2025年5月8日 星期四

12750094_week12

 //week12_1_gundam_head_body_uparm_upuparm_hand

//修改自week09_2_gundam_head_body_push_trt_pop
//加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_angle
PShape body, head,uparm1, upuparm1, hand1;
void setup() {
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
void draw() {
  background(204);
  translate(200, 300);
  sphere(10); // 原點的球

  scale(10, -10, 10);
  
  shape(body, 0, 0);
    pushMatrix();
    translate(0, 22.5);
    rotateY(radians(mouseX-200));
    rotateX(radians(mouseY-60));
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix();//左邊手臂
    shape(upuparm1, 0, 0); // 上上手臂
    pushMatrix();
      translate(-4.1, 19.9); // 再掛回去原本的位置
      rotateZ(radians(mouseX));
      translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm1, 0, 0); // 上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        rotateX(radians(mouseX));
        translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

//week12_2_gundam_head_body_uparm_upuparm_hand_angle
//修改自week09_2_gundam_head_body_push_trt_pop
//加上week09_5_gundam_uparm_upuparm_hand_keyboard_mouse_rot
PShape body, head,uparm1, upuparm1, hand1;
void setup() {
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angleX=new float[10];
float [] angleY=new float[10];
int ID=0;//0:頭1:上上手臂2:上手臂3:手
void mouseDragged(){
  angleX[ID]+=radians(mouseX - pmouseX) ; //左右
  angleY[ID]+=radians(mouseY - pmouseY) ; //上下
}
void draw() {
  background(204);
  translate(200, 300);
  sphere(10); // 原點的球

  scale(10, -10, 10);
  
  shape(body, 0, 0);
    pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);//week12_2 x方向左右拖曳 對Y旋轉
    rotateX(angleY[0]);//week12_2 y方向左右拖曳 對X旋轉
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix();//左邊手臂
    shape(upuparm1, 0, 0); // 上上手臂
    pushMatrix();
      translate(-4.1, 19.9); // 再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]);//week12_2 y方向左右拖曳 對Z旋轉
      rotateY(angleX[2]);//week12_2 x方向左右拖曳 對Y旋轉
      translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm1, 0, 0); // 上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        //rotateX(radians(mouseX));
        rotateZ(angleY[3]);//week12_2 y方向左右拖曳 對Z旋轉
        rotateY(angleX[3]);//week12_2 x方向左右拖曳 對Y旋轉
        translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

//week12_3_gundam_head_body_left_keyPressed_ID
//修改自week12_3_gundam_head_body_left_keyPressed_ID
PShape body, head,uparm1, upuparm1, hand1;
void setup() {
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angleX=new float[10];
float [] angleY=new float[10];
int ID=0;
void mouseDragged(){
  angleX[ID]+=radians(mouseX - pmouseX); //左右
  angleY[ID]+=radians(mouseY - pmouseY); //上下
}
void keyPressed(){
if(key=='1')ID=1;
if(key=='2')ID=2;
if(key=='3')ID=3;
if(key=='4')ID=4;
if(key=='5')ID=5;
if(key=='6')ID=6;
if(key=='7')ID=7;
if(key=='8')ID=8;
if(key=='9')ID=9;
if(key=='0')ID=0;
    
}
void draw() {
  background(204);
  translate(200, 300);
  sphere(10); // 原點的球

  scale(10, -10, 10);
  
  shape(body, 0, 0);
    pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);//week12_2 x方向左右拖曳 對Y旋轉
    rotateX(angleY[0]);//week12_2 y方向左右拖曳 對X旋轉
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix();//左邊手臂
    shape(upuparm1, 0, 0); // 上上手臂
    pushMatrix();
      translate(-4.1, 19.9); // 再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]);//week12_2 y方向左右拖曳 對Z旋轉
      rotateY(angleX[2]);//week12_2 x方向左右拖曳 對Y旋轉
      translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm1, 0, 0); // 上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        //rotateX(radians(mouseX));
        rotateZ(angleY[3]);//week12_2 y方向左右拖曳 對Z旋轉
        rotateY(angleX[3]);//week12_2 x方向左右拖曳 對Y旋轉
        translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

//week12_4_gundam_head_body_left_push_trt_pop_again
//修改自week12_3_gundam_head_body_left_keyPressed_ID
PShape body, head,uparm1, upuparm1, hand1;
void setup() {
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
}
float [] angleX=new float[10];
float [] angleY=new float[10];
int ID=0;
void mouseDragged(){
  angleX[ID]+=radians(mouseX - pmouseX); //左右
  angleY[ID]+=radians(mouseY - pmouseY); //上下
}
void keyPressed(){
if(key=='1')ID=1;
if(key=='2')ID=2;
if(key=='3')ID=3;
if(key=='4')ID=4;
if(key=='5')ID=5;
if(key=='6')ID=6;
if(key=='7')ID=7;
if(key=='8')ID=8;
if(key=='9')ID=9;
if(key=='0')ID=0;
    
}
void draw() {
  background(204);
  translate(200, 300);
  sphere(10); // 原點的球

  scale(10, -10, 10);
  
  shape(body, 0, 0);
    pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]);//week12_2 x方向左右拖曳 對Y旋轉
    rotateX(angleY[0]);//week12_2 y方向左右拖曳 對X旋轉
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix();//左邊手臂
    translate(-3,21);
    rotateX(angleY[1]);
    translate(3,-21);
    //translate(mouseX/10.0,-mouseY/10.0);
    //println(mouseX/10.0,-mouseY/10.0);
    shape(upuparm1, 0, 0); // 上上手臂
    pushMatrix();
      translate(-4.1, 19.9); // 再掛回去原本的位置
      //rotateZ(radians(mouseX));
      rotateZ(angleY[2]);//week12_2 y方向左右拖曳 對Z旋轉
      rotateY(angleX[2]);//week12_2 x方向左右拖曳 對Y旋轉
      translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm1, 0, 0); // 上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        //rotateX(radians(mouseX));
        rotateZ(angleY[3]);//week12_2 y方向左右拖曳 對Z旋轉
        rotateY(angleX[3]);//week12_2 x方向左右拖曳 對Y旋轉
        translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}

// week12_5_gundam_left_copy_right
// 修改自 week12_4_gundam_head_body_push_trt_pop_again
PShape body, head,uparm1, upuparm1, hand1,uparm2, upuparm2, hand2;
void setup() {
  size(400, 400, P3D);
  body = loadShape("body.obj");
  head = loadShape("head.obj");
  uparm1 = loadShape("uparm1.obj");
  upuparm1 = loadShape("upuparm1.obj");
  hand1 = loadShape("hand1.obj");
  uparm2 = loadShape("uparm2.obj"); // week12_5
  upuparm2 = loadShape("upuparm2.obj"); // week12_5
  hand2 = loadShape("hand2.obj"); // week12_5
}
float [] angleX = new float[10];
float [] angleY = new float[10];
int ID = 0; // 0:頭, 1:上上手臂, 2:上手臂 3: 手
void mouseDragged(){
  angleX[ID] += radians(mouseX - pmouseX); // 左右拖曳
  angleY[ID] += radians(mouseY - pmouseY); // 上下拖曳
}
void keyPressed(){
  if(key=='1') ID = 1;
  if(key=='2') ID = 2;
  if(key=='3') ID = 3; 
  if(key=='4') ID = 4;
  if(key=='5') ID = 5;
  if(key=='6') ID = 6;
  if(key=='7') ID = 7;
  if(key=='8') ID = 8;
  if(key=='9') ID = 9;
  if(key=='0') ID = 0; 
}
void draw() {
  background(204);
  translate(200, 300);
  sphere(10); // 原點的球

  scale(10, -10, 10);
  
  shape(body, 0, 0);
  pushMatrix();
    translate(0, 22.5);
    rotateY(angleX[0]); // week12_2 x方向 左右拖曳, 是對Y軸轉
    rotateX(angleY[0]); // week12_2 y方向 上下拖曳, 是對X軸轉
    translate(0, -22.5);
    shape(head, 0, 0);
  popMatrix();
  
  pushMatrix(); // 左邊的手臂系列
    translate(-2.9, 20.8);
    rotateY(angleX[1]);
    rotateX(angleY[1]);
    translate(2.9, -20.8); // 把剛剛印出來的數值, 拿來用
    shape(upuparm1, 0, 0); // 上上手臂
    pushMatrix();
      translate(-4.1, 19.9); // 再掛回去原本的位置
      rotateZ(angleY[2]); // week12_2 y方向 上下拖曳, 是對Z軸轉
      rotateY(angleX[2]); // week12_2 x方向 上下拖曳, 是對Y軸轉
      translate(4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm1, 0, 0); // 上手臂
      pushMatrix();
        translate(-4.5, +16.9);
        rotateX(angleY[3]); // week12_2 y方向 上下拖曳, 是對X軸轉
        rotateY(angleX[3]); // week12_2 x方向 上下拖曳, 是對Y軸轉
        translate(4.5, -16.9); // 剛剛把手移到座標中心的移動量
        shape(hand1, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();

  
  pushMatrix(); // 右邊的手臂系列
    translate(+2.9, 20.8);
    rotateY(angleX[4]);
    rotateX(angleY[4]);
    translate(-2.9, -20.8); // 把剛剛印出來的數值, 拿來用
    shape(upuparm2, 0, 0); // 上上手臂
    pushMatrix();
      translate(+4.1, 19.9); // 再掛回去原本的位置
      rotateZ(angleY[5]); // week12_2 y方向 上下拖曳, 是對Z軸轉
      rotateY(angleX[5]); // week12_2 x方向 上下拖曳, 是對Y軸轉
      translate(-4.1, -19.9); // 把物體的旋轉中心, 放到座標中心
      shape(uparm2, 0, 0); // 上手臂
      pushMatrix();
        translate(+4.5, +16.9);
        rotateX(angleY[6]); // week12_2 y方向 上下拖曳, 是對X軸轉
        rotateY(angleX[6]); // week12_2 x方向 上下拖曳, 是對Y軸轉
        translate(-4.5, -16.9); // 剛剛把手移到座標中心的移動量
        shape(hand2, 0, 0);
      popMatrix();
    popMatrix();
  popMatrix();
}


//week12_6_sound
//要有聲音,需要聲音的Libarary 函式庫
//Sketch-Libarary-Managed Libraries 找sound
//會看到 Sound | provides a simple way to work with audio
//選他按install
//安裝好 File-Example 點開Libararies核心函式庫Sound
//Soundfile那堆範例 看SimplePlatback
import processing.sound.*;
SoundFile mySound;
void setup() {
  size(400,400);
  mySound = new SoundFile(this,"music.mp3");
  mySound.play();
}
void draw()
{

}
有音樂

//week12_7_sound_intro ingame_sword_monkey
import processing.sound.*;
SoundFile sndInGame,sndIntro,sndMonkey,sndSword;
void setup() {
  size(400,400);
  sndInGame = new SoundFile(this,"In Game Music.mp3");
  sndIntro = new SoundFile(this,"Intro Song_Final.mp3");
  sndMonkey = new SoundFile(this,"Monkey 1.mp3");
  sndSword = new SoundFile(this,"sword slash.mp3");
  sndIntro.play();
}
boolean playingIntro=true;
void keyPressed()
{
  //按下空格
  if(playingIntro)//正在播開場簡介
  {
    sndIntro.stop();//開場簡介音樂停止
    sndInGame.play();//遊戲關卡音樂播放
    playingIntro=false;//沒在播開場簡介
  }
  else//沒在播開場簡介
  {
    sndInGame.stop();
    sndIntro.play();
    playingIntro=true;
  }

    
}
void mousePressed()
{
  if(mouseButton==LEFT)sndSword.play();
  if(mouseButton==RIGHT)sndMonkey.play();
}
void draw()
{

}

按空格切換音樂
按滑鼠左右鍵播劍/猴子音效































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