void setup(){
size(500,500,P3D);
}
void draw(){
background(142);
ellipse(width/2,height/2,200,200);
translate(width/2,height/2);//把東西放到畫面中心
pushMatrix();//第5週教過的matrix保護
//改一下 要按一下mouse才轉給你看
if(mousePressed) rotateZ(radians(frameCount));//對著下面中心旋轉
box(100,30,30);//橫的棒子
popMatrix();//第5週教過的matrix保護
}
void setup(){ size(500,500,P3D); } void draw(){ background(142); ellipse(width/2,height/2,200,200); translate(width/2,height/2);//把東西放到畫面中心 pushMatrix();//第5週教過的matrix保護 if(mousePressed) rotateZ(radians(frameCount));//對著下面中心旋轉 translate(-50,0,0);//把棒子往左移一半 讓右端放在正中心 box(100,30,30);//橫的棒子 popMatrix();//第5週教過的matrix保護 }void setup(){ size(500,500,P3D); } void draw(){ background(142); ellipse(width/2,height/2,200,200); translate(width/2,height/2);//把東西放到畫面中心 pushMatrix();//第5週教過的matrix保護 translate(x,y); if(mousePressed && mouseButton==RIGHT){ rotateZ(radians(frameCount));//對著下面中心旋轉 } translate(-50,0,0);//把棒子往左移一半 讓右端放在正中心 box(100,30,30);//橫的棒子 popMatrix();//第5週教過的matrix保護 } float x=0,y=0; void mouseDragged(){ x+=mouseX-pmouseX; y+=mouseY-pmouseY; }void setup(){ size(500,400,P3D); } void draw(){ background(255);//Step00 translate(width/2,height/2);//Step00 sphere(10);//Step放個圓球 當世界中心的參考 box(200,50,25);//Step05手肘 fill(252,131,77); pushMatrix();//Step03 translate(x,y);//Step06 發現放100 0 很好 if(mousePressed) rotateZ(radians(frameCount));//Step03 translate(25,0,0);//Step02 往又推 讓左端放中心 box(50,25,50);//Step01 小手腕 popMatrix();//Step03 } float x=0,y=0;//Step06 會動的位置 void mouseDragged(){//Step06 x+=mouseX-pmouseX; y+=mouseY-pmouseY; println("x:"+x+"y:"+y);//Step07 印出來 }void setup(){ size(500,400,P3D); } void draw(){ background(255); translate(width/2,height/2); sphere(10); fill(252,131,77); pushMatrix();//Step04 新的一組 translate(x,y);//Step05 新的轉動 //Step03 把程式往右縮排 box(200,50,25);//手肘(剛剛放錯位置 sorry) pushMatrix();//Step03 把程式往右縮排 translate(100,0);//Step01 把前一步發現放的 100 0 很好 //if(mousePressed) //Step02 把剛剛的 if(mousePressed) 刪掉 rotateZ(radians(frameCount));//Step02 只轉動 translate(25,0,0);//往右推 讓左端放中心 box(50,25,50);//小手腕 popMatrix();//Step03 把程式往右縮排 popMatrix();//Step04 新的一組 } float x=0,y=0;//會動的位置 void mouseDragged(){ x+=mouseX-pmouseX; y+=mouseY-pmouseY; println("x:"+x+"y:"+y); }void setup(){ size(500,400,P3D); } void draw(){ background(255); translate(width/2,height/2); sphere(10); fill(252,131,77); pushMatrix();//Step04 push //Steo05 裡面要往右縮一個TAB box(50,200,25);//Step03 手臂 pushMatrix(); translate(x,y);//Step03 掛到手臂上面 觀察到 0 -100 if(mousePressed) rotateZ(radians(frameCount));//Step02 把旋轉放入 translate(100,0);//Step01 把手肘的移動量 100 0 放入 box(200,50,25);//手肘 pushMatrix(); translate(100,0); rotateZ(radians(frameCount)); translate(25,0,0); box(50,25,50);//小手腕 popMatrix(); popMatrix(); popMatrix();//Step04 pop } float x=0,y=0;//會動的位置 void mouseDragged(){ x+=mouseX-pmouseX; y+=mouseY-pmouseY; println("x:"+x+"y:"+y); }void setup(){ size(500,800,P3D);//Step00 把視窗變長一點 看比較完整 } void draw(){ background(255); translate(width/2,height/2); sphere(10); fill(252,131,77); pushMatrix(); if(mousePressed && mouseButton==RIGHT) rotateZ(radians(frameCount));//Step03 右鍵旋轉 if(mousePressed && mouseButton==RIGHT) rotateZ(radians(frameCount));//Step02 右鍵旋轉 translate(0,-100);//translate(x,y);//Step01 要往上抬升 把關節到中心 box(50,200,25);//手臂 pushMatrix(); translate(0,-100);//Step00 掛到手臂上面 觀察到 0 -100 //if(mousePressed) //Step00 把if(mousePressed)刪掉 讓他一直轉 rotateZ(radians(frameCount)); translate(100,0); box(200,50,25);//手肘 pushMatrix(); translate(100,0); rotateZ(radians(frameCount)); translate(25,0,0); box(50,25,50);//小手腕 popMatrix(); popMatrix(); popMatrix(); } float x=0,y=0;//會動的位置 void mouseDragged(){ x+=mouseX-pmouseX; y+=mouseY-pmouseY; println("x:"+x+"y:"+y); }
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