//week11_1_people_saveStrings_loadStrings
PImage people,head,body,uparm1,hand1,uparm2,hand2;
float[] angle=new float[20]; //準備20個關節的變數
int ID = 0; //現在要處理的關節ID(第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; //左邊臂
if(key=='2') ID = 2; //左邊手
if(key=='3') ID = 3; //右邊臂
if(key=='4') ID = 4; //右邊手
if(key=='5') ID = 5; //(待用)
if(key=='6') ID = 6; //(待用)
if(key=='0') ID = 0; //頭
if(key=='s'){ //從這裡開始 每次按's'就存一組angle
String now = ""; //放到現在全部得關節裡
for(int i=0;i<20;i++){ //利用for迴圈
now += angle[i] + " "; //全部塞到now裡 記得有空
}
lines.add(now); //把現在的這行 加到lines裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){ //replay,照著之前按's'存檔的lines 重播一次
if(R==0){ //如果目前沒有任何東西
String[]file=loadStrings("angles.txt");
if(file!=null){ //如果有讀到檔案
for(int i=0;i<file.length;i++){ //就檔案內容逐行
lines.add(file[i]); //加到lines資料結構裡
}
}
}
if(R<lines.size()){
float [] now = float(split(lines.get(R),' '));
for(int i=0;i<20;i++)angle[i]=now[i];
R = (R+1)%lines.size();
}
}
}
int R = 0;
ArrayList<String>lines = new ArrayList<String>(); //放移動的結果
//到這裡結束
void setup(){
size(560,560);
people=loadImage("people.png");
head=loadImage("head.png");
body=loadImage("body.png");
uparm1=loadImage("uparm1.png");
hand1=loadImage("hand1.png");
uparm2=loadImage("uparm2.png");
hand2=loadImage("hand2.png");
}
void draw(){
background(#FFFFF2);
image(people, 0, 0); //基礎的人
fill(255, 0, 255, 128); //半透明的紫
rect(0, 0, 560, 560); //蓋上去
pushMatrix();
translate(275 , 120);
rotate(radians(angle[1]));
translate(-275, -120);
image(uparm2, 0, 0);
pushMatrix();
translate(242, 117);
rotate(radians(angle[2]));
translate(-242, -117);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(325 , 122);
rotate(radians(angle[3]));
translate(-325, -122);
image(uparm1, 0, 0);
pushMatrix();
translate(367, 117);
rotate(radians(angle[4]));
translate(-367, -117);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(300,100);
rotate(radians(angle[0]));
translate(-300,-100);
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}
//week11_2_people_saveStrings_loadStrings_better
PImage people,head,body,uparm1,hand1,uparm2,hand2;
float[] angle=new float[20]; //準備20個關節的變數
int ID = 0; //現在要處理的關節ID(第幾個關節)
void mouseDragged(){
angle[ID] += mouseX - pmouseX;
}
void keyPressed(){
if(key=='1') ID = 1; //左邊臂
if(key=='2') ID = 2; //左邊手
if(key=='3') ID = 3; //右邊臂
if(key=='4') ID = 4; //右邊手
if(key=='5') ID = 5; //(待用)
if(key=='6') ID = 6; //(待用)
if(key=='0') ID = 0; //頭
if(key=='s'){ //從這裡開始 每次按's'就存一組angle
String now = ""; //放到現在全部得關節裡
for(int i=0;i<20;i++){ //利用for迴圈
now += angle[i] + " "; //全部塞到now裡 記得有空
}
lines.add(now); //把現在的這行 加到lines裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
}
if(key=='r'){ //replay,照著之前按's'存檔的lines 重播一次
if(R==0){ //如果目前沒有任何東西
String[]file=loadStrings("angles.txt");
if(file!=null){ //如果有讀到檔案
for(int i=0;i<file.length;i++){ //就檔案內容逐行
lines.add(file[i]); //加到lines資料結構裡
}
}
}
if(R<lines.size()){
float [] now = float(split(lines.get(R),' '));
for(int i=0;i<20;i++)angle[i]=now[i];
R = (R+1)%lines.size();
}
}
//if(key=='p'){ //按了r之後,想要內插中間的結果
//int R2=(R+1)%lines.size();
//float [] oldAngle=float(split(lines.get( R ),' '));
//float [] newAngle=float(split(lines.get( R2 ),' '));
//float alpha = (frameCount%30)/30.0; //介於0.0~1.0中間的值
//for(int i=0;i<20;i++)angle[i]=oldAngle[i]*(1-alpha)+newAngle[i]*alpha;
//}
}
int R = 0;
ArrayList<String>lines = new ArrayList<String>(); //放移動的結果
//到這裡結束
void setup(){
size(560,560);
people=loadImage("people.png");
head=loadImage("head.png");
body=loadImage("body.png");
uparm1=loadImage("uparm1.png");
hand1=loadImage("hand1.png");
uparm2=loadImage("uparm2.png");
hand2=loadImage("hand2.png");
}
void myInterpolate(){
if(R<lines.size()){
float alpha = (frameCount%30)/30.0;
if(alpha==0.0)R=(R+1)%lines.size();
int R2=(R+1)%lines.size();
float [] oldAngle=float(split(lines.get( R ),' '));
float [] newAngle=float(split(lines.get( R2 ),' '));
for(int i=0;i<20;i++)angle[i]=oldAngle[i]*(1-alpha)+newAngle[i]*alpha;
}
}
void draw(){
myInterpolate();
background(#FFFFF2);
image(people, 0, 0); //基礎的人
fill(255, 0, 255, 128); //半透明的紫
rect(0, 0, 560, 560); //蓋上去
pushMatrix();
translate(275 , 120);
rotate(radians(angle[1]));
translate(-275, -120);
image(uparm2, 0, 0);
pushMatrix();
translate(242, 117);
rotate(radians(angle[2]));
translate(-242, -117);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(325 , 122);
rotate(radians(angle[3]));
translate(-325, -122);
image(uparm1, 0, 0);
pushMatrix();
translate(367, 117);
rotate(radians(angle[4]));
translate(-367, -117);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(300,100);
rotate(radians(angle[0]));
translate(-300,-100);
image(head, 0, 0); //再畫頭
popMatrix();
image(body, 0, 0); //再畫身體
}
//week11_3_people_again
//重新來一次 讓程式的架構便更清楚
PImage people,head,body,uparm1,hand1,uparm2,hand2,foot1,foot2;
void setup(){
size(560,560);
people=loadImage("people.png");
head=loadImage("head.png");
body=loadImage("body.png");
uparm1=loadImage("uparm1.png");
hand1=loadImage("hand1.png");
uparm2=loadImage("uparm2.png");
hand2=loadImage("hand2.png");
foot1=loadImage("foot1.png"); //增加腳旋轉中心
foot2=loadImage("foot2.png"); //增加腳旋轉中心
}
float[]angleX=new float[10]; //在3D的世界裡 我們的轉軸
float[]angleY=new float[10];
int ID=0; //一開始是頭的關節
ArrayList<String>lines=new ArrayList<String>();
void keyPressed(){
if(key=='s'){ //現在動作的所有關節,都存起來
String now = ""; //空字串
for(int i=0;i<10;i++){
now += angleX[i] + " "; //後面有空格
now += angleY[i] + " "; //後面有空格
}
lines.add(now); //把現在的這行 加到lines裡
String [] arr = new String[lines.size()];
lines.toArray(arr);
saveStrings("angles.txt",arr);
println("現在存檔:"+now);
}
if(key=='r'){
String[]file=loadStrings("angles.txt");
if(file!=null){
for(int i=0;i<file.length;i++){
lines.add(file[i]);
println("現在讀檔:"+file[i]);
}
}
}
if(key=='p') playing = !playing; //播動畫<=>不播動畫
if(key=='1') ID = 1; //左邊臂
if(key=='2') ID = 2; //左邊手
if(key=='3') ID = 3; //右邊臂
if(key=='4') ID = 4; //右邊手
if(key=='5') ID = 5; //左邊腳
if(key=='6') ID = 6; //右邊腳
if(key=='0') ID = 0; //頭
}
boolean playing=false; //一開始,不播動畫,按下'p'可切換
void mouseDragged(){
angleX[ID] += mouseX - pmouseX;
angleY[ID] += mouseY - pmouseY; //多了這一行
}
int R=0;
void myInterpolate(){
if(lines.size()>=2){
float alpha = (frameCount%30)/30.0;
if(alpha==0.0)R=(R+1)%lines.size();
int R2=(R+1)%lines.size();
float [] oldAngle=float(split(lines.get( R ),' '));
float [] newAngle=float(split(lines.get( R2 ),' '));
for(int i=0;i<10;i++){
angleX[i]=oldAngle[i*2+0]*(1-alpha)+newAngle[i*2+0]*alpha;
angleY[i]=oldAngle[i*2+1]*(1-alpha)+newAngle[i*2+1]*alpha;
}
}
}
void draw(){
background(#FFFFF2);
if(playing)myInterpolate();
image(people, 0, 0); //基礎的人
fill(255, 0, 255, 128); //半透明的紫
rect(0, 0, 560, 560); //蓋上去
image(body, 0, 0); //先畫身體
pushMatrix();
translate(300,100);
//rotate(radians(angle[0]));
translate(-300,-100);
image(head, 0, 0); //再畫頭
popMatrix();
pushMatrix();
translate(275 , 120);
//rotate(radians(angle[1]));
translate(-275, -120);
image(uparm2, 0, 0);
pushMatrix();
translate(242, 117);
//rotate(radians(angle[2]));
translate(-242, -117);
image(hand2, 0, 0);
popMatrix();
popMatrix();
pushMatrix();
translate(325 , 122);
//rotate(radians(angle[3]));
translate(-325, -122);
image(uparm1, 0, 0);
pushMatrix();
translate(367, 117);
//rotate(radians(angle[4]));
translate(-367, -117);
image(hand1, 0, 0);
popMatrix();
popMatrix();
pushMatrix(); //腳1
translate(279, 212);
//rotate(radians(angle[4]));
translate(-279, -212);
image(foot1, 0, 0);
popMatrix();
pushMatrix(); //腳2
translate(321, 213);
//rotate(radians(angle[4]));
translate(-321, -213);
image(foot2, 0, 0);
popMatrix();
}




沒有留言:
張貼留言