// week10_1_postman_head_body
size(560, 560);
PImage postman = loadImage("postman.png");
PImage head = loadImage("head.png");
PImage body = loadImage("body.png");
background(#FFFFF2);
image(postman, 0, 0); // 郵差
fill(255, 0, 255, 128); // 半透明的紫色
rect(0, 0, 560, 560); // 蓋上去
image(head, 0, 0); // 畫頭
image(body, 0, 0); // 畫身體
// week10_2_postman_head_body_push_trt_pop
PImage postman, head, body;
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //郵差
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
pushMatrix();
translate(+236, +231); // 放回去正確的位置
rotate(radians(mouseX));
translate(-236, -231); //把頭的旋轉中心, 放到(0,0)
image(head, 0, 0); //畫頭
popMatrix();
image(body, 0, 0); //畫身體
}
// week10_3_postman_head_body_uparm1_hand1_push_trt_pop
PImage postman, head, body, uparm1, hand1;
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); // 郵差
fill(255, 0, 255, 128); // 半透明的紫色
rect(0, 0, 560, 560); // 蓋上去
pushMatrix(); // 畫左邊的上手臂、手肘
translate(+185, +261);
rotate(radians(mouseX));
translate(-185, -261);
image(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(+116, +265);
rotate(radians(mouseX));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); // 放回去正確的位置
//rotate(radians(mouseX));
translate(-236, -231); // 把頭的旋轉中心, 放到(0,0)
image(head, 0, 0); // 畫頭
popMatrix();
image(body, 0, 0); // 畫身體
}
// week10_4_postman_head_body_uparm1_hand1_uparm2_hand2_push_trt_pop
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); // 郵差
fill(255, 0, 255, 128); // 半透明的紫色
rect(0, 0, 560, 560); // 蓋上去
pushMatrix(); // 畫左邊的上手臂、手肘
translate(+185, +261);
//rotate(radians(mouseX));
translate(-185, -261);
image(uparm1, 0, 0); // 上手臂
pushMatrix();
translate(+116, +265);
//rotate(radians(mouseX));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix(); // 畫右邊的上手臂、手肘
translate(290, 262);
//rotate(radians(mouseX));
translate(-290, -262);
image(uparm2, 0, 0);
pushMatrix();
translate(357, 259);
rotate(radians(mouseX));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); // 放回去正確的位置
//rotate(radians(mouseX));
translate(-236, -231); // 把頭的旋轉中心, 放到(0,0)
image(head, 0, 0); // 畫頭
popMatrix();
image(body, 0, 0); // 畫身體
}
//week10_5_postman_many_angle_ID_mouseDragged
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; // 處理的關節 ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
} // 記得把圖檔拉進來
void keyPressed(){
if(key=='1') ID = 1; // 左邊臂
if(key=='2') ID = 2; // 左邊手
if(key=='3') ID = 3; // 右邊臂
if(key=='4') ID = 4; // 右邊手
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='0') ID = 0; // 頭
}
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //郵差
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); // 蓋上去
pushMatrix(); // 畫左邊的上手臂、手肘
translate(+185, +261);
rotate(radians(angle[1]));
translate(-185, -261);
image(uparm1, 0, 0); //上手臂
pushMatrix();
translate(+116, +265);
rotate(radians(angle[2]));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix(); //畫右邊的上手臂、手肘
translate(290, 262);
rotate(radians(angle[3]));
translate(-290, -262);
image(uparm2, 0, 0);
pushMatrix();
translate(357, 259);
rotate(radians(angle[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); //放回去正確的位置
rotate(radians(angle[0]));
translate(-236, -231); //把頭的旋轉中心, 放到(0,0)
image(head, 0, 0); //畫頭
popMatrix();
image(body, 0, 0); //畫身體
}

//week10_6_postman_many_angle_ID_saveStrings_loadStrings
PImage postman, head, body, uparm1, hand1, uparm2, hand2;
float [] angle = new float[20]; // 準備20個關節的變數
int ID = 0; //處理的關節 ID (第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
} // 記得把圖檔拉進來
void keyPressed(){
if(key=='1') ID = 1; //左邊臂
if(key=='2') ID = 2; //左邊手
if(key=='3') ID = 3; //右邊臂
if(key=='4') ID = 4; //右邊手
if(key=='5') ID = 5;
if(key=='6') ID = 6;
if(key=='0') ID = 0; //頭
if(key=='s'){ //從這裡開始 每次按 's' 就存一組 angle
String now = ""; //要放現在全部的關節的值
for(int i=0; i<20; i++){ //利用 for 迴圈
now += angle[i] + " "; //全部塞到 now 裡, 記得有空
}
lines.add(now); //把現在的這行, 加到 lines 裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt", arr);
}
if(key=='r'){ //replay, 照著之前按 's' 存檔的 lines 重播一次
if(R<lines.size()){
float [] now = float(split( lines.get(R), ' '));
for(int i=0; i<20; i++) angle[i] = now[i];
R = (R+1) % lines.size();
}
}
}
int R = 0;
ArrayList<String> lines = new ArrayList<String>(); //放移動的結果
// 到這裡結束
void setup(){
size(560, 560);
postman = loadImage("postman.png");
head = loadImage("head.png");
body = loadImage("body.png");
uparm1 = loadImage("uparm1.png");
hand1 = loadImage("hand1.png");
uparm2 = loadImage("uparm2.png");
hand2 = loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(postman, 0, 0); //郵差
fill(255, 0, 255, 128); //半透明的紫色
rect(0, 0, 560, 560); //蓋上去
pushMatrix(); //畫左邊的上手臂、手肘
translate(+185, +261);
rotate(radians(angle[1]));
translate(-185, -261);
image(uparm1, 0, 0); //上手臂
pushMatrix();
translate(+116, +265);
rotate(radians(angle[2]));
translate(-116, -265);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix(); //畫右邊的上手臂、手肘
translate(290, 262);
rotate(radians(angle[3]));
translate(-290, -262);
image(uparm2, 0, 0);
pushMatrix();
translate(357, 259);
rotate(radians(angle[4]));
translate(-357, -259);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(+236, +231); //放回去正確的位置
rotate(radians(angle[0]));
translate(-236, -231); //把頭的旋轉中心, 放到(0,0)
image(head, 0, 0); //畫頭
popMatrix();
image(body, 0, 0); //畫身體
}
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