week10-1
程式碼:
//week10-1_postman
//頭、身體、手臂、手肘、腳
size(560,560);
PImage postman=loadImage("postman.png");
PImage head=loadImage("head.png");
PImage body =loadImage("body.png");
background(#FFFFF2);
image(postman,0,0);//基礎的的郵差先生
fill(255,0,255,128);//半透明的紫色
rect(0,0,560,560);//蓋上去
image(head,0,0);//再畫頭
image(body,0,0);//再畫身體
week10-2
程式碼:
//week10-2_postman_head_body_push_trt
//頭、身體、手臂、手肘、腳
PImage postman,head,body;
void setup(){
size(560,560);
postman =loadImage("postman.png");
head =loadImage("head.png");
body=loadImage("body.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//基礎的的郵差先生
fill(255,0,255,128);//半透明的紫色
rect(0,0,560,560);//蓋上去
pushMatrix();
translate(+232,+231);//再放回去正確的位置
rotate(radians(mouseX));
translate(-232,-231);//把頭的旋轉中心放到(0,0)
image(head,0,0);//再畫頭
popMatrix();
image(body,0,0);//再畫身體
}
week10-3
程式碼:
//week10-3_postman_head_body_uparm1_hand1_push_trt_pop
//頭、身體、手臂、手肘、腳
PImage postman,head,body,uparm1,hand1;
void setup(){
size(560,560);
postman =loadImage("postman.png");
head =loadImage("head.png");
body=loadImage("body.png");
uparm1=loadImage("uparm1.png");
hand1=loadImage("hand1.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0);//基礎的的郵差先生(全身)
fill(255,0,255,128);//半透明的紫色
rect(0,0,560,560);//蓋上去
pushMatrix();//要畫左邊的上手臂、手肘
translate(+185,+261);
//rotate(radians(mouseX));
translate(-185,-261);
image(uparm1,0,0);//上手臂
pushMatrix();
translate(+116,+265);//再放回去正確的位置
rotate(radians(mouseX));
translate(-116,-265);//把頭的旋轉中心放到(0,0)
image(hand1,0,0);//再畫頭
popMatrix();
popMatrix();
}
week10-4
程式碼:
// week10_4_postman_head_body_uparm1_hand1_uparm2_hand2_push_trt_pop
PImage postman,head,body,uparm1,hand1,uparm2,hand2;
void setup(){
size(560,560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman,0,0); // 基礎郵差(全身)
fill(255,0,255,128); //半透明的紫色
rect(0,0,560,560); //蓋上去
pushMatrix(); //要畫左邊的手臂、手肘
translate(+185,+261);
//rotate(radians(mouseX));
translate(-185,-261);
image(uparm1,0,0);//上手臂
pushMatrix();
translate(+116,+265);
rotate(radians(mouseX));
translate(-116,-265);
image(hand1,0,0);
popMatrix();
popMatrix(); //畫右邊的上手臂、手肘
pushMatrix();
translate(+290,+262);
//rotate(radians(mouseX));
translate(-290,-262);
image(uparm2,0,0);//上手臂
pushMatrix();
translate(+367,+259);
rotate(radians(mouseX));
translate(-367,-259);
image(hand2,0,0);
popMatrix();
popMatrix();
pushMatrix();
translate(+232,+200); // 再放回正確的位置
rotate(radians(mouseX));
translate(-232,-200); // 把頭的旋轉中心,放到(0,0)
image(head,0,0); //再畫頭
popMatrix();
image(body,0,0); //再畫身體
}
week10-5
程式碼:
// week10_5_postman_many_angle_ID_mouseDragged
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 現在要處理的關節 ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; // 左邊臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊臂
if(key=='4') ID = 4; // 右邊手
if(key=='5') ID = 5; // (待用)
if(key=='6') ID = 6; // (待用)
if(key=='0') ID = 0; // 頭
}
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); // 基礎的(全身)
fill(255, 0, 255, 128); // 半透明的紫色
rect(0, 0, 560, 560); // 蓋上去
pushMatrix(); // 要畫左邊的上手臂、手肘
translate(+185, +261);
rotate(radians(angle[1]));
translate(-185, -261);
image(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(+116, +265);
rotate(radians(angle[2]));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix(); // 要畫右邊的上手臂、手肘
translate(290, 262);
rotate(radians(angle[3]));
translate(-290, -262);
image(uparm2, 0, 0);
pushMatrix();
translate(357, 259);
rotate(radians(angle[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); // 再放回去正確的位置
rotate(radians(angle[0]));
translate(-236, -231); // 把頭的旋轉中心, 放到(0,0)
image(head, 0, 0); // 再畫頭
popMatrix();
image(body, 0, 0); // 再畫身體
}
week10-6
程式碼:
//week10_6_postman_manyangle_ID_saveStrings_loadStrings
PImage head,postman,body,hand1,uparm1,hand2,uparm2;
float [] angle = new float[20];//20個關節變數
int ID = 0;//處理中關節ID
void mouseDragged(){
angle[ID]+=mouseX-pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; // 左臂
if(key=='2') ID = 2; // 左手
if(key=='3') ID = 3; // 右臂
if(key=='4') ID = 4; // 右手
if(key=='5') ID = 5; // (待用)
if(key=='6') ID = 6; // (待用)
if(key=='0') ID = 0; // 頭
if(key=='s'){//每按一次S就存一組ANGLE
String now="";//要放現在全部關節的值
for(int i=0;i<20;i++){
now+=angle[i]+" "; //全部塞到now裡
}
lines.add(now);//現在的這行加到lines裡
String[] arr= new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){//讀入
if(R<lines.size()){
float [] now=float(split(lines.get(R),' '));// 把字串拆成角度陣列
for(int i=0;i<20;i++) angle[i]=now[i];// 套用到每個角度
R=(R+1)%lines.size();
}
}
}
int R=0;// 回放用的索引
ArrayList<String> lines = new ArrayList<String>();//放移動結果
void setup(){
size(560,560);
postman= loadImage("postman.png");
head =loadImage("head.png");
body =loadImage("body.png");
uparm1=loadImage("uparm1.png");
hand1=loadImage("hand1.png");
uparm2=loadImage("uparm2.png");
hand2=loadImage("hand2.png");
}
void draw(){// 每一幀會自動畫一次(畫出角色與角度)
background(#FFFFF2);
image(postman,0,0);
fill(255,0,255,128);
rect(0,0,560,560);
// 左手臂(上臂+手)
pushMatrix();
translate(185,261);
rotate(radians(angle[1]));
translate(-185,-261);
image(uparm1,0,0);
pushMatrix();
translate(116,265);
rotate(radians(angle[2]));
translate(-116,-265);
image(hand1,0,0);
popMatrix();
popMatrix();
// 右手臂(上臂+手)
pushMatrix();
translate(290,262);
rotate(radians(angle[3]));
translate(-290,-262);
image(uparm2,0,0);
pushMatrix();
translate(357,259);
rotate(radians(angle[4]));
translate(-357,-259);
image(hand2,0,0);
popMatrix();
popMatrix();
// 頭部
pushMatrix();
translate(236,231);//再放回去正確位置
rotate(radians(angle[0]));
translate(-236,-231);//把頭的旋轉中心放到(0,0)
image(head,0,0);
popMatrix();
image(body,0,0);
}
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