2025年3月6日 星期四

HSY-week03

 //week03-02

size(400,400);

stroke(255,0,0);

strokeWeight(8);

point(200,200);

line(200,0,400,100);

rect(50,50,100,100);


fill(255,255,0);

ellipse(300,200,50,80);


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//week03-3
size(400,400);
rect(50,50,100,100);
rect(50,200,100,100,20);
rect(200,50,100,100,10,20,30,40);




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//week03-4
void setup(){
  size(500,500);
}
void draw(){
  //background(255);
  fill(255,0,0);
  rect(0,0,50,50);
  
  fill(255,255,0);
  rect(0,50,50,50);
  
  fill(0,255,0);
  rect(0,100,50,50);
  
  fill(0,0,255);
  rect(0,150,50,50);
  if(mousePressed)line(mouseX, mouseY, pmouseX, pmouseY);
}
void mousePressed(){
  if(mouseX<50){
    if(mouseY < 50) stroke(255,0,0);
    else if(mouseY < 100) stroke(255,255,0);
    else if(mouseY < 150) stroke(0,255,0);
    else if(mouseY < 200) stroke(0,0,255);
  }
}






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//week03-5
void setup(){
  size(400,400);
}
float x,y;
void draw(){
  background(255);
  ellipse(x,y,40,40);
  ellipse(mouseX,mouseY,40,20);
  x = (x*14 + mouseX) / 15;
  y = (y*14 + mouseY) / 15;
}





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//week03-6
void setup(){
  size(400,400);
}
float startX = 10, startY = 10;
float stopX = 390, stopY = 290;
void draw(){
  ellipse(startX, startY, 10,10);
  ellipse(stopX, stopY, 10, 10);
  float midX = lerp(startX, stopX, frameCount / 200.0);
  float midY = lerp(startY, stopY, frameCount / 200.0);
  ellipse(midX, midY, 10, 10);
}


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//week03-7
size(400,400);
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
line(x1,y1,x2,y2);
line(x3,y3,x4,y4);
bezier(x1,y1,x2,y2,x3,y3,x4,y4);




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//week03-8
void setup(){
  size(400,400);
}
int x1 = 340, x2 = 40, x3 = 360, x4 = 60;
int y1 = 80, y2 = 40, y3 = 360, y4 = 320;
void draw(){
  background(255);
  line(x1,y1,x2,y2);
  line(x3,y3,x4,y4);
  bezier(x1,y1,x2,y2,x3,y3,x4,y4);
  float t = frameCount / 200.0;
  float t2 = 1-t;
  float x = x1*t2*t2*t2 + 3*x2*t*t2*t2 + 3*x3*t*t*t2 + x4*t*t*t;
  float y = y1*t2*t2*t2 + 3*y2*t*t2*t2 + 3*y3*t*t*t2 + y4*t*t*t;
  ellipse(x,y,10,10);
}


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//week03-9
float [] x = new float[5000];
float [] y = new float[5000];
float [] z = new float[5000];
void setup(){
  size(400,400,P3D);
  for(int i=0; i<5000; i++){
    x[i] = random(400);
    y[i] = random(400);
    z[i] = random(-400,400);
  }
}
void draw(){
  background(0);
  stroke(255);
  translate(0,0,mouseY);
  for(int i=0; i<5000; i++){
    point(x[i],y[i]);
  }
}



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//week03-12
void setup(){
  size(400,400,P3D);
}
void draw(){
  background(128);
  lights();
  translate(mouseX,mouseY);
  rotateY(radians(frameCount));
  sphere(200);
}



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//week03-13
void setup(){
  size(600,400,P3D);
}
void draw(){
  background(128);
  lights();
  pushMatrix();//備份矩陣
  sphere(100);
  popMatrix();//還原矩陣
  //有備份+還原矩陣就不會出錯
  pushMatrix();
  translate(100,100);
  sphere(100);
  popMatrix();
}



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