PShape body,head;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(10);//原點的球
scale(10,-10,10);//y要上下再返來
shape(body,0,0);
shape(head,0,0);
}
///week09-2-gundam-head-body-push-trt-pop
PShape body,head;
void setup(){
size(400,400,P3D);
body = loadShape("body.obj");
head = loadShape("head.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(10);//原點的球
scale(10,-10,10);//y要上下再返來
shape(body,0,0);
pushMatrix();
translate(0, 22.5);
rotateY(radians(mouseX-200));
rotateX(radians(mouseY-60));
translate(0,-22.5);
shape(head,0,0);
popMatrix();
}
//week09-3-gundam-uparm-upuparm
PShape uparm1,upuparm1;
void setup(){
size(400,400,P3D);
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
}
void draw(){
background(204);
translate(200,300);
sphere(3);//小一點 比較清楚
scale(10,-10,10);//上上手臂
shape(upuparm1,0,0);
pushMatrix();
translate(-4.1,19.9);
rotateX(radians(mouseY));
translate(4.1,-19.9);
//translate(mouseX/10.0, -mouseY/10.0);
//println(mouseX/10.0, -mouseY/10.0);
shape(uparm1,0,0);//上手臂
popMatrix();
}
//week09-5-gundam-uparm-upuparm-hand-keyboard-mouse-angle
PShape uparm1,upuparm1,hand1;
void setup(){
size(400,400,P3D);
uparm1 = loadShape("uparm1.obj");
upuparm1 = loadShape("upuparm1.obj");
hand1 = loadShape("hand1.obj");
}
float []angle = new float[20];//準備20個關節
int ID = 0;//關節的代碼 之後會用angle[id] 來改變值
void keyPressed(){
if(key=='1') ID = 1;
if(key=='1') ID = 1;
}
void mouseDragged(){
angle[ID]+= mouseX-pmouseX;//X方向的移動 可改變某個關節的角度
}
void draw(){
background(204);
translate(200,300);
sphere(3);//小一點 比較清楚
scale(10,-10,10);//上上手臂
shape(upuparm1,0,0);
pushMatrix();
translate(-4.1,19.9);
rotateZ(radians(angle[1]));
translate(4.1,-19.9);
shape(uparm1,0,0);//上手臂
pushMatrix();
translate(-4.5,+16.9);
rotateX(radians(angle[2]));
translate(4.5,-16.9);
//translate(mouseX/10.0, -mouseY/10.0);
//println(mouseX/10.0, -mouseY/10.0);
shape(hand1,0,0);
popMatrix();
popMatrix();
}
//week09-6-save-saveStrings-loadStrings
void setup(){
size(300,300);
rect(10,10,80,80);
rect(110,110,80,80);
save("fill.png");
}
int x = 10,y = 10;
void draw(){
background(204);
rect(x,y,80,80);
}
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
String now = x+" "+y;
lines.add(now);//println(now);
}
ArrayList<String> lines = new ArrayList<String>(); //ArrayList
void keyPressed(){
String[]arr=new String[lines.size()];
lines.toArray(arr);
if(key=='s')saveStrings("lines.txt",arr);
//if(key=='s') saveStrings(....)
}
//week09-7-save-saveStrings-loadStrings
void setup(){
size(300,300);
rect(10,10,80,80);
rect(110,110,80,80);
save("fill.png");
another = loadStrings("lines.txt");
}
int x = 10,y = 10,ID = 0;
void draw(){
background(204);
if(another !=null){
int [] now = int(split(another[ID],' '));
rect(now[0],now[1],80,80);
ID = (ID+1) % another.length;
}
rect(x,y,80,80);
}
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
String now = x+" "+y;
lines.add(now);//println(now);
}
ArrayList<String> lines = new ArrayList<String>(); //ArrayList
String [] another;
void keyPressed(){
String[]arr=new String[lines.size()];
lines.toArray(arr);
if(key=='s')saveStrings("lines.txt",arr);
//if(key=='s') saveStrings(....)
}
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