void setup(){
size(600,300); } void draw(){ background(#C0FFEE); ellipse(150,150,100,100); //ellipse(150+25,150,50,50); float dx = mouseX-150,dy = mouseY-150; float a = atan2(dy,dx); ellipse(150+cos(a)*25,150+sin(a)*25,50,50); }void setup(){ size(600,300); } void draw(){ background(#C0FFEE);//粉青色 for(int x=150;x<=450;x+=300){ ellipse(x,150,100,100);//大眼睛 float dx = mouseX-x,dy = mouseY-150; float a = atan2(dy,dx);//算出角度 ellipse(x+cos(a)*25,150+sin(a)*25,50,50); } }void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); //rotateY(radians(mouseX));//上周的左右轉 rotateX(radians(-mouseY));//本周的上下轉 box(200); }void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); //rotateY(radians(mouseX));//上周的左右轉 rotateZ(radians(mouseX));//本周的上下轉 ellipse(0,0,100,150); }void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); pushMatrix(); translate(0,100); box(50);//台座 pushMatrix(); translate(0,-25); rotateZ(radians(mouseX)); translate(0,-50); box(10,100,10); popMatrix(); popMatrix(); }void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2);//移到畫面中心 //以下2行 分到註解 排列組合觀察 rotateZ(radians(frameCount));//對Z軸旋轉 //translate(0,-50);//把下端移到中心 box(10,100,10);//可轉動的長條 }void setup(){ size(400,400,P3D); } void draw(){ background(128); //translate(width/2,height/2);//移到畫面中心 //以下2行 分到註解 排列組合觀察 translate(mouseX,mouseY);//加這行 rotateZ(radians(frameCount));//對Z軸旋轉 translate(0,-50);//把下端移到中心 box(10,100,10);//可轉動的長條 }//week04-06-push-translate-rotate-sphere-pop void setup(){ size(400,400,P3D); } void draw(){ background(128); pushMatrix(); translate(mouseX,mouseY); rotateY(radians(frameCount)); sphere(100); popMatrix(); }//week04-07-sun-earth void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); sphere(50);//太陽 rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); sphere(30);//地球 popMatrix(); }//week04-08-sun-earth-moon void setup(){ size(400,400,P3D); } void draw(){ background(128); translate(width/2,height/2); sphere(50);//太陽 rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); sphere(30);//地球 pushMatrix(); translate(50,0); rotateY(radians(frameCount)); sphere(10);//月球 popMatrix(); popMatrix(); }//week04-09-earth-texture-image //google:earth map texture 下載1張地球的圖片 //把圖檔拉到程式裡面 PImage img = loadImage("earth.jpg"); size(600,300); image(img,0,0,600,300);//week04-10-earth-createShape-setTexture-shape //google:processing sphere texture 可找到程式 size(400,400,P3D); PShape earth = createShape(SPHERE,100); PImage img = loadImage("earth.jpg"); earth.setTexture(img); shape(earth);PShape earth; void setup(){ size(400,400,P3D); earth = createShape(SPHERE,100); PImage img = loadImage("earth.jpg"); earth.setTexture(img); } void draw(){ background(0); translate(width/2,height/2); rotateY(radians(frameCount)); shape(earth); }//week04-12-moon-setTexture-translate-rotate PShape moon; void setup(){ size(400,400,P3D); moon = createShape(SPHERE,100); PImage img = loadImage("moon.jpg"); moon.setTexture(img); } void draw(){ background(0); translate(width/2,height/2); rotateY(radians(frameCount)); shape(moon); }PShape sun; void setup(){ size(400,400,P3D); sun = createShape(SPHERE,100); PImage img = loadImage("sun.jpg"); sun.setTexture(img); } void draw(){ background(0); translate(width/2,height/2); rotateY(radians(frameCount)); shape(sun); }PShape sun,earth,moon; //樓下剪貼自 week04-08 樓上是 week04-11,12,13 void setup(){ size(400,400,P3D); earth = createShape(SPHERE,30); PImage img = loadImage("earth.jpg"); earth.setTexture(img); moon = createShape(SPHERE,10); img = loadImage("moon.jpg"); moon.setTexture(img); sun = createShape(SPHERE,50); img = loadImage("sun.jpg"); sun.setTexture(img); } void draw(){ background(128); translate(width/2,height/2); shape(sun);//太陽 rotateY(radians(frameCount)); pushMatrix(); translate(150,0); rotateY(radians(frameCount)); shape(earth);//地球 pushMatrix(); translate(50,0); rotateY(radians(frameCount)); shape(moon);//月球 popMatrix(); popMatrix(); }
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