2025年5月8日 星期四

12750202 week12

 作業1









//week12-1-gundam-head-body-uparm-upuparm-hand
//修改week09-5-gundam-uparm-upuparm-hand-keyboard-mouse-angle
//修改自week09-2-gundam-head-body-push-trt-pop
//要記得把檔案拉進來
//Ctrl-k開檔案總管 把week09-5的模型copy到week12-1
//再把week09-5的左邊的一堆push trt pop貼到後面 mouse亂轉
PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj"); 
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球
  
  scale(10,-10,10); //y要上下再反過來
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-60));
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    shape(upuparm1,0,0); //上上手臂
   pushMatrix();
    translate(-4.1,19.9); //再掛回去原本的位置
    rotateZ(radians(mouseX));
    translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
    shape(uparm1,0,0); //上手臂
    pushMatrix();
    translate(-4.5,16.9);
    rotateX(radians(mouseY));
    translate(4.5,-16.9); //剛剛把手移動到座標中心的移動量
    //translate(mouseX/10.0,-mouseY/10.0); //一邊移動 一邊找數值
    //println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 ex. 4.5,-16.9
    shape(hand1,0,0);
    popMatrix();
   popMatrix();  
  popMatrix();
}

作業2









//week12-2-gundam-head-body-uparm-upuparm-hand-angle
//修改自week12-1-gundam-head-body-uparm-upuparm-hand
//要加上 float[]angleX=new float[10];
//要加上 float[]angleY=new float[10];

PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj"); 
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0; //0:頭 1;上上手臂 2:上手臂 3:手
void mouseDragged(){
  angleX[ID]+=radians(mouseX-pmouseX); //左右拖曳
  angleY[ID]+=radians(mouseY-pmouseY); //上下拖曳
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球
  
  scale(10,-10,10); //y要上下再反過來
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //x方向 左右拖曳 是對Y軸轉
    rotateX(angleY[0]); //y方向 上下拖曳 是對x軸旋轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    shape(upuparm1,0,0); //上上手臂
   pushMatrix();
    translate(-4.1,19.9); //再掛回去原本的位置
    //rotateZ(radians(mouseX));
    rotateY(angleX[2]); 
    rotateX(angleY[2]); 
    translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
    shape(uparm1,0,0); //上手臂
    pushMatrix();
    translate(-4.5,16.9);
    //rotateX(radians(mouseY));
    rotateY(angleX[3]); 
    rotateX(angleY[3]); 
    translate(4.5,-16.9); //剛剛把手移動到座標中心的移動量
    //translate(mouseX/10.0,-mouseY/10.0); //一邊移動 一邊找數值
    //println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 ex. 4.5,-16.9
    shape(hand1,0,0);
    popMatrix();
   popMatrix();  
  popMatrix();
}
作業3








//week12_3_gundam_head_body_left_keyPressed_Id
//修改week12-2-gundam-head-body-uparm-upuparm-hand-angle
//要加上 float[]angleX=new float[10];
//要加上 float[]angleY=new float[10];

PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj"); 
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0; //0:頭 1;上上手臂 2:上手臂 3:手
void mouseDragged(){
  angleX[ID]+=radians(mouseX-pmouseX); //左右拖曳
  angleY[ID]+=radians(mouseY-pmouseY); //上下拖曳
}
void keyPressed(){ //小心注音輸入法
  if(key=='1') ID=1; //還沒設好 上上手臂
  if(key=='2') ID=2; //ok 上手臂
  if(key=='3') ID=3; //ok 手
  if(key=='4') ID=4;
  if(key=='5') ID=5;
  if(key=='6') ID=6;
  if(key=='7') ID=7;
  if(key=='8') ID=8;
  if(key=='9') ID=9;
  if(key=='0') ID=0; // ok 頭
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球
  
  scale(10,-10,10); //y要上下再反過來
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //x方向 左右拖曳 是對Y軸轉
    rotateX(angleY[0]); //y方向 上下拖曳 是對x軸旋轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    shape(upuparm1,0,0); //上上手臂
   pushMatrix();
    translate(-4.1,19.9); //再掛回去原本的位置
    rotateY(angleX[2]); 
    rotateX(angleY[2]); 
    translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
    shape(uparm1,0,0); //上手臂
    pushMatrix();
    translate(-4.5,16.9);
    rotateY(angleX[3]); 
    rotateX(angleY[3]); 
    translate(4.5,-16.9); //剛剛把手移動到座標中心的移動量
    //translate(mouseX/10.0,-mouseY/10.0); //一邊移動 一邊找數值
    //println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 ex. 4.5,-16.9
    shape(hand1,0,0);
    popMatrix();
   popMatrix();  
  popMatrix();
}
作業4








//week12_4_gundam_head_body_push_trt_pop_again
//修改week12-2-gundam-head-body-uparm-upuparm-hand-angle
//要加上 float[]angleX=new float[10];
//要加上 float[]angleY=new float[10];

PShape body,head;
PShape uparm1,upuparm1,hand1;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj"); 
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0; //0:頭 1;上上手臂 2:上手臂 3:手
void mouseDragged(){
  angleX[ID]+=radians(mouseX-pmouseX); //左右拖曳
  angleY[ID]+=radians(mouseY-pmouseY); //上下拖曳
}
void keyPressed(){ //小心注音輸入法
  if(key=='1') ID=1; //還沒設好 上上手臂
  if(key=='2') ID=2; //ok 上手臂
  if(key=='3') ID=3; //ok 手
  if(key=='4') ID=4;
  if(key=='5') ID=5;
  if(key=='6') ID=6;
  if(key=='7') ID=7;
  if(key=='8') ID=8;
  if(key=='9') ID=9;
  if(key=='0') ID=0; // ok 頭
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球
  
  scale(10,-10,10); //y要上下再反過來
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //x方向 左右拖曳 是對Y軸轉
    rotateX(angleY[0]); //y方向 上下拖曳 是對x軸旋轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();
    translate(-2.9,20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9,-20.8);
    //translate(mouseX/10.0,-mouseY/10.0); //一邊移動 一邊找數值
    //println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 ex. 4.5,-16.9
    shape(upuparm1,0,0); //上上手臂
   pushMatrix();
    translate(-4.1,19.9); //再掛回去原本的位置
    rotateY(angleX[2]); 
    rotateX(angleY[2]); 
    translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
    shape(uparm1,0,0); //上手臂
    pushMatrix();
    translate(-4.5,16.9);
    rotateY(angleX[3]); 
    rotateX(angleY[3]); 
    translate(4.5,-16.9); //剛剛把手移動到座標中心的移動量
    //translate(mouseX/10.0,-mouseY/10.0); //一邊移動 一邊找數值
    //println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 ex. 4.5,-16.9
    shape(hand1,0,0);
    popMatrix();
   popMatrix();  
  popMatrix();
}
作業5










//week12_5_gundam_left_copy_right
//修改week12_4_gundam_head_body_push_trt_pop_again
//Pshape 宣告 要複製 要改成2
//void setup()裡 也要複製loadShape 裡面也要改成2
//void draw()裡 也要複製整組trt 右半邊裡面的1變成2 x正負相反
PShape body,head;
PShape uparm1,upuparm1,hand1;
PShape uparm2,upuparm2,hand2;
void setup(){
  size(400,400,P3D);
  body=loadShape("body.obj");
  head=loadShape("head.obj");
  uparm1=loadShape("uparm1.obj"); 
  upuparm1=loadShape("upuparm1.obj");
  hand1=loadShape("hand1.obj");
  uparm2=loadShape("uparm2.obj"); 
  upuparm2=loadShape("upuparm2.obj");
  hand2=loadShape("hand2.obj");
}
float[]angleX=new float[10];
float[]angleY=new float[10];
int ID=0; //0:頭 1;上上手臂 2:上手臂 3:手
void mouseDragged(){
  angleX[ID]+=radians(mouseX-pmouseX); //左右拖曳
  angleY[ID]+=radians(mouseY-pmouseY); //上下拖曳
}
void keyPressed(){ //小心注音輸入法
  if(key=='1') ID=1; //還沒設好 上上手臂
  if(key=='2') ID=2; //ok 上手臂
  if(key=='3') ID=3; //ok 手
  if(key=='4') ID=4;
  if(key=='5') ID=5;
  if(key=='6') ID=6;
  if(key=='7') ID=7;
  if(key=='8') ID=8;
  if(key=='9') ID=9;
  if(key=='0') ID=0; // ok 頭
}
void draw(){
  background(204);
  translate(200,300);
  sphere(10); //原點的球
  
  scale(10,-10,10); //y要上下再反過來
  shape(body,0,0);
  pushMatrix();
    translate(0,22.5);
    rotateY(angleX[0]); //x方向 左右拖曳 是對Y軸轉
    rotateX(angleY[0]); //y方向 上下拖曳 是對x軸旋轉
    translate(0,-22.5);
    shape(head,0,0);
  popMatrix();
  
  pushMatrix();  //左
    translate(-2.9,20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9,-20.8);
    //translate(mouseX/10.0,-mouseY/10.0); //一邊移動 一邊找數值
    //println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 ex. 4.5,-16.9
    shape(upuparm1,0,0); //上上手臂
   pushMatrix();
    translate(-4.1,19.9); //再掛回去原本的位置
    rotateY(angleX[2]); 
    rotateX(angleY[2]); 
    translate(4.1,-19.9); //把物體的旋轉中心 放到座標中心
    shape(uparm1,0,0); //上手臂
    pushMatrix();
    translate(-4.5,16.9);
    rotateY(angleX[3]); 
    rotateX(angleY[3]); 
    translate(4.5,-16.9); //剛剛把手移動到座標中心的移動量
    //translate(mouseX/10.0,-mouseY/10.0); //一邊移動 一邊找數值
    //println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 ex. 4.5,-16.9
    shape(hand1,0,0);
    popMatrix();
   popMatrix();  
  popMatrix();
  
   pushMatrix();//右
    translate(2.9,20.8);
    rotateY(angleX[4]);
    rotateX(angleY[4]);
    translate(-2.9,-20.8);
    //translate(mouseX/10.0,-mouseY/10.0); //一邊移動 一邊找數值
    //println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 ex. 4.5,-16.9
    shape(upuparm2,0,0); //上上手臂
   pushMatrix();
    translate(4.1,19.9); //再掛回去原本的位置
    rotateY(angleX[5]); 
    rotateX(angleY[5]); 
    translate(-4.1,-19.9); //把物體的旋轉中心 放到座標中心
    shape(uparm2,0,0); //上手臂
    pushMatrix();
    translate(4.5,16.9);
    rotateY(angleX[6]); 
    rotateX(angleY[6]); 
    translate(-4.5,-16.9); //剛剛把手移動到座標中心的移動量
    //translate(mouseX/10.0,-mouseY/10.0); //一邊移動 一邊找數值
    //println(mouseX/10.0,-mouseY/10.0); //印出適合的數值 ex. 4.5,-16.9
    shape(hand2,0,0);
    popMatrix();
   popMatrix();  
  popMatrix();
}
作業6










//week12-6-sound
//要有聲音 需要聲音的 library 函式庫 (mp3,wav,wma)
//Sketch - Library - Managed Libraries 找 sound會看到
//會看到 Sound | Provides a simaple way to work with audio
//選它 右下角 Install 下再安裝 (會有小勾勾)
//安裝好後 會有 File-Examples 點開 Libraries核心函式庫 Sound
//Soundfile 那堆範例 看 SimplePlayback 簡單撥放音樂的範例
import processing.sound.*; //抄範例 改一下變數名 
SoundFile mySound;
void setup(){
  size(400,400);
  mySound=new SoundFile(this,"music.mp3"); //抄範例 改檔名
  mySound.play(); //播放
}
void draw(){ //記得要有個空的draw()函式 才會持續更新 才有聲音

}
作業7
//week12-7-sound-Intro-ingame-sword-Monkey
import processing.sound.*;
SoundFile sndInGame,sndIntro,sndMonkey,sndSword;
void setup(){
  size(400,400);
  sndInGame=new SoundFile(this, "In Game Music.mp3");
  sndIntro=new SoundFile(this, "Intro Song_Final.mp3");
  sndMonkey=new SoundFile(this,"Monkey 1.mp3");
  sndSword=new SoundFile(this,"sword slash.mp3");
  sndIntro.play(); // 開場簡介的音樂
}
boolean playingIntro=true;
void keyPressed(){ //按下空白建 會進入遊戲音樂
  if(playingIntro){ //本來在播 開場簡介
    sndIntro.stop(); //開場簡介的音樂stop
    sndInGame.play(); //進入遊戲關卡的音樂play
    playingIntro=false; //現在沒播 開場簡介
  }
  else{ //若沒播 開場簡介
    sndInGame.stop();
    sndIntro.play();
    playingIntro=true;
  }
}
void mousePressed(){
  if(mouseButton==LEFT) sndSword.play();
  if(mouseButton==RIGHT) sndMonkey.play();
}
void draw(){

}

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