//week12_1_gundam_head_body_uparm_upuparm_hand
//修改自week09_2_gundam_head_body_push_trt_pop //加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle PShape body, head,uparm1, upuparm1, hand1; void setup() { size(400, 400, P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); uparm1 = loadShape("uparm1.obj"); upuparm1 = loadShape("upuparm1.obj"); hand1 = loadShape("hand1.obj"); } void draw() { background(204); translate(200, 300); sphere(10); // 原點的球 scale(10, -10, 10); shape(body, 0, 0); pushMatrix(); translate(0, 22.5); rotateY(radians(mouseX-200)); rotateX(radians(mouseY-60)); translate(0, -22.5); shape(head, 0, 0); popMatrix(); pushMatrix();//左邊手臂 shape(upuparm1, 0, 0); // 上上手臂 pushMatrix(); translate(-4.1, 19.9); // 再掛回去原本的位置 rotateZ(radians(mouseX)); translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心 shape(uparm1, 0, 0); // 上手臂 pushMatrix(); translate(-4.5, +16.9); rotateX(radians(mouseX)); translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量 shape(hand1, 0, 0); popMatrix(); popMatrix(); popMatrix(); }
//week12_2_gundam_head_body_uparm_upuparm_hand_angle //修改自week09_2_gundam_head_body_push_trt_pop //加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_rot PShape body, head,uparm1, upuparm1, hand1; void setup() { size(400, 400, P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); uparm1 = loadShape("uparm1.obj"); upuparm1 = loadShape("upuparm1.obj"); hand1 = loadShape("hand1.obj"); } float [] angleX=new float[10]; float [] angleY=new float[10]; int ID=0;//0:頭1:上上手臂2:上手臂3:手 void mouseDragged(){ angleX[ID]+=radians(mouseX - pmouseX) ; //左右 angleY[ID]+=radians(mouseY - pmouseY) ; //上下 } void draw() { background(204); translate(200, 300); sphere(10); // 原點的球 scale(10, -10, 10); shape(body, 0, 0); pushMatrix(); translate(0, 22.5); rotateY(angleX[0]);//week12_2 x方向左右拖曳 對Y旋轉 rotateX(angleY[0]);//week12_2 y方向左右拖曳 對X旋轉 translate(0, -22.5); shape(head, 0, 0); popMatrix(); pushMatrix();//左邊手臂 shape(upuparm1, 0, 0); // 上上手臂 pushMatrix(); translate(-4.1, 19.9); // 再掛回去原本的位置 //rotateZ(radians(mouseX)); rotateZ(angleY[2]);//week12_2 y方向左右拖曳 對Z旋轉 rotateY(angleX[2]);//week12_2 x方向左右拖曳 對Y旋轉 translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心 shape(uparm1, 0, 0); // 上手臂 pushMatrix(); translate(-4.5, +16.9); //rotateX(radians(mouseX)); rotateZ(angleY[3]);//week12_2 y方向左右拖曳 對Z旋轉 rotateY(angleX[3]);//week12_2 x方向左右拖曳 對Y旋轉 translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量 shape(hand1, 0, 0); popMatrix(); popMatrix(); popMatrix(); }
//week12_3_gundam_head_body_left_keyPressed_ID //修改自week12_3_gundam_head_body_left_keyPressed_ID PShape body, head,uparm1, upuparm1, hand1; void setup() { size(400, 400, P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); uparm1 = loadShape("uparm1.obj"); upuparm1 = loadShape("upuparm1.obj"); hand1 = loadShape("hand1.obj"); } float [] angleX=new float[10]; float [] angleY=new float[10]; int ID=0; void mouseDragged(){ angleX[ID]+=radians(mouseX - pmouseX); //左右 angleY[ID]+=radians(mouseY - pmouseY); //上下 } void keyPressed(){ if(key=='1')ID=1; if(key=='2')ID=2; if(key=='3')ID=3; if(key=='4')ID=4; if(key=='5')ID=5; if(key=='6')ID=6; if(key=='7')ID=7; if(key=='8')ID=8; if(key=='9')ID=9; if(key=='0')ID=0; } void draw() { background(204); translate(200, 300); sphere(10); // 原點的球 scale(10, -10, 10); shape(body, 0, 0); pushMatrix(); translate(0, 22.5); rotateY(angleX[0]);//week12_2 x方向左右拖曳 對Y旋轉 rotateX(angleY[0]);//week12_2 y方向左右拖曳 對X旋轉 translate(0, -22.5); shape(head, 0, 0); popMatrix(); pushMatrix();//左邊手臂 shape(upuparm1, 0, 0); // 上上手臂 pushMatrix(); translate(-4.1, 19.9); // 再掛回去原本的位置 //rotateZ(radians(mouseX)); rotateZ(angleY[2]);//week12_2 y方向左右拖曳 對Z旋轉 rotateY(angleX[2]);//week12_2 x方向左右拖曳 對Y旋轉 translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心 shape(uparm1, 0, 0); // 上手臂 pushMatrix(); translate(-4.5, +16.9); //rotateX(radians(mouseX)); rotateZ(angleY[3]);//week12_2 y方向左右拖曳 對Z旋轉 rotateY(angleX[3]);//week12_2 x方向左右拖曳 對Y旋轉 translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量 shape(hand1, 0, 0); popMatrix(); popMatrix(); popMatrix(); }//week12_4_gundam_head_body_left_push_trt_pop_again //修改自week12_3_gundam_head_body_left_keyPressed_ID PShape body, head,uparm1, upuparm1, hand1; void setup() { size(400, 400, P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); uparm1 = loadShape("uparm1.obj"); upuparm1 = loadShape("upuparm1.obj"); hand1 = loadShape("hand1.obj"); } float [] angleX=new float[10]; float [] angleY=new float[10]; int ID=0; void mouseDragged(){ angleX[ID]+=radians(mouseX - pmouseX); //左右 angleY[ID]+=radians(mouseY - pmouseY); //上下 } void keyPressed(){ if(key=='1')ID=1; if(key=='2')ID=2; if(key=='3')ID=3; if(key=='4')ID=4; if(key=='5')ID=5; if(key=='6')ID=6; if(key=='7')ID=7; if(key=='8')ID=8; if(key=='9')ID=9; if(key=='0')ID=0; } void draw() { background(204); translate(200, 300); sphere(10); // 原點的球 scale(10, -10, 10); shape(body, 0, 0); pushMatrix(); translate(0, 22.5); rotateY(angleX[0]);//week12_2 x方向左右拖曳 對Y旋轉 rotateX(angleY[0]);//week12_2 y方向左右拖曳 對X旋轉 translate(0, -22.5); shape(head, 0, 0); popMatrix(); pushMatrix();//左邊手臂 translate(-3,21); rotateX(angleY[1]); translate(3,-21); //translate(mouseX/10.0,-mouseY/10.0); //println(mouseX/10.0,-mouseY/10.0); shape(upuparm1, 0, 0); // 上上手臂 pushMatrix(); translate(-4.1, 19.9); // 再掛回去原本的位置 //rotateZ(radians(mouseX)); rotateZ(angleY[2]);//week12_2 y方向左右拖曳 對Z旋轉 rotateY(angleX[2]);//week12_2 x方向左右拖曳 對Y旋轉 translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心 shape(uparm1, 0, 0); // 上手臂 pushMatrix(); translate(-4.5, +16.9); //rotateX(radians(mouseX)); rotateZ(angleY[3]);//week12_2 y方向左右拖曳 對Z旋轉 rotateY(angleX[3]);//week12_2 x方向左右拖曳 對Y旋轉 translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量 shape(hand1, 0, 0); popMatrix(); popMatrix(); popMatrix(); }
// week12_5_gundam_left_copy_right // 修改自 week12_4_gundam_head_body_push_trt_pop_again PShape body, head,uparm1, upuparm1, hand1,uparm2, upuparm2, hand2;void setup() { size(400, 400, P3D); body = loadShape("body.obj"); head = loadShape("head.obj"); uparm1 = loadShape("uparm1.obj"); upuparm1 = loadShape("upuparm1.obj"); hand1 = loadShape("hand1.obj"); uparm2 = loadShape("uparm2.obj"); // week12_5 upuparm2 = loadShape("upuparm2.obj"); // week12_5 hand2 = loadShape("hand2.obj"); // week12_5 } float [] angleX = new float[10]; float [] angleY = new float[10]; int ID = 0; // 0:頭, 1:上上手臂, 2:上手臂 3: 手 void mouseDragged(){ angleX[ID] += radians(mouseX - pmouseX); // 左右拖曳 angleY[ID] += radians(mouseY - pmouseY); // 上下拖曳 } void keyPressed(){ if(key=='1') ID = 1; if(key=='2') ID = 2; if(key=='3') ID = 3; if(key=='4') ID = 4; if(key=='5') ID = 5; if(key=='6') ID = 6; if(key=='7') ID = 7; if(key=='8') ID = 8; if(key=='9') ID = 9; if(key=='0') ID = 0; } void draw() { background(204); translate(200, 300); sphere(10); // 原點的球 scale(10, -10, 10); shape(body, 0, 0); pushMatrix(); translate(0, 22.5); rotateY(angleX[0]); // week12_2 x方向 左右拖曳, 是對Y軸轉 rotateX(angleY[0]); // week12_2 y方向 上下拖曳, 是對X軸轉 translate(0, -22.5); shape(head, 0, 0); popMatrix(); pushMatrix(); // 左邊的手臂系列 translate(-2.9, 20.8); rotateY(angleX[1]); rotateX(angleY[1]); translate(2.9, -20.8); // 把剛剛印出來的數值, 拿來用 shape(upuparm1, 0, 0); // 上上手臂 pushMatrix(); translate(-4.1, 19.9); // 再掛回去原本的位置 rotateZ(angleY[2]); // week12_2 y方向 上下拖曳, 是對Z軸轉 rotateY(angleX[2]); // week12_2 x方向 上下拖曳, 是對Y軸轉 translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心 shape(uparm1, 0, 0); // 上手臂 pushMatrix(); translate(-4.5, +16.9); rotateX(angleY[3]); // week12_2 y方向 上下拖曳, 是對X軸轉 rotateY(angleX[3]); // week12_2 x方向 上下拖曳, 是對Y軸轉 translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量 shape(hand1, 0, 0); popMatrix(); popMatrix(); popMatrix(); pushMatrix(); // 右邊的手臂系列 translate(+2.9, 20.8); rotateY(angleX[4]); rotateX(angleY[4]); translate(-2.9, -20.8); // 把剛剛印出來的數值, 拿來用 shape(upuparm2, 0, 0); // 上上手臂 pushMatrix(); translate(+4.1, 19.9); // 再掛回去原本的位置 rotateZ(angleY[5]); // week12_2 y方向 上下拖曳, 是對Z軸轉 rotateY(angleX[5]); // week12_2 x方向 上下拖曳, 是對Y軸轉 translate(-4.1, -19.9); // 把物體的旋轉中心, 放到座標中心 shape(uparm2, 0, 0); // 上手臂 pushMatrix(); translate(+4.5, +16.9); rotateX(angleY[6]); // week12_2 y方向 上下拖曳, 是對X軸轉 rotateY(angleX[6]); // week12_2 x方向 上下拖曳, 是對Y軸轉 translate(-4.5, -16.9); // 剛剛把手移到座標中心的移動量 shape(hand2, 0, 0); popMatrix(); popMatrix(); popMatrix(); }
//week12_6_sound //要有聲音,需要聲音的Libarary 函式庫 //Sketch-Libarary-Managed Libraries 找sound //會看到 Sound | provides a simple way to work with audio //選他按install //安裝好 File-Example 點開Libararies核心函式庫Sound //Soundfile那堆範例 看SimplePlatback import processing.sound.*; SoundFile mySound; void setup() { size(400,400); mySound = new SoundFile(this,"music.mp3"); mySound.play(); } void draw() { }有音樂
//week12_7_sound_intro ingame_sword_monkey import processing.sound.*; SoundFile sndInGame,sndIntro,sndMonkey,sndSword; void setup() { size(400,400); sndInGame = new SoundFile(this,"In Game Music.mp3"); sndIntro = new SoundFile(this,"Intro Song_Final.mp3"); sndMonkey = new SoundFile(this,"Monkey 1.mp3"); sndSword = new SoundFile(this,"sword slash.mp3"); sndIntro.play(); } boolean playingIntro=true; void keyPressed() { //按下空格 if(playingIntro)//正在播開場簡介 { sndIntro.stop();//開場簡介音樂停止 sndInGame.play();//遊戲關卡音樂播放 playingIntro=false;//沒在播開場簡介 } else//沒在播開場簡介 { sndInGame.stop(); sndIntro.play(); playingIntro=true; } } void mousePressed() { if(mouseButton==LEFT)sndSword.play(); if(mouseButton==RIGHT)sndMonkey.play(); } void draw() { }
按空格切換音樂按滑鼠左右鍵播劍/猴子音效
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