觸的權重大小 point(200,200);//預設的點只有1pixel line(200,0,400,100);//畫線 rect(50,50,100,100);//四邊形x y w h fill(255,255,0);//填黃色 ellipse(300,200,50,80);//橢圓x y w h
size(400,400);
rect(50,50,100,100);//四邊形 x,y,w,h
rect(50,200,100,100,20);
rect(200,50,100,100,10,20,30,40);
void setup(){
size(500,500);
}
void draw(){
//background(255);
fill(255,0,0);//紅色
rect(0,0,50,50);
fill(255,255,0);//黃色
rect(0,50,50,50);
fill(0,255,0);//綠色
rect(0,100,50,50);
fill(0,0,255);//藍色
rect(0,150,50,50);
if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
void mousePressed(){
if(mouseX<50){
if(mouseY<50) stroke(255,0,0);
else if(mouseY<100) stroke(255,255,0);
else if(mouseY<150) stroke(0,255,0);
else if(mouseY<200) stroke(0,0,255);
}
}
week03-04b框線會變色void setup(){
size(500,500);
}
void draw(){
//background(255);
stroke(0);
fill(255,0,0);//紅色
rect(0,0,50,50);
fill(255,255,0);//黃色
rect(0,50,50,50);
fill(0,255,0);//綠色
rect(0,100,50,50);
fill(0,0,255);//藍色
rect(0,150,50,50);
stroke(myStroke);
if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
color myStroke;
void mousePressed(){
if(mouseX<50){
if(mouseY<50) myStroke = color(255,0,0);
else if(mouseY<100) myStroke = color(255,255,0);
else if(mouseY<150) myStroke = color(0,255,0);
else if(mouseY<200) myStroke = color(0,0,255);
}
}
void setup(){
size(400,400);
}
float x,y;
void draw(){
background(255);
ellipse(x,y,40,40);
ellipse(mouseX,mouseY,40,20);
x = (x*14+mouseX)/15;
y = (y*14+mouseY)/15;
}//新的座標 舊的座標*14 目標*1void setup(){
size(400,400);
}
float startX = 0, startY = 0;
float stopX = 390,stopY = 290;
void draw(){
ellipse(startX,startY,10,10);
ellipse(stopX,stopY,10,10);
//lerp()可以做內插 要給他 0.0-1.0 之間的數
float midX = lerp(startX,stopX,frameCount / 200.0);
float midY = lerp(startY,stopY,frameCount / 200.0);
//frameCount 是 第幾個frame 1小時=60分 1分=60秒 1秒=60 frame
ellipse(midX,midY,10,10);
}
size(400,400);
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4);
void setup(){
size(400,400);
}
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
void draw(){
background(255);
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4);
float t = frameCount / 200.0;
float t2 = 1-t;
float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
ellipse(x,y,10,10);
}
void setup(){
size(400,400);
}
int x1 = 120, x2 = 320, x3 = 320, x4 = 120;
int y1 = 80, y2 = 20, y3 = 300, y4 = 300;
void draw(){
background(255);
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1, y1, x2, y2, x3, y3, x4, y4);
float t = frameCount / 200.0;
float t2 = 1-t;
float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
ellipse(x,y,10,10);
}float [] x = new float[1000];
float [] y = new float[1000];
void setup(){
size(400,400,P3D);
for(int i=0;i<1000;i++){
x[i] = random(400);
y[i] = random(400);
}
}
void draw(){
background(0); //黑色的背景
stroke(255);//白色的線條
for(int i=0;i<1000;i++){
point(x[i],y[i]);
}
}
float [] x = new float[5000];
float [] y = new float[5000];
float [] z = new float[5000];
void setup(){
size(400,400,P3D);
for(int i=0;i<5000;i++){
x[i] = random(400);
y[i] = random(400);
z[i] = random(-400,400);
}
}
void draw(){
background(0); //黑色的背景
stroke(255);//白色的線條
translate(0,0,mouseY);
for(int i=0;i<1000;i++){
point(x[i],y[i],z[i]);
}
}
void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
translate(mouseX,mouseY);
rotateY(radians(frameCount));
sphere(200);
}void setup(){
size(400,400,P3D);
}
void draw(){
background(128);
lights();
translate(mouseX,mouseY);
rotateY(radians(frameCount));
sphere(200);
}void setup(){
size(600,400,P3D);
}
void draw(){
background(128);
lights();
pushMatrix();//備分矩陣
translate(300,100);
sphere(100);
popMatrix();//還原矩陣
//會出錯
pushMatrix();
translate(100,100);
sphere(100);
popMatrix();
}
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