2025年5月8日 星期四

week12_12750156_黃映綺

 課堂作業1

//week12_1_gundam_head_body_uparm_upuparm_hand

//修改自week09_2_gundam_head_body_push_trt_pop
//再加上 week09_5_gundam_uparm_upuparm_head_keyboard_mouse_angle
//Ctrl-K 開專案的檔案總管,把week09_5的模型copy到week12
//再把week09_5的左邊一堆push trt pop貼到後面,執行時mouse亂轉

PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj"); //week09_5
  upuparm1 = loadShape("upuparm1.obj"); //week09_5
  hand1 = loadShape("hand1.obj");  //week09_5
}
void draw(){
  background(204); 
  translate(200,300);
  sphere(10); //原點的球

  scale(10, -10, 10); //y要上下反過來
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-70));
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix(); //左邊的手臂系列
    shape(upuparm1, 0, 0); //上上手臂
    pushMatrix();
      translate(-4.1, 19.9); //再掛回去原本的位置
      rotateZ(radians(mouseX));
      translate(4.1, -19.9);//把物體的旋轉值,放到座標中心
      shape(uparm1, 0, 0); //上手臂
      pushMatrix();
        translate(-4.5, 16.9);
        rotateX(radians(mouseX));
        translate(4.5, -16.9); //剛剛把手移到座標中心的移動量
        //translate(mouseX/10.0, -mouseY/10.0); //一邊移動、一邊找到數值
        //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值 ex.. 4.5 -16.9
        shape(hand1,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
}


課堂作業2

//week12_2_gundam_head_body_uparm_upuparm_hand_angle

//修改自 week12_1_gundam_head_body_uparm_upuparm_hand
//要加上float [] angleX = new float[10];
//要加上float [] angleY = new float[10];
PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj"); //week09_5
  upuparm1 = loadShape("upuparm1.obj"); //week09_5
  hand1 = loadShape("hand1.obj");  //week09_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void draw(){
  background(204); 
  translate(200,300);
  sphere(10); //原點的球

  scale(10, -10, 10); //y要上下反過來
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //week12_2 x方向,左右拖曳,是對y軸轉
    rotateX(angleY[0]); //week12_2 y方向,上下拖曳,是對x軸轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix(); //左邊的手臂系列
    shape(upuparm1, 0, 0); //上上手臂
    pushMatrix();
      translate(-4.1, 19.9); //再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]); //week12_2 y方向,上下拖曳,是對Z軸轉
      rotateY(angleX[2]); //week12_2 y方向,上下拖曳,是對Y軸轉
      translate(4.1, -19.9);//把物體的旋轉值,放到座標中心
      shape(uparm1, 0, 0); //上手臂
      pushMatrix();
        translate(-4.5, 16.9);
        //rotateX(radians(mouseX));
        rotateX(angleY[3]); //week12_2 y方向,上下拖曳,是對X軸轉
        rotateY(angleX[3]); //week12_2 x方向,上下拖曳,是對Y軸轉
        translate(4.5, -16.9); //剛剛把手移到座標中心的移動量
        shape(hand1,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
}

課堂作業3

//week12_3_gundam_head_body_left_keyPressedID
//修改自week12_2_gundam_head_body_uparm_upuparm_hand_angle

PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj"); //week09_5
  upuparm1 = loadShape("upuparm1.obj"); //week09_5
  hand1 = loadShape("hand1.obj");  //week09_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){ //小心 注音輸入法 會把1變成ㄅ
  if(key=='1') ID = 1; //還沒有設「上上手臂」
  if(key=='2') ID = 2; //ok 上手臂
  if(key=='3') ID = 3; //ok 手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; //ok 頭
  
}
void draw(){
  background(204); 
  translate(200,300);
  sphere(10); //原點的球

  scale(10, -10, 10); //y要上下反過來
  
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //week12_2 x方向,左右拖曳,是對y軸轉
    rotateX(angleY[0]); //week12_2 y方向,上下拖曳,是對x軸轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix(); //左邊的手臂系列
    shape(upuparm1, 0, 0); //上上手臂
    pushMatrix();
      translate(-4.1, 19.9); //再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]); //week12_2 y方向,上下拖曳,是對Z軸轉
      rotateY(angleX[2]); //week12_2 y方向,上下拖曳,是對Y軸轉
      translate(4.1, -19.9);//把物體的旋轉值,放到座標中心
      shape(uparm1, 0, 0); //上手臂
      pushMatrix();
        translate(-4.5, 16.9);
        //rotateX(radians(mouseX));
        rotateX(angleY[3]); //week12_2 y方向,上下拖曳,是對X軸轉
        rotateY(angleX[3]); //week12_2 x方向,上下拖曳,是對Y軸轉
        translate(4.5, -16.9); //剛剛把手移到座標中心的移動量
        shape(hand1,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
}



課堂作業4

//week12_4_gundam_head_body_push_trt_pop_again
//修改自week12_3_gundam_head_body_left_keyPressedID

PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj"); //week09_5
  upuparm1 = loadShape("upuparm1.obj"); //week09_5
  hand1 = loadShape("hand1.obj");  //week09_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){ //小心 注音輸入法 會把1變成ㄅ
  if(key=='1') ID = 1; //還沒有設「上上手臂」
  if(key=='2') ID = 2; //ok 上手臂
  if(key=='3') ID = 3; //ok 手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; //ok 頭
  
}
void draw(){
  background(204); 
  translate(200,300);
  sphere(10); //原點的球

  scale(10, -10, 10); //y要上下反過來
  
    shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //week12_2 x方向,左右拖曳,是對y軸轉
    rotateX(angleY[0]); //week12_2 y方向,上下拖曳,是對x軸轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();

  pushMatrix(); //左邊的手臂系列
    translate(-2.9, 20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9, -20.8);//把剛剛印出來數值 拿來用
    //利用下面的2行,找到旋轉中心的座標,並印出來。再把座標,放到上面
    //translate(mouseX/10.0, -mouseY/10.0); //一邊移動,一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
    shape(upuparm1, 0, 0); //上上手臂
    pushMatrix();
      translate(-4.1, 19.9); //再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]); //week12_2 y方向,上下拖曳,是對Z軸轉
      rotateY(angleX[2]); //week12_2 y方向,上下拖曳,是對Y軸轉
      translate(4.1, -19.9);//把物體的旋轉值,放到座標中心
      shape(uparm1, 0, 0); //上手臂
      pushMatrix();
        translate(-4.5, 16.9);
        //rotateX(radians(mouseX));
        rotateX(angleY[3]); //week12_2 y方向,上下拖曳,是對X軸轉
        rotateY(angleX[3]); //week12_2 x方向,上下拖曳,是對Y軸轉
        translate(4.5, -16.9); //剛剛把手移到座標中心的移動量
        shape(hand1,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
}




課堂作業5

//week12_5_gundam_left_copy_right
//修改自week12_4_gundam_head_body_push_trt_pop_again
//data目錄裡 也要把模型右半邊

//PShape 宣告要複製 改成2 右半邊
//void setup()裡 也要複製loadShape裡面也要改成2
//void draw()裡  也要複製「整組TRT」右半邊裡的1變2 x正負

PShape body, head;
PShape uparm1, upuparm1, hand1; //week09_5
void setup(){
  size(400,400,P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj"); //week09_5
  upuparm1 = loadShape("upuparm1.obj"); //week09_5
  hand1 = loadShape("hand1.obj");  //week09_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; //0:頭 1:上上手臂 2:上手臂 3:手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); //左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); //上下拖曳
}
void keyPressed(){ //小心 注音輸入法 會把1變成ㄅ
  if(key=='1') ID = 1; //還沒有設「上上手臂」
  if(key=='2') ID = 2; //ok 上手臂
  if(key=='3') ID = 3; //ok 手
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; //ok 頭
  
}
void draw(){
  background(204); 
  translate(200,300);
  sphere(10); //原點的球

  scale(10, -10, 10); //y要上下反過來
  
    shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //week12_2 x方向,左右拖曳,是對y軸轉
    rotateX(angleY[0]); //week12_2 y方向,上下拖曳,是對x軸轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();

  pushMatrix(); //左邊的手臂系列
    translate(-2.9, 20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9, -20.8);//把剛剛印出來數值 拿來用
    //利用下面的2行,找到旋轉中心的座標,並印出來。再把座標,放到上面
    //translate(mouseX/10.0, -mouseY/10.0); //一邊移動,一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
    shape(upuparm1, 0, 0); //上上手臂
    pushMatrix();
      translate(-4.1, 19.9); //再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]); //week12_2 y方向,上下拖曳,是對Z軸轉
      rotateY(angleX[2]); //week12_2 y方向,上下拖曳,是對Y軸轉
      translate(4.1, -19.9);//把物體的旋轉值,放到座標中心
      shape(uparm1, 0, 0); //上手臂
      pushMatrix();
        translate(-4.5, 16.9);
        //rotateX(radians(mouseX));
        rotateX(angleY[3]); //week12_2 y方向,上下拖曳,是對X軸轉
        rotateY(angleX[3]); //week12_2 x方向,上下拖曳,是對Y軸轉
        translate(4.5, -16.9); //剛剛把手移到座標中心的移動量
        shape(hand1,0,0);
      popMatrix();
    popMatrix();
  popMatrix();


  pushMatrix(); //右邊的手臂系列
    translate(2.9, 20.8);
    rotateY(angleX[4]);
    rotateX(angleY[4]);
    translate(-2.9, -20.8);//把剛剛印出來數值 拿來用
    //利用下面的2行,找到旋轉中心的座標,並印出來。再把座標,放到上面
    //translate(mouseX/10.0, -mouseY/10.0); //一邊移動,一邊找到數值
    //println(mouseX/10.0, -mouseY/10.0); //印出適合的數值
    shape(upuparm2, 0, 0); //上上手臂
    pushMatrix();
      translate(4.1, 19.9); //再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[5]); //week12_2 x方向,左右拖曳,是對y軸轉
      rotateY(angleX[5]); //week12_2 y方向,上下拖曳,是對x軸轉
      translate(-4.1, -19.9);//把物體的旋轉值,放到座標中心
      shape(uparm2, 0, 0); //上手臂
      pushMatrix();
        translate(4.5, 16.9);
        //rotateX(radians(mouseX));
        rotateX(angleY[6]); //week12_2 x方向,左右拖曳,是對y軸轉
        rotateY(angleX[6]); //week12_2 y方向,上下拖曳,是對x軸轉
        translate(-4.5, -16.9); //剛剛把手移到座標中心的移動量
        shape(hand2,0,0);
      popMatrix();
    popMatrix();
  popMatrix();
}


課堂作業6




//week12_6_sound
//要有聲音 ,需要聲音的Library
//Sktch - Library - Managed Libraries 找 sound 
//會看到 Sound | Provides a simple way with audio
//選它 右下角 Install 下載安裝(會有小勾勾)
//安裝好 Sound 後,會有File - Examples 點開 Libraries核心函式庫Sound
//Soundfile 那堆範例 看到SimplePlayback 簡單撥放音樂的範例

import processing.sound.*; //抄範例
SoundFile mySound; //抄範例, 改一下變數名
void setup(){
  size(400, 400);
  mySound = new SoundFile(this, "music.mp3"); //抄範例,改檔名
  mySound.play(); //播放
}
void draw(){ //記得要有個空的draw()函式, 才會持續撥放
  
}

課堂作業7

//week12_7_sound_intro_ingame_sword_monkey

import processing.sound.*; //抄範例
SoundFile sndInGame, sndIntro, sndMonkey, sndSword;
void setup(){
  sndInGame = new SoundFile(this, "In Game Music.mp3");
  sndIntro = new SoundFile(this, "Intro Song_Final.mp3");
  sndMonkey = new SoundFile(this, "Monkey 1.mp3");
  sndSword = new SoundFile(this, "sword slash.mp3");
  sndIntro.play(); //開場簡介音樂
}
boolean playingIntro = true;
void keyPressed(){//按下空白鍵,進入遊戲音樂
  if(playingIntro){ //若在播「開場簡介」
    sndIntro.stop();  //開場簡介的音樂stop
    sndInGame.play(); //進入遊戲關卡音樂play
    playingIntro = false; //現在沒播「開場簡介」
  }else{ //若沒播「開場簡介」
    sndInGame.stop();
    sndIntro.play();
    playingIntro = true;
  }
}
void mousePressed(){
  if(mouseButton==LEFT) sndSword.play();
  if(mouseButton==RIGHT) sndMonkey.play();
}
void draw(){//一定要記得家void draw()才會正確更新程式
   
}

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